Mister Jack Posted December 31, 2010 Author Report Share Posted December 31, 2010 It is when you're not good at racing games. Quote Link to comment Share on other sites More sharing options...
Commander Shepard Posted January 3, 2011 Report Share Posted January 3, 2011 How about when a game breaks genre and decides to try something else, Such as Max Payne going platforming in one of the hallucinations, where you have to follow a blood trail, and if you fall, you repeat it: Quote Link to comment Share on other sites More sharing options...
staySICK Posted January 3, 2011 Report Share Posted January 3, 2011 first person shooters that feel the need to include driving sequences while remaining in first person. Dammit, I don't play racing games that way, don't force me to race around in first person in a godamn shooter. TimeShift had me raging so hard with the quad sequences. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted February 6, 2011 Author Report Share Posted February 6, 2011 Ugh, I was reminded of another one today. Platformers with vertical sections where the bottom of the screen is a bottomless pit, even if you know for a fact that you would have otherwise fallen onto a platform below you. Quote Link to comment Share on other sites More sharing options...
Mal Posted February 6, 2011 Report Share Posted February 6, 2011 Ugh, I was reminded of another one today. Platformers with vertical sections where the bottom of the screen is a bottomless pit, even if you know for a fact that you would have otherwise fallen onto a platform below you. Yeah... its turn full retard when right after you die... a platform comes up on the spot that you died. Raging like a super nova. Quote Link to comment Share on other sites More sharing options...
excel_excel Posted February 6, 2011 Report Share Posted February 6, 2011 Racing them isn't fun. That's how. Edit: I'll put it like this. Where GTA is concerned, have optional races if you want, but don't make it a required mission. And RDR horse racing was required? Seriously? I got stuck on San Andreas because of those stupid fucking racing missions where you have to race the guy from GTA 3. Getting back up to repeat the mission was infuriating so I just stopped. Quote Link to comment Share on other sites More sharing options...
Commander Shepard Posted February 6, 2011 Report Share Posted February 6, 2011 Racing in general where the other cars are impervious to any sort of bump or damage, yet the slightest tap to your vehicle drops the speed to zero and spins out of control. and rubber band racing AI. Quote Link to comment Share on other sites More sharing options...
Yantelope Posted February 7, 2011 Report Share Posted February 7, 2011 Racing sections aren't terrible if the race isn't overly long and the AI isn't overly competitive. If it's one of those sections where you have to race for 5 minutes without making a single mistake and you can't progress until you beat it then I understand the frustration. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted February 7, 2011 Report Share Posted February 7, 2011 If i ever get stuck during a gta game its certainly because it was a racing mission. I hated them. Either take them out or make them easier. 1 Quote Link to comment Share on other sites More sharing options...
Mr W Phallus Posted February 7, 2011 Report Share Posted February 7, 2011 I wouldn't have thought