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Planetside 1/2


Vecha
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Any fellow gamers here play PS back in the day?

 

Any looking forward to PS2?

 

Those who did play back in the day...they are letting all vets back in for 30 days(Beta most likely starting around the end of that 30 days I would imagine).

 

Many, many memories of flying Galaxy(Suppory drop ship) dropping my fellow troops off and shooting the breeze as they take care of business.

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I played Planetside back in the day. Not very much, but I enjoyed what I had played. My internet wasn't up to snuff at the time, so I didn't play it a whole lot.

 

Yep...it was before its time. Not many had the 'net speed nor PC specs powerful enough to run the game smoothly.

 

 

PS2 should capture what they wanted as well as delivered at a time where people can actually support it.

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It should be pretty awesome...especially the FreetoPlayaspect.

 

The major issue of later years of PS1 was player count. 15 bucks a month for an endless MMOFPS was a little too rich for many, many people(including me...I only payed for, probably, a total of 6-8 months over the course of 5 or so years.)

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  • 2 months later...

Well, I'm in Planetside 2 guys.

 

It's terribly unoptimized, so update those graphics drivers, and it has a tendancy to start rubberbanding a bit (not much recently), but it's quite fun.

  • The game world is divided up into a series of hexagons.
    • Bases are scattered across the landscape, providing spawning for players, vehicles, or aircraft depending on the facilities available.
    • You capture a base by capturing and holding all of the subsidiary points inside of the base/outpost complex, anywhere from 1 - 6.
    • After the base is capped, you can now use it to change class, spawn vehicles, or spawn air vehicles.

    [*]Controlled bases provide the entire faction with rescources.

    [*]There are 4 rescources available, each one used for a different classification of armor, weapon, or ammo needed to be spawned or resupplied.

    [*]Controlled rescources provide the bounty every 5 minutes or so, faction wide, so it's possible to idle for the rarest rescource, which is used to buy weapons, vehicle upgrades/sidegrades, and other benefits.

    [*]The rarest rescource also takes forever to earn.

    [*]Currently, the game feels like a neverending match of BF3 spread out across a massive landscape, between three factions.

    • The light gunship, analagous to fighter/bombers, is cheap and plentiful with multiple roles to fufill. They are typically seen with machineguns stock, and rocket pods or AA missiles can also be equipped after one hell of a grind. These vehicles serve as a key part of the aircav, defending the lumbering galaxy dropships, raiding, dogfighting, and going on much-needed ground attack runs. It can hover.
    • The Liberator is a 3 man mid-size gunship with pilot controlled MG guns, a secondary MG turret stock for a gunner, and a massive smartbomb launcher on it's rear. No matter what loadout you give it later in the game, it will devestate ground targets. The smartbomb launcher has 5 (YES 5) rockets per reload as TR, and it's perfectly accurate. It also accounts for the motion of the plane. Fun as hell.
    • The Galaxy is a massive 12 person dropship, with 3 HMG turrets for air/ground point defence and the ability to deploy as a mobile spawner when landed. Troops can hot drop from it at any time, taking much reduced fall damage and allowing for quick insertions into enemy territory. The dropship is heavily armored, but it's speed and size makes it a juicy target for enemy fighters.

    [*]Ground vehicles so far are quite diverse between the factions, all of them having different weaponry and propulsion systems. This also applies to air vehicles, but the TR and the NC are much more similiar compard to the exotic weaponry and levitation that the VS use.

    • Flash ATVs, one man vehicles that can mount a defensive weapon but are lightly armored and provide no protection
    • Prowler Light Tanks, armed with light autocannons stock or a light gun depending on the Faction, and generally fast. Can mount AA missiles, making it the most deadly defense in the game.
    • MBTs are pretty average overall, heavily armored and slow, but the TR get's a siege mode ability that allows for higher accuracy and a greater ROF.
      • VS have hovercraft for all vehicles.

    [*]Infantry Classes

    • Light Assault, a light infantry man equipped with a (soon to be) upgradable jetpack, a pistol, and a Carbine. Pretty average, but great for infiltration of bases.
    • Medic, a revival/healing expert who carries a shield also, and uses a fully fledged assault rifle stock, meaning he has more firepower.
    • The Engineer, who can heal MAX suits and vehicles along with base stuff, and can deploy a useable turret and bubble shield along with ammo.
    • The Heavy Assault, who comes equipped with a shield ability (giving him more health for a short time), and packs a LMG, Pistol, and Rocket Launcher.
    • The MAX, a heavy combat suit with a gun per arm. Slow and big, but powerful as hell. Treated as a normal infantry class, oddly enough. Can have Grenade Launchers, Flamethrowers, MG's, Shotguns, AT guns, etc.

