NeoStarr Posted August 27, 2013 Report Share Posted August 27, 2013 It's hard to compare it to anything; Tower Defense was the closest thing I could think of. Though FLD is right, alien assaults on bases really only happen late, late game. What I was actually referring to is that throughout the game it's important that you're setting up offensive bases in places with high alien activity and technology focused bases in places with low activity. The ship combat was much more fleshed out in the original. Invasions didn't happen randomly, you could actually spot and destroy alien ships before they invaded, but your own ships were only as fast and as powerful as your research would allow. On top of that, they only had so much fuel and would have to spend a few days refueling if you left them out too long or had them travel too far, so positioning was very important. Bases were like towers; ships their upgrades. It wasn't a great analogy. The remake really only focuses on the tactical section of the original; but the management parts really are really dumbed down in comparison. Might not be a bad thing; X-Com Classic is still the most complicated game I've ever played... though I do love it for that reason. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted August 27, 2013 Report Share Posted August 27, 2013 Interview on RPS. Sounds like there's still a bunch of stuff they're adding to the strategic aspect (base management) that they're not talking about just yet. Also, it's not the first time they've been asked about base defense since they announced EW and they basically dodge the question instead of flat out saying no. It's possible they simple don't want to create negative buzz by saying they haven't added it but... one can hope. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted August 28, 2013 Report Share Posted August 28, 2013 they only had so much fuel and would have to spend a few days refueling if you left them out too long or had them travel too far Lolwut? A few days? Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted August 28, 2013 Report Share Posted August 28, 2013 Well, in-game days obviously and you can speed them up. When you're in the geoscape, you can have many days go by without anything happening so it's not like you'd necessarily be sitting around unable to do anything because your planes are refueling. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted August 28, 2013 Report Share Posted August 28, 2013 No I know, I was just commenting on the ridiculousness of a vehicle of any kind taking days to refuel. Quote Link to comment Share on other sites More sharing options...
NeoStarr Posted August 28, 2013 Report Share Posted August 28, 2013 Now that you mention it; I'm actually confusing the mechanics of the two games. XCom advances by days, but X-Com is minutes/hours; so it probably was something more rational. It was still annoying when you spotted an alien ship when all your interceptors were refueling though. When you're in the geoscape, you can have many days go by without anything happening Not so much in the original. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted August 29, 2013 Report Share Posted August 29, 2013 Really? Like I said, I never got very far into it. But in the early stages I played, sometimes I would have to scan for a bit before any UFO showed up. Quote Link to comment Share on other sites More sharing options...
NeoStarr Posted August 29, 2013 Report Share Posted August 29, 2013 Even if you can't see them, there is always a certain amount of UFO activity around the map. Once you have better radar capabilities you can spot them more easily. Otherwise, you can 'see' alien activity by checking the graphs (and you should send ships to investigate if you don't have radar capabilities on the affected continent). Quote Link to comment Share on other sites More sharing options...
deanb Posted September 3, 2013 Report Share Posted September 3, 2013 http://www.youtube.com/watch?v=kS83xuoDPs0 Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted September 5, 2013 Report Share Posted September 5, 2013 Scripted gameplay demo, like they did for EU before release. UUUGGHHH, why isn't this coming out sooner?! Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted September 5, 2013 Report Share Posted September 5, 2013 I saw it at PAX and it didn't seem too excitingly different... Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted September 5, 2013 Report Share Posted September 5, 2013 Have we not already established how crazy I am about this game? Honestly, I would've been happy with a simple map pack. This will probably get me to sink another 50+ hours into the game. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted October 9, 2013 Report Share Posted October 9, 2013 New trailer reveals human enemy faction and seems to strongly hint at base invasion! Quote Link to comment Share on other sites More sharing options...
madbassman39 Posted October 9, 2013 Report Share Posted October 9, 2013 My favorite thing about this game is I never tire of it. I can put it away for a long while and be happy to pull it out at any moment. This game has made me a lot more interest in difficult games. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted October 9, 2013 Report Share Posted October 9, 2013 (edited) Yeah, pretty much the same thing for me. It's similar to how I play Civ these days. I can't play nonstop for a month like I did at launch anymore because I'll end up getting sick of it. But every now and then I'll play for a week and have a blast. The only reason I haven't been playing lately is I've got a bunch of midterms coming and big assignments due in the next few weeks. Might do an Ironman Classic run this week-end, though. I'll be rusty as hell so it probably won't last too long but that should scratch the itch until EW comes out. Edited October 9, 2013 by FLD Quote Link to comment Share on other sites More sharing options...
deanb Posted October 13, 2013 Report Share Posted October 13, 2013 Wooh!! Got to the alien base! Got laser weapons and armour. Wooh! Got killed by the titan things. Wooohhh!! Only took me like over a year to do it. In fact quite a few things have been different in this playthrough. Pretty sure the "taking Canadian traitor with you" is a new mission type (used to be you'd cross the map to meet them, then walk them back. And it was to save not capture them). Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted October 13, 2013 Report Share Posted October 13, 2013 Pretty sure the "taking Canadian traitor with you" is a new mission type (used to be you'd cross the map to meet them, then walk them back. And it was to save not capture them). Depends what you mean by new. It wasn't added into the game post-launch, if that's what you're saying. Target escort and target extraction are two different types of Council missions and both have been there from the start. They are awfully of similar compared to the other two types, though. Quote Link to comment Share on other sites More sharing options...
deanb Posted October 13, 2013 Report Share Posted October 13, 2013 Huh. I've just never had them before now. My Terror mission also went over really quickly too. Normally it's on a highway, but this time it was at a bar/library and there was only two of the terror aliens, main pain was a few groups of floaters. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted November 16, 2013 Report Share Posted November 16, 2013 (edited) Holy shit, the base defense in Enemy Within is fucking brutal! I played on normal because I figured I'd be rusty and that it would be frustrating to play on classic and keep failing before getting to try the new content. And I still got my ass handed to me. Main problem is you start with an incomplete squad and don't get to choose or equip them. So considering I only had a single set of laser weapons that I kept passing around to whoever was going on any given mission, most of them were rookies and only had basic armor and guns. That simply won't cut it against 3 cyberdiscs and 2 chryssalids. So yeah, lesson here: anticipate the base defense and prepare for it! Edited November 16, 2013 by FLD 1 Quote Link to comment Share on other sites More sharing options...
deanb Posted June 1, 2015 Report Share Posted June 1, 2015 http://uk.ign.com/articles/2015/06/01/xcom-2-announced-ign-first XCOM 2 announced. Will be fighting guerilla war against an alien ran government called "Advent". 4 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 1, 2015 Report Share Posted June 1, 2015 That's a cool place to take the series. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted June 1, 2015 Report Share Posted June 1, 2015 (edited) Well, shit. That's not at all what I was expecting. Also, PC exclusivity is a really nice surprise, can't wait to hear more about the logic behind that one (and thank fucking God I upgraded instead of getting a PS4!). I mean, the last game was fairly successful on consoles, so I never expected them to go down that road at all. Hopefully that means they'll be taking full advantage of the platform and designing gameplay features and the UI without having to simplify for gamepads like last time.The November 2015 release worries me a little, though. I'm glad that it's coming so soon but I really hope it hasn't been rushed or anything. Sounds like Jake Solomon is lead designer once again, so considering he wasn't on Enemy Within, I'm hoping development started shortly after Enemy Unknown's release. One of my biggest hope for a sequel was the return of procedurally-generated maps, so I was kind of hoping they'd rebuild the game from the ground up. edit: Actually, reading that IGN piece, it does mention procedurally-generated maps! Yay!I'll have to be careful, though. When Enemy Unknown came out, I played so much that my semester went to complete shit. I'm on track to graduate at the end of next year so I absolutely cannot let that happen again. Edited June 1, 2015 by FLD Quote Link to comment Share on other sites More sharing options...
deanb Posted June 1, 2015 Report Share Posted June 1, 2015 The last one came out 3 years ago, Beyond Earth was Firaxis' last game and that was 7 months ago, and will be over a year once November arrives. First XCOM from them was a relatively quick game too (mainly pumped out to sate XCOM fans that weren't keen on The Bureau (which was taking ages to develop) Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 1, 2015 Report Share Posted June 1, 2015 I like how EU was made to tide people over before The Bureau, and then ended up completely overshadowing it. 1 Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted June 1, 2015 Report Share Posted June 1, 2015 (edited) First XCOM from them was a relatively quick game too (mainly pumped out to sate XCOM fans that weren't keen on The Bureau (which was taking ages to develop) That's... not true at all. It's been a while but I'm pretty sure I remember reading that the first XCOM took quite a few years to make. I think it was something like five years or so, all things considered. And Jake Solomon had been trying to get the game made for even longer. So no, it wasn't that quick of a game to make. Not sure why you bring up Beyond Earth at all, though, as that's clearly a different internal team. And I'm sure most of those guys are working on the expansion for BE, anyway. Also, it's only been 2 years since the Enemy Within expansion, which is a fairly standard development cycle that could indicate minimal iteration. Hence why I'm hoping it's been in the works for that full 3 years. Edited June 1, 2015 by FLD Quote Link to comment Share on other sites More sharing options...
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