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Gaming Tropes That Need to GO


Mister Jack
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first person shooters that feel the need to include driving sequences while remaining in first person.

 

Dammit, I don't play racing games that way, don't force me to race around in first person in a godamn shooter.

 

TimeShift had me raging so hard with the quad sequences.

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  • 1 month later...

Ugh, I was reminded of another one today. Platformers with vertical sections where the bottom of the screen is a bottomless pit, even if you know for a fact that you would have otherwise fallen onto a platform below you.

Yeah... its turn full retard when right after you die... a platform comes up on the spot that you died. Raging like a super nova.

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Racing them isn't fun. That's how.

 

Edit: I'll put it like this. Where GTA is concerned, have optional races if you want, but don't make it a required mission.

 

And RDR horse racing was required? Seriously?

 

I got stuck on San Andreas because of those stupid fucking racing missions where you have to race the guy from GTA 3. Getting back up to repeat the mission was infuriating so I just stopped.

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Yeah, it's not the races that bother me it's just the unforgiving nature or races in certain games.

 

I mean, really that's just the main complaint in general: "Missions that last 10 minutes which are completely unforgiving and unskippable". The original Driver comes to mind where you had a car filled with explosives and had to drive all the way across town while being chased by cops and if you hit anything you exploded. That freaking sucked.

Edited by Yantelope
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I always think of these things when I'm playing but forget them later ...

 

One off the top of my head is horrible checkpoint systems. I'm not on the side of people who say every game should let you save everywhere since that ruins the challenge/exploration of a lot of games, so I think in general just more checkpoints are in order. No one likes playing the same section they've mastered 40 times just to always get to the next impossible section and fail.

I hate when you have to go wayyyy back. Like in Fallout NV and Fallout 3. I forget to save regularly and soetimes I would travel a long ways and get ambushed and die a horrible death only to have to start a 20 miute trek over again. I hate that about those games.

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Seemingly random strengths/resistances. This is something I noticed in RPGs only, if I have a spell/weapon/whatever that causes 1000 damage then there will be an enemy that won't take any damage from it, usually because of some "elemental" resistance against said weapon/spell/whatever, this is annoying, if I have the Holy Sword of Kick Ass that can kill pretty much everyone in 1 hit, how come this dude doesn't even flinch just because he's strong against "holy" attacks? :P

 

 

Also, games that give you the strongest weapon/vehicle/armor/anything right before the last boss, that, to me makes them pretty much useless.

 

 

And, as far as shooters goes, games that have members of your squad die one by one until you're alone for the last mission. Is it s hard to let me keep these dudes until the end of the game? Why do they have to die really pointless and stupid deaths just to "keep the atmosphere" Area 51 had stuff like that, even killing of some of your squad mates in ways that could have easily been prevented/stopped if you had control over your character during the cut-scene. (Halo Reach and similar not included, mostly games like Area 51 and others that have this sort of "horror" element :P)

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And half of GTA is about driving cars (the other half is stealing them). How is that not appropriate?

 

Because GTA has a habit of implementing them poorly. It's frequently less racing and more a mixture of course memory and screwing with the AI. GTA 3 had a race that was best won using a fire truck. Vice City had a plot justification that was so flimsy I think I actually quit the game over it. RDR was all about horse selection and drugs. That's not interesting. I don't even know if it's racing, strictly speaking. And that tends to be the problem in many games. It doesn't feel like an application of the skills you've spent your time mastering, it feels like something abstract.

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Racing them isn't fun. That's how.

 

Edit: I'll put it like this. Where GTA is concerned, have optional races if you want, but don't make it a required mission.

 

And RDR horse racing was required? Seriously?

 

I got stuck on San Andreas because of those stupid fucking racing missions where you have to race the guy from GTA 3. Getting back up to repeat the mission was infuriating so I just stopped.

 

I fucking remember that mission because it took so many tries...

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I really hate it in games where you're doing something where you're expected to repeat something several times, but the act of repetition is bogged down by loading times, excessive fiddling with the UI, etc.

 

The most recent example I can think of is Gran Turismo 5's license tests. With some of those tests I probably spend more time staring at loading screens than actually racing. Completely kills any and all flow of the game.

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RPGs having enemies with elemental weaknesses and defenses is kind of the point. So you don't just go through spamming "Fire" all the time. You have to adapt. It is annoying when it's not so obvious that they're immune to certain things.

 

 

This is what I'm talking about, I encounter a dude for the first time, I use a certain weapon, and it turns out he is invulnerable to it, but it also turns out he has this super attack that can almost kill my character. :P

 

Which is why I normally stick to shooters and other types of games. :P

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RPGs having enemies with elemental weaknesses and defenses is kind of the point. So you don't just go through spamming "Fire" all the time. You have to adapt. It is annoying when it's not so obvious that they're immune to certain things.

 

 

This is what I'm talking about, I encounter a dude for the first time, I use a certain weapon, and it turns out he is invulnerable to it, but it also turns out he has this super attack that can almost kill my character. :P

 

Which is why I normally stick to shooters and other types of games. :P

 

Yeah, so you inevitably have to restart the boss fight a couple of times until you memorize the bosses attack pattern and use trial and error to figure out his random weaknesses because scan sure isn't gonna tell you. "Difficult" JRPG really means "we want you to buy the guide".

Edited by Yantelope
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Battles where you're supposed to lose... the entire focus of the game is to win battles so areas where the condition to proceed is the exact opposite throws me off. I'll even find myself guessing during the battle if they're supposed to occur leaving me most of the time with "Oh, that boss was just ridiculously overpowered."

People with infinite health. Like main allied npcs in shooters that can literally just stand there and take multiple rockets to the face and then shrug it off kinda breaks immersion, kinda enjoy how Killzone handles it where you actually have to "revive" main characters if they go down. Enemy npcs are even worse though... when the game gives an enemy infinite health so they can stay alive until "important scene x" leaving you wasting time/resources trying to kill it

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Just read through the whole thing, and since my complaints have already been written by others, I figured I'd just quote the minimum necessary to list my pet peeves:

 

No manual save. I love Assassin's Creed: Brotherhood bunches, but I hate the autosave mechanism. I get freaked out whenever I quit out by the ominous "unsaved progress will be lost" message because I'm never sure when the last time the game autosaved. Well, at least until I realized that it autosaves all the fucking time.

Cutscenes of pathways being blocked as enemies appear, then cutscenes that show the pathway unlocking after all enemies have been defeated.

 

Walking into a new area and the camera panning over the entire place, and also when the camera movements spell out exactly the pathway you need to take.

military FPSs...I hate it when friendly squadmates cross in front of you while you're taking aim or shooting. It's surprising how often this happens in Battlefield, Call of Duty and Medal of Honor.

Escort missions and arbitrary time limits.

You must despise Dead Rising.

I did have fun in Dead Rising, but those two points, combined with the save system, were why I eventually lost interest in Dead Rising. Edited by peteer01
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I generally don't like when major characters have amnesia. It's lazy storytelling.

If you haven't already, you should watch the Extra Credits episode on Amnesia and Story Structure:

 

http://www.escapistmagazine.com/videos/view/extra-credits/2681-Amnesia-and-Story-Structure

 

Like most things on this list, I don't mind it if it's done well.

Edited by peteer02
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