UnseenK Posted December 22, 2010 Report Share Posted December 22, 2010 A few things I realllly hate more then anything are: Crappy hair (like static hair that doesn't move, more games need moving hair, honestly) Bad animations And when a game feels too "scripted" Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted December 22, 2010 Report Share Posted December 22, 2010 Bad climbing animations were probably my biggest problem with Enslaved. Honestly, I could deal with the fact that you weren't like... doing anything, during the climbing segments, and might not even have noticed, if the animations had just been fluid. Quote Link to comment Share on other sites More sharing options...
Heartless Posted December 22, 2010 Report Share Posted December 22, 2010 Cutscenes of pathways being blocked as enemies appear, then cutscenes that show the pathway unlocking after all enemies have been defeated. Walking into a new area and the camera panning over the entire place, and also when the camera movements spell out exactly the pathway you need to take. Quote Link to comment Share on other sites More sharing options...
Yantelope Posted December 22, 2010 Report Share Posted December 22, 2010 Yeah, Uncharted 2 thought it was zelda once or twice and had doors that magically shut themselves. Not sure what the explanation for that was. Quote Link to comment Share on other sites More sharing options...
deanb Posted December 22, 2010 Report Share Posted December 22, 2010 dramatic effect? Quote Link to comment Share on other sites More sharing options...
Yantelope Posted December 22, 2010 Report Share Posted December 22, 2010 Probably, also the ending of Uncharted 2 was a bit... sappy! Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted December 22, 2010 Report Share Posted December 22, 2010 Cutscenes of pathways being blocked as enemies appear, then cutscenes that show the pathway unlocking after all enemies have been defeated. Walking into a new area and the camera panning over the entire place, and also when the camera movements spell out exactly the pathway you need to take. Have you been playing Enslaved by any chance? Quote Link to comment Share on other sites More sharing options...
SixTwoSixFour Posted December 22, 2010 Report Share Posted December 22, 2010 Ramirez, use your laser designator to call in artillery on those vehicles! Ramirez, take down that chopper! Ramirez, get that briefcase! Ramirez, clip my toe nails! Ramirez, get on that sniper rifle! Ramirez, get in the chopper! Ramirez, get on the minigun! Good job, Ramirez. I don't have a problem with games where the player is the one that makes everything happen, AS LONG AS THEY GIVE YOU CREDIT. I remember playing through World at War and simply being STUNNED at how well my player character was being treated- Dimitri, the Russian PC, was being hailed as an immortal soldier, and perfect example of Communist strength. And then I thought... "why don't the other Call of Duties mention the fact that I'm the one doing all the work?" 1 Quote Link to comment Share on other sites More sharing options...
Heartless Posted December 22, 2010 Report Share Posted December 22, 2010 Cutscenes of pathways being blocked as enemies appear, then cutscenes that show the pathway unlocking after all enemies have been defeated. Walking into a new area and the camera panning over the entire place, and also when the camera movements spell out exactly the pathway you need to take. Have you been playing Enslaved by any chance? For the first example I was thinking of actions games like Devil May Cry or God of War or something. I think we've come to the point where our tech can keep up with path blocks disappearing without stopping the game. And I'd like to think that people aren't stupid enough to get lost without the direction. The second I was thinking of every adventure game ever, but yeah Enslaved fits into that. I mean, I want to look around and figure the path out for myself. Games today play themselves enough, at least let me figure out the right path on my own. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted December 22, 2010 Author Report Share Posted December 22, 2010 Shooters where you have your own squad but for some reason can't issue them orders. Quote Link to comment Share on other sites More sharing options...
RadiantViper Posted December 22, 2010 Report Share Posted December 22, 2010 Shooters where you have your own squad but for some reason can't issue them orders. I'd rather have that then when you have the ability to issue squad orders ... but the AI is terrible 1 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted December 22, 2010 Author Report Share Posted December 22, 2010 Bad AI isn't dependent on orders being issued by you. Quote Link to comment Share on other sites More sharing options...
Heartless Posted December 22, 2010 Report Share Posted December 22, 2010 Not necessarily, there are games where you issues orders and the AI doesn't follow them, or gets stuck behind pebbles, etc. (please don't ask me to provide an example, because nothing comes to mind...BUT I KNOW THOSE GAMES EXISTS I SWEAR I DO) Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted December 22, 2010 Author Report Share Posted December 22, 2010 Yeah but when you think about it, if you aren't giving orders, the game itself is, and bad AI is bad AI no matter whose finger is on the button. Quote Link to comment Share on other sites More sharing options...
