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Cyber Rat
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I've been playing two games this weekend:

LittleBigPlanet 3: I forgot how much I liked the LBP series. Getting the DLC to transfer over was a bit of a pain, I basically had to go into the PS Store and go through all 400 DLC packs and rebuy all my outfits for free. Only, some of them weren't free, but then they were free in the in-game store. Anyways! Now that I have my Wolverine and Journey outfits, I've been enjoying the game. Also, Odd Sock is a blast to play as, and he fixes most of the issues people have with the LBP series (floaty controls)... I wouldn't be opposed if they just go forward with him in the future.

Majora's Mask: I also forgot how much I fucking absolutely fucking just fucking LOVE this game. I attempted to replay the game in the past few years, but I never got further than the swamp area, so that area has felt a little stale to me (especially since playing as a deku is nowhere near as awesome as playing as a goron or zora), I'm looking forward to going to the mountains, canyon, and beach area for the first time in well over a decade. The port is decent, and it looks a lot better on the 3DS than in trailers/screens, but I can't help but feel this would be better as a downloadable Wii U game, or packed together with OoT as a retail Wii U game.

Edited by The Cowboy Poet
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Sunless Sea.

 

I'm enjoying it quite a bit. It's a narrative adventure roguelike. It's reminiscent of old space trader games like Escape Velocity only with more of a focus on making choices in narratives, although there appears to be a robust trading system. Essentially, you pilot a boat around an underground ocean and stop at various locations trading goods and getting involved in choose-your-own-adventure-style quests. It's the same team that did the website game for Bioware that lead into Dragon Age: Inquisition, and it shows; the quest system is very reminiscent of that web game. The ambiance is steampunk-gothic-horror-comedy and very well done. It's worth its current price for fans of these types of games, and I would suggest everyone try it out if it drops to $10.

 

Far Cry 4.

 

Fucking god damn eagles. I'm glad I skipped most of FC3 for this; it's much more polished and I'm having a blast exploring Kyrat and shooting royalist fools.

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It's the same team that did the website game for Bioware that lead into Dragon Age: Inquisition, and it shows; the quest system is very reminiscent of that web game. The ambiance is steampunk-gothic-horror-comedy and very well done. It's worth its current price for fans of these types of games, and I would suggest everyone try it out if it drops to $10.

They also have their own web game called Fallen London. Sunless Sea is based on that same universe. I checked it out because I was intrigued by Sunless Sea and the lore behind it is pretty interesting. You create your character and it mostly plays like a choose-your-adventure book kinda deal. It's very text-heavy but the writing is pretty good. It's a shame that it's one of those time-based action points kinda game, though. I just can't be bothered to keep checking it constantly throughout the day.

Edited by FLD
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Rogue Legacy, all the time, Rogue Legacy. Something about rogue-likes really draws me in. I think in part it's that if you suck at them long enough you eventually get OP to a point that it doesn't matter that you suck. And then you hit a new area where it suddenly does matter again. It also doesn't bother me when I screw up like it does in other games.

 

Every now and then I do dumb stuff like forget to spend my money before going back into the castle, or forget to lock the castle with the architect normally it'd make me want to quit out of frustration with myself, but with rogue-likes I just shrug my shoulders and get back into it.

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Tales of Hearts R. On the Vita!

 

Gameplay wise, this is the Tales games I've wanted on a handheld ever since I played tales of the world (i think it was called) on PSP. The combat is close to what the new tales consoles have (Vesperia, Abyss, Xillia, as opposed to Symphonia). It uses Random encounters, but i like Tales combat, so it's not a negative for me.

 

Character wise, I think it'll have standard JRPG stereotypes, or at least Tales stereotypes, and I enjoy those honestly, so no problem there. Also, there are skits, which is probably the next thing I enjoy after combat on Tales games.

