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Gaming Tropes That Need to GO


Mister Jack
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The Persona games do it for sure (I'm playing Persona 3 Portable right now, and Persona 4 Golden did it too).

 

I feel like there are other JRPGs that I've played that also did it, but that would have been like 20 years ago.

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So grabbed the PS+ version of Dirt 3 for siblings PS3. They wanted to do splitscreen but you're pretty limited by the amount of cars that are unlocked by default. Always hated it in games where the SP dictates what you get access to in the MP.

 

I'm sure my dad will be happy to play through the campaign for them :P

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Maybe I'm overlooking something here, but why do some games insist on capping equipment levels but then going past it anyway by adding some weird, confusing bullcrap to exceed the level cap? Destiny did it with the light levels and Nioh also does it by capping equipment at level 150 but allowing you to get equipment up to level +10.  Why do that?  Why not just make the cap higher?  The higher level equipment can still be rare drops if that's the point of it.

Edited by Mister Jack
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I really hate single player games, usually open-world ones, that still require you to sign in to some bullcrap online component every time you boot the game up.  Even if you want to play offline, sometimes it'll try to sign in automatically without even asking you.  Stop it!  I don't care about your god damn stat tracking!  I just want to play the game and you're wasting my fucking time!  It's even worse if the game is new and the servers are being slammed.  Then you have to sit through all that just to get an error message.

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Just Cause 3 is an absolute fucker for this. It doesn't just do it the first time, it doesn't have a "play offline" option and their servers seem pretty flaky so every challenge is delayed by connecting to server crap, which totally spoils an otherwise really fun game.

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Unskippable 'event' videos that could just be a couple bits of text and only activate if you launch the event not everytime you load the game (with new players).

Mainly focused on CTR's Grand Prix thing which spends a good few minutes explaining how it works (play the game, unlock stuff. kinda simple shit, it's not the Steam Summer Sale guys), before you can actually play the game with your siblings n race about.

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3 hours ago, MetalCaveman said:

Having dialogue that makes fun of dumb/annoying/stupid quests and mechanics. If you feel the need to be "meta" about it and make fun of how dumb this quest is... Maybe don't have it there in the first place? 

 

There's a game called Supraland which falls foul of this, constantly.

 

When I mentioned it to the dev via twitter, I got some answer back about how its funny or something. Like, nah. I understand why someone might think its funny but you built your entire storyline around something which you're poking fun at in the lamest possible way. Stop.

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Didn't play it but supposedly the Deadpool game makes fun of how everyone hates sewer levels....then has a sewer level. Making a nod that you're aware of bad tropes doesn't absolve you of using them, if anything it makes it worse because you're aware of the trope and still use it.

 

I think the only time where making nods to being a game and abusing the tropes associated with that was decent was with the D&D expansion for Borderlands 2. 

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Sunset Overdrive does this a bunch, worse is that they constantly knowledge that there are better ways to do it but then go "it wouldn't be a game without this annoying quest in right?!".

 

The Borderlands 2 DLC is a good example of when and how it can work, though I never finished the whole thing. :P 

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