RadiantViper Posted December 22, 2010 Report Share Posted December 22, 2010 (edited) Yeah but when you think about it, if you aren't giving orders, the game itself is, and bad AI is bad AI no matter whose finger is on the button. I'm saying squad orders are nice but sometimes it's more frustrating when they don't follow you, so they're pointless, so you're back to square one. Basically of hierarchy of things I'd rather have: >Squad orders that work >No squad orders >Squad orders that fail miserably Edited December 22, 2010 by RadiantViper Quote Link to comment Share on other sites More sharing options...
HotChops Posted December 22, 2010 Report Share Posted December 22, 2010 Yeah but when you think about it, if you aren't giving orders, the game itself is, and bad AI is bad AI no matter whose finger is on the button. I'm saying squad orders are nice but sometimes it's more frustrating when they don't follow you, so they're pointless, so you're back to square one. Basically of hierarchy of things I'd rather have: >Squad orders that work >No squad orders >Squad orders that fail miserably Did any of you guys ever play the first Brothers in Arms? I thought the squad AI was pretty decent for the time. Likewise, it was awesome to command more than three people, which seems impossible given technical limitations these days. Quote Link to comment Share on other sites More sharing options...
Mr. McFluffermutton Posted December 22, 2010 Report Share Posted December 22, 2010 When I kill a dog or something and get money. What's up with that. Quote Link to comment Share on other sites More sharing options...
Heartless Posted December 22, 2010 Report Share Posted December 22, 2010 When I kill a dog and DON'T get anything. What's up with THAT? Sent from dog fighting ring. Quote Link to comment Share on other sites More sharing options...
Mr. McFluffermutton Posted December 22, 2010 Report Share Posted December 22, 2010 When I kill a dog and DON'T get anything. What's up with THAT? Sent from dog fighting ring. You killed a dog and now you want to skin it or something? Or maybe you want its liver? lol, that's just unsightly. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted December 23, 2010 Report Share Posted December 23, 2010 When a game's cutscenes are in-engine, but for some reason instead of showing them in real-time they have them prerendered anyway. Seriously, why would you do that? It just makes the cutscenes look worse cause they have compression artifacts and shit. Enslaved did it, but it's even more noticeable in Batman: AA (both games I've been playing this week). In Batman it's like they smeared vaseline all over the digital lens before recording the cutscenes. Quote Link to comment Share on other sites More sharing options...
StrifeROKs Posted December 23, 2010 Report Share Posted December 23, 2010 When a game's cutscenes are in-engine, but for some reason instead of showing them in real-time they have them prerendered anyway. Seriously, why would you do that? It just makes the cutscenes look worse cause they have compression artifacts and shit. Enslaved did it, but it's even more noticeable in Batman: AA (both games I've been playing this week). In Batman it's like they smeared vaseline all over the digital lens before recording the cutscenes. I didn't even notice Batman had graphics. I was so giddy about the cast, I hardly noticed how extremely roided everyone was Quote Link to comment Share on other sites More sharing options...
Mr. McFluffermutton Posted December 23, 2010 Report Share Posted December 23, 2010 I didn't even notice Batman had graphics. I was so giddy about the cast, I hardly noticed how extremely roided everyone was Nothing says mental rehabilitation like steroids. Quote Link to comment Share on other sites More sharing options...
staySICK Posted December 23, 2010 Report Share Posted December 23, 2010 When I kill a dog and DON'T get anything. What's up with THAT? Sent from dog fighting ring. Get Michael Vick's autograph for me. Quote Link to comment Share on other sites More sharing options...
Heartless Posted December 23, 2010 Report Share Posted December 23, 2010 Michael Vick: loves Black Ops online. Sent from a Firefox 3.6.13. Quote Link to comment Share on other sites More sharing options...
Gyaruson Posted December 24, 2010 Report Share Posted December 24, 2010 I totally agree with Ethan. I've been noticing it in Mass Effect 2 as well. Not all the time, but during some of the post-mission-breakdowns. That kind of sucks. Quote Link to comment Share on other sites More sharing options...
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