 

There has been 1 letdown though. The main character is the usual boy swordsman who believes in good and hardwork and all that. The lead girl, however was different. She's not shy. She's not reserved. And I thought "Well ok this is great! This is kinda refreshing". But then the plot unfolds and she turns into this helpless emotionless girl. What a bummer. I hope she gets her full personality back before half the game but i dunno...

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Darkest Dungeon. It's in Early Access, FYI.

 

It's a party-based RPG roguelike. I like it a lot. It's based around building a roster of adventurers of a variety of classes. It's similar to X-com in that it is split between a roster-management-research-upgrade game area and individual dungeon crawls or missions you undertake with four adventurers from your larger roster.

 

The exploration/combat gameplay is side-scrolling RPG/adventure. You explore multi-room dungeons, discover treasure,  and fight groups of enemies. The battles are turn-based, like early final fantasy games. Your party is arranged in a single-file line rather than a column, however. Each party member functions differently in each of the four slots in that line; the very powerful melee Leper class, for example, can only attack from the front two slots. The vestal class (based on the D&D cleric) is a warrior in the first two rows and a healer in the back two.

 

The game keeps up the pressure on  the player via the stress system; your adventurers constantly gain stress points as the explore the dungeon and fight enemies. After gaining enough stress points, an adventurer will get a semi-permanent debuff psychological condition or, rarely, a permanent buff psychological condition. These major conditions will affect other party members; debuff conditions will fill their stress meters and buff conditions will drain their stress meters.

 

Your adventurers will also gain negative and positive traits as they are used. These minor psychological traits only affect the party member who has them.

 

Your party must also carry food and eat every once in a while exploring. Larger dungeons also allow you to set up camp and use camp skills to lower stress levels and regain HP. 

 

The background and character art is great. The overarching visual design is coherent and effective in setting the mood. It seems pretty clear all the art is done by a single person or a small, cohesive team

 

This game also features a narrator very similar in style to the one in Bastion. The narration is quite bleak, in keeping with the overall feel of the game. 

 

 Even though it is in Early Access, the early game is very polished and robust; it doesn't yet feel unfinished to me. The team is adding new content all the time. There are ten classes currently and three more to be added in. I imagine that the team are working mostly on filling out higher level content.

 

If you like RPGs or roguelikes, I highly suggest this game. It is moody, tactical, and great fun.

Edited by Mr. GOH!
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Rogue Legacy 

 

Grabbed the game via PS+ for my somewhat dusty Vita, and I'm having a blast with it. The hand held is perfect for this sort of game (also why I'm holding off on picking up Shovel Knight until its PSV release), I can pick it up, do a few quick runs and put it down again without thinking about it or having to turn the PC on. 

 

I'm still struggling a little to get past this monotery wall that I've hit. My runs aren't productive enough for me to buy upgrades, and giving all that money back to the Reaper means I have to hope to get lucky once or twice. Should I be focusing on upgrading my stats or buying new equipment? I've been throwing most of my cash into Health and armour so far; figure the longer I can survive the more productive I'll be?

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I had that for a while. I would unlock Miner and Spelunker classes. They will increase your gold collection rate and when upgraded show you where the chests are in the castle. If you keep unlocking fairy chests you'll net some runes (eventually ones that further increase your gold collecting - albeit at the expense of movement runes).

 

If you've levelled up a fair bit you should be ok venturing into scarier areas like the forest which nets more cash. Also, look out for useful traits (especially PAD - which makes you immune to spikes) which will make getting fairy chests a breeze, or using Assassin if there is a no-damage chest you can invisible to.

 

Have you taken down any of the bosses yet?

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I've defeated the first boss (giant eye thing), and I think I'm maybe level 17 (maybe). I've taken the occasional trip into the forest, but usually only after I've exhausted the Castle itself. Am I supposed to be hitting those areas in a certain order or are are the roughly the same difficulty? 

 

I don't think I've seen any of those Miner or Spelunker classes as of yet. I'll keep my eyes peeled though. Thanks for the tips. 

