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Metal Gear Solid


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  • 4 months later...

*googles it*

 

http://www.theverge.com/2013/3/27/4154030/hideo-kojima-reveals-metal-gear-solid-5

 

We've known this since late March. Suck on it.

 

YOU SUCK ON IT! Ground Zeroes will be 20 dollars for PS3/last gen and 30 on PS4/Xbone, releasing Spring 2014! Source.

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So 60 dollars + 30 dollar prologue = 90 dollars. That's OK I suppose, Skyrim ended up being over 100 dollars but that had well over 100 hours of game play... If they can make something like that, then sure, but if Ground Zeroes can be beat in an hour and the Phantom Pain in 10 hours, that's not enough, IMHO.

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DLC? It's a separate game. As long as you can freely ignore GZ and still get a full experience with Phantom Pain, I don't have an issue with it.

 

I don't think you should expect GZ to be too long, though. I would imagine a few hours (like 3-4, maybe 5) with cutscenes and subsequent playthrough would be very short if you skip the story. At least, that's how MGS usually is. If we compare to previous games, Tanker and Virtuous Mission can both be done in like 30mins if you know what you're doing and skip the cutscenes.

 

That being said, while 20-30$ might seem steep for a short game, it's essentially a AAA game in terms of production values so I'm alright with the price, I think.

Edited by FLD
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Sure there is, I was just getting at that you could more easily jump back into Revengence versus, say, Metal Gear Solid 4 where you're dedicating yourself to another extended campaign. I'm a fan of the series, but I'm not really one to jump right back in. Maybe give it some time and try a different approach. I know there are others who can see themselves dedicating 80-100 hours to getting all the different titles and achieving a quicker completion time.

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  • 1 month later...

Well many folks have computers and monitors that go well in excess of 1080p, so it seems pretty rational to me to take issue when an artificial limit has been applied. No doubt it'll be worked around once the game comes out, but it's not really the players jobs to have to constantly fix a developers work.

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Yeah, I get that, but still. It's not like it's 720p or anything. It's less than ideal for sure but hardly what I'd call shitty or broken. There's already a thread on neoGAF calling for Durante (the guy who made the fixes for Dark Souls and Deadly Premonition) to "fix" it, which seems kind of ridiculous to me.

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