VicariousShaner Posted August 31, 2012 Report Share Posted August 31, 2012 On August 30, 2012 Valve released their most anticipated product of all time, something every single user has been craving for. Steam has revealed.... Greenlight. http://steamcommunity.com/greenlight/ This allows the users to vote in order to see which games will be applicable to come out on Steam. So far there seem to be a lots of crap, and a large amount of fake bullshit, but there also happens to be a few games you've probably heard of in the running. Among those titles would be McPicel, Omegalodon, Octodad (sequel) and N(?). Anyway, you can either vote up a game to increase the bar, which, when full, will have the game be released on steam. Downvoting will do the opposite, apparently. Anyway, this thread is for any projects you think deserve our attention. I have a few recommendations: http://steamcommunity.com/sharedfiles/filedetails/?id=92983551&searchtext= -Yogventures http://steamcommunity.com/sharedfiles/filedetails/?id=92942876&searchtext= -Omegalodon http://steamcommunity.com/sharedfiles/filedetails/?id=92921217&searchtext= -Saturday Morning RPG http://steamcommunity.com/sharedfiles/filedetails/?id=92917414&searchtext= - Will Fight For Food http://steamcommunity.com/sharedfiles/filedetails/?id=91573598&searchtext= -McPixel The acceptance bars seem to take a while to fill up, however. Quote Link to comment Share on other sites More sharing options...
Code_Yuki Posted August 31, 2012 Report Share Posted August 31, 2012 Done. I've looked at Rekoil, Dawn of Fantasy, Trackverse, Perpetuum (though don't like the subscription) http://steamcommunity.com/sharedfiles/filedetails/?id=92931949&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=92927540&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=92921690&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=92945422&searchtext= Quote Link to comment Share on other sites More sharing options...
Johnny Posted August 31, 2012 Report Share Posted August 31, 2012 http://steamcommunity.com/sharedfiles/filedetails/?id=92946377&searchtext=Climb this this this Quote Link to comment Share on other sites More sharing options...
Cyber Rat Posted September 3, 2012 Report Share Posted September 3, 2012 http://steamcommunity.com/sharedfiles/filedetails/?id=92985806&searchtext= Routine. This needs to happen. It's the bee's knees. Quote Link to comment Share on other sites More sharing options...
deanb Posted September 5, 2012 Report Share Posted September 5, 2012 http://www.joystiq.com/2012/09/04/steam-greenlight-now-requires-100-fee-which-goes-to-childs-pl/ Now has a $100 entry fee. Sure it needed something to cut back the noise, but for many indies that's a lot of money for a gamble. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted September 5, 2012 Report Share Posted September 5, 2012 Yeah, $50 seems like it could serve the same purpose, and be a lot less of a burden for legitimate developers. 1 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted September 5, 2012 Report Share Posted September 5, 2012 - Love the comment from theaverageguytag. - I think $100 is a pretty low barrier to entry. I mean in gamer terms it's two new console games tops. If you can afford the equipment to make a game, you can probably save up $100. - Even if you genuinely cannot possibly raise the $100, I'd be willing to bet you could speak to Valve and if your idea is solid you could get them to spot you the oner. 1 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted September 5, 2012 Report Share Posted September 5, 2012 Really, if you're unwilling to bet 100 dollars on getting your game exposed, then what are you doing in indie development? 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted September 5, 2012 Report Share Posted September 5, 2012 I don't think the issue is that they're unwilling to bet it, it's that a lot of indie devs, especially ones just starting out, are barely scraping by, and while they could come up with the $100 there's other stuff that they could use it for as well. That said, a few people have pointed out that if it's that much of a burden you could start selling your game elsewhere, and just use the first $100 of proceeds to put it on Greenlight. If you can't make $100 off it from other sources then it probably wasn't going to get Greenlit anyway. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted September 5, 2012 Report Share Posted September 5, 2012 If you're going into game development and you really can't scrape together 100 dollars for what essentially amounts to marketing, then you really didn't think things through very well. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted September 5, 2012 Report Share Posted September 5, 2012 while they could come up with the $100 there's other stuff that they could use it for as well. 1 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted September 5, 2012 Report Share Posted September 5, 2012 There's always other things you could do with ANY amount of money but sometimes that's just the cost of business. At least Valve is donating the proceeds to charity. If they were charging, say, 1000 dollars to get listed then I would say that's too much, but 100? Come on. It's really not that big a deal. Quote Link to comment Share on other sites More sharing options...
Cyber Rat Posted September 5, 2012 Report Share Posted September 5, 2012 $100 to just get a chance at getting on Steam is ridiculous. Like Ethan said, devs can probably scrape that much, but I'd be more comfortable if that money went towards the actual game. I don't even agree with it all going to charity. I'm more for a variant of it going to improve Greenlight or maybe help fund games that get chosen? If you're going into game development and you really can't scrape together 100 dollars for what essentially amounts to marketing, then you really didn't think things through very well. I don't think Valve thought Greenlight through. Having the masses vote for indie submissions seems unfair if AAA titles aren't getting the same treatment. The system is also shitty if you are forced to sell the game before it's even made. That's precisely one of the reasons a good deal of indies don't choose publishers. Greenlight so far isn't doing much to make submitting games easier or smoother. It's just one retarded popularity contest. I want games that most people won't like. Those games often implement mechanics or ideas that are noteworthy. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted September 5, 2012 Report Share Posted September 5, 2012 Having the masses vote for indie submissions seems unfair if AAA titles aren't getting the same treatment. Wait... what? AAA are already on Steam in large numbers. Anyways, if we ditch the $100 entrance fee, then what is a viable solution for weeding out all of the bullshit from the real games? Quote Link to comment Share on other sites More sharing options...