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Tales of Hearts R. On the Vita!

I'm still not sold on the Tales series but I'm really tempted to grab this one before physical copies become too rare and prices skyrocket. :/

 

Then again, I haven't touched my Vita in months and still haven't finished Shinovi Versus...

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Got that square enix bundle and started playing Thief. Dunno about it being a good sequel, but so far I'm enjoying it. I only played, like, two missions in Thief 3 and I think one mission in 1, and they were quite different - mostly not so linear and the sound was more useful. Though I don't get why this new one wasn't very well received and I don't really care. It's fun.

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Suikoden

 

I decided to pass on P3FES for my next RPG since I just got done with NepNep. I think I have enough modern anime bullshit for now.

 

General impressions so far is that this is what Trails in the Sky would've been like if it came out back on the PS1. I can sense the large amount of lore and backstory already without a single battle. I'm getting giddy thinking about it. I also got to say, the walking speed is painful. Woe is me who doesn't have a speedup button!

 

Edit:

Inventory management is odd. I think everybody has their own bag but all battle loot goes to the main character. I also don't see a slot for weapons so I the only thing I need to do is to set my characters up with armor and accessories. Strange game. In not a bad way, this game is surprising me with its mechanics. 

 

Also the sprites does scream (late) 1995. Got to remember this is before Final Fantasy VII (early 1997) and their 3D models and FMVs. Hell, this was before Wild Arms (late 1996). So this is very interesting to see sprite work hasn't evolved much beyond say FFVI (early-mid 1994). To be honest, it looks kind of funny and even more dated than FFVI. I blame the higher detailed sprites. Graphical history folks! 

 

Edit2: Looking around at JRPGs that I didn't play, Breath of Fire III actually has a similar battle perspective as Suikoden. You can see how devs were more familiar with working with the PS1 hardware. Smoother sprites. 

Edited by MaliciousH
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I'm currently playing:

 

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It's fucking great. The deeper Metroidvania action adventure I've wanted for a long time.

 

The combat feels like what Guacamelee should have been in terms of depth, the boss fights are better than Metroid's so far, the ceramic-style art is phenomenal, it has level and encounter design better than a lot of Castlevania, and I'm loving the Mark of the Ninja vibes I'm getting off it.

 

For free on PS+ and cheap on Steam, peeps better be on this.

 

I never played the original Thief series, but quite liked the new one.  It wasn't amazing or anything, but it was pretty solid.  I think mainly why people didn't like it is because it didn't live up to the originals.

 

You owe it to yourself to play Thief: Deadly Shadows, the third one. It's literally a classic. I prefer it to Half-Life 2 (and most other first person games for that matter). Phenomenal level design, wonderful graphics + style, great writing, brilliant mix of cool medieval-noir and horror, a pretty nice open city to explore, loads of great rival factions, etc. On a modern rig it also doesn't look far off a modern-day game. Pretty sure you can get it on the very cheap nowadays.

 

PS I agree on the new Thief game. It's really good, especially the open world and side missions once they really open up near the end. Three or four of the campaign missions are terrible and nearly fuck the whole thing, but the other 6-7 + open world are good.

 

Suikoden

 

I decided to pass on P3FES for my next RPG since I just got done with NepNep. I think I have enough modern anime bullshit for now.

I'm very interested in Suikoden – may go for it after P3FES

 

Btw, MH, you should totally get on P3FES. It's a fairly slow starter (interesting but not engaging from the opening till about 10-15 hrs in), but once going it's utterly phenomenal. The modern anime stuff isn't too overt, either.

Edited by kenshi_ryden
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Goddamn, that took way longer than I thought it would. If it wasn't for the TOVG Podcast, I'd have gone insane from all the repetitive grinding and farming. I pretty much burned through the entire backlog of 30+ episodes in a single week. It's almost 5 years later and on a different platform but I finally fucking did it!

 

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Now I can finally move on to FFXIII-2!

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