    [*]Ground vehicles seem much less common compared to air vehicles, but considering the map size, that would make sense.

    [*]Any unlocks that arent Cert based (cert's are earned like skill points and work the same way, and can be used to upgrade MANY things along with unlocking weapon attachements) are unlocked via the rarest Rescource or station cash (both work), and take a LONG time to get. 2 days of straight playing according to some. Sadly, this is the only way to get new guns, AA missiles, Rocket pods, etc.

    [*]Spontaneous group actions may occur, and try to join them when possible. Just follow the vehicle/air convoy or check the map for the heaviest concentration of firepower. Loads of fun.

    [*]Try to find a good, out of game squad, and use TS3/Mumble. Much better than random people in game.

Factions all are pretty unique, TR focuses on ROF and mag size among other things, VS on unconventional tactics and mobility, and the NC are pretty down to earth, using conventional heavy armor and equipment but with a bit higher damage and armor.

 

All in all, as long as they don't horribly screw the game over by making it even more dependant on grinding or P2notgrind, it's going to be a great game.

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Soooo, I got in. I know Duke, Six, and Vecha are in as well, and figured maybe we should start some sort of informal outfit/characters so we can all squad up sometime. Since at the moment there's no real good way to do that, I've got a couple ideas.

 

1) We all pick a server somewhat central to our locations, make character for the race we want, and tag them all with PXOD or something at the beginning. At the moment it looks like we can have quite a few characters, and I'm personally totally okay with re-ranking one of mine seeing as SOE have said they can and might reset XP at any time anyway.

 

2) Well, I don't really have a second idea, but perhaps a similar idea to the first except waiting until more people have the game and Outfits have been officially added in like they were in PS1.

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  • 2 months later...

I played for about an hour last night. I'm used to playing games like battlefield so it was a bit of a change to get used to. My team was attacking a base and we were getting slaughtered, and I hardly could see where the enemies were shooting me from so I didn't do very well.

 

It was fun, not my favorite shooter, but still an entertaining one.

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I'd like to give it a shot myself. Though, I'm a bit hesitant to start a new character if we go to a server different than mine. I play on the Waterson server(US East). Stable connection, high population, rather balanced factions.

 

Also, it might be a good idea to make a thread over at the event planning forum.

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  • 2 weeks later...
  • 2 months later...

So I jumped back into the game last night to see how I felt a few months later. I enjoyed the game a lot more than I did at first. I'm starting to get the hang of it, still doesn't excite me the way BF3 has, but I expect that due to the size and scale, everything will be spread out.

 

I decided to check out the store, thought the game was worth throwing $15 at right now, and then I saw the prices. Most guns cost 1000 points of Station Cash, the equivalent of $10. I find that too steep for a digital gun. I would have gladly spent $10 on 3 to 5 guns, but not on one. Its a shame because I think purchasing different guns with different (and not unbalancing) stats is a really great idea as long as you can still earn guns in game.

 

The in game guns take a long time to earn, so I had no issue dropping 2 or 3 dollars per gun just to get a different experience when playing. I know there are people out there who will buy them at $10, and others who will say that I don't have to buy the guns and can earn new guns in game, but I really think this is missed opportunity.

 

The hardcore players will have no problem paying the price, the casual market may have no problem paying the price either if they want just instant guns, its those of us int he middle who wont be buying the guns. Those of us who can earn the guns through a long process, but want to have something to change things up. This is where I feel the free to play market fails to realize. Hardcore players who will pay the price will buy it at any price, casual players may throw a total of 10 or 20 bucks their way, but the middle ground players are the ones persuaded by price. I would think they would rather have more people purchasing at a lower cost rather than less people purchasing at a higher cost. I think SOE lost a customer in me because I was going to spend $10 dollars last night, but didn't because the $10 dollars didn't get me as much as I would have preferred.

 

I'm sure SOE has already done their marketing research and know that this is the route they would prefer to take, but it does make me a little disappointed knowing that I won't spend any money on this game.

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  • 7 months later...

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