Cyber Rat Posted September 5, 2012 Report Share Posted September 5, 2012 Having the masses vote for indie submissions seems unfair if AAA titles aren't getting the same treatment. Wait... what? AAA are already on Steam in large numbers. Anyways, if we ditch the $100 entrance fee, then what is a viable solution for weeding out all of the bullshit from the real games? You misunderstood. I meant if people get to choose which indie games get on Steam, then why don't people get to choose which AAA games get on Steam? Greenlight looks more like a hindrance than anything for indies right now. And honestly, $25 would achieve the same effect as $100. It's still stupid, though. Would be best if Valve just got a good team to review submissions. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted September 5, 2012 Report Share Posted September 5, 2012 I don't think every indie dev would appreciate their 100 dollars being used to fund a game being made by their competition. Maybe some people really are that selfless, but if my game wasn't chosen by the community AND my entry fee went toward the project that beat mine, that would be a real kick in the balls for me. 1 Quote Link to comment Share on other sites More sharing options...
Mal Posted September 5, 2012 Report Share Posted September 5, 2012 Would a deposit-like system, with some sort of "Prove you're not a troll" thing work or would laws/regulations make it a headache? 1 Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted September 5, 2012 Report Share Posted September 5, 2012 then why don't people get to choose which AAA games get on Steam? Publisher and developer relations already exist. They know they are real game developers releasing products worthy of Steam. The point of Greenlight is to take a lot of the burden that comes from doing this themselves and letting the fans do it. Specifically: To get through the large number of independently developed games. There are much more independent games than there are major games. Would be best if Valve just got a good team to review submissions. That would be against the entire point. Valve is a small company. They can use their people better than that. Would a deposit-like system, with some sort of "Prove you're not a troll" thing work or would laws/regulations make it a headache? Deposit, as in, they get it back at some point? When would they get it back? Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted September 6, 2012 Report Share Posted September 6, 2012 Yeah, several people have suggested a deposit system where if they're fake/trolling/whatever they forfeit it but if it's a legitimate game they get it back. The "when" is definitely a question though, but ultimately that's just details. Really though I think Valve is just approaching this the same way they approach everything else on Steam: put it out there and then iterate, so in that sense I agree it wasn't really "thought through". Overall I think this is a good thing for indies wanting to get on Steam, but that doesn't mean it's perfect. Quote Link to comment Share on other sites More sharing options...
Cyber Rat Posted September 6, 2012 Report Share Posted September 6, 2012 (edited) Edited September 6, 2012 by Cyber Rat Quote Link to comment Share on other sites More sharing options...
deanb Posted September 11, 2012 Report Share Posted September 11, 2012 http://store.steampowered.com/news/8839/ First 10 titles announced to graduate from Greenlight. Pretty much no surprises in what games have been voted up. Quote Link to comment Share on other sites More sharing options...
Code_Yuki Posted September 12, 2012 Report Share Posted September 12, 2012 Games I found that I reckon should be on steam http://steamcommunit...362&searchtext= http://steamcommunit...552&searchtext= http://steamcommunit...128&searchtext= Yeah, several people have suggested a deposit system where if they're fake/trolling/whatever they forfeit it but if it's a legitimate game they get it back. The "when" is definitely a question though, but ultimately that's just details. Really though I think Valve is just approaching this the same way they approach everything else on Steam: put it out there and then iterate, so in that sense I agree it wasn't really "thought through". Overall I think this is a good thing for indies wanting to get on Steam, but that doesn't mean it's perfect. It's a nice idea and i think the "when" would be when the game gets Greenlighted however that poses a few problems in itself. That or after say 1-2 months which is plenty of time for the community or Valve to check if the game is legit. And I still think it shouldn't be anywhere near 100 dollars. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted September 12, 2012 Report Share Posted September 12, 2012 Ooh, The Last Phoenix and Contrast both look really cool. Quote Link to comment Share on other sites More sharing options...
deanb Posted November 21, 2012 Report Share Posted November 21, 2012 http://penny-arcade.com/report/editorial-article/the-perils-of-greenlight-how-towns-enraged-a-community-by-selling-a-game-th I mentioned about this on Twitter a week or so back, now PAR have a nice article up about it. Basically Towns was put up on Steam a couple weeks back via Greenlight. But it's not finished yet, and doesn't point this out (beyond the recent addition of "Towns is continually being developed and updated to bring you the best experience possible!"). It all kinda sucks because it's a game I've being following on n off, as it sells itself as a bit of a Dwarf Fort like game (just a bit simpler/prettier), and turns out the devs are a bit iffy. Though that does tend to happen with devs having no PR shield between them and consumers. This also comes as a: Hold out on buying Towns until it's cooked (which is what I shall be doing, also on sale too) Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted November 22, 2012 Report Share Posted November 22, 2012 Can't you not even sell unfinished games on Steam? I think this is the first hiccup they've had with Greenlight. Quote Link to comment Share on other sites More sharing options...
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