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Ouya


deanb
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http://www.joystiq.com/2013/02/07/expect-new-ouya-console-every-year/

 

They plan to follow the phone structure, update and release a new model each year. I don't think I like that idea, but it kind of makes sense to keep up with the android/iphone games that are released to play on the newest phones. Although it does make it less appealing to me.

The Tegra 3 is already underpowered so I fully expect a Tegra 4 version within a year of release.

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They did kind of address that by saying that because they're not actually a mobile device they're not constrained by phones' considerations of battery life and can use the Tegra 3 to it's full potential in a way that phones don't.

 

I don't know how true that is, but it's what they said.

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They did kind of address that by saying that because they're not actually a mobile device they're not constrained by phones' considerations of battery life and can use the Tegra 3 to it's full potential in a way that phones don't.

 

I don't know how true that is, but it's what they said.

They did throw that big ass fan on it, too.

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  • 1 month later...

GAME are selling Ouya for £99, aka $150.

 

http://www.game.co.uk/en/ouya-console-215307

 

Now that it's going out to backers brief reviews are cropping up

http://www.techradar.com/reviews/gaming/games-consoles/ouya-review-1141503/review

 

Bit of a bummer about the controller using AA batteries. The Featured Channels sounds neat, it's not just popular stuff but things specifically curated for certain elements (retroness, good sound, game celebs picks etc) should keep it mixed up compared to the algorithmically sorted list you find out Play.

 

It seems a PIN system could do with being sorted out, but it's something built into Android so once they decide to use a PIN system it'll be easy enough to implement.

 

It launches in June proper if you're not a backer.

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Sure, but something tells me it won't be needed except for replacement of a broken controller anyhow. Also it's Android, which supports bluetooth input, such as Sixaxis, and USB input, such as a 360 controller should those random splitscreen mobile games arise.

 

Can you use a 360 controller with Android? You can use a PS3 controller but even then you need USB OTG support, right? Never looked into that in-depth.

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  • 3 weeks later...

http://penny-arcade.com/report/article/get-on-top-ouya-port

 

A post on PAR from a dev about his experience in porting a game to Ouya. Obviously not a universal example given it was a relatively simple game, and built on AIR/Flash as well. Kinda shocked at quite the turnaround Kuchera has had on Ouya from when he first started posting about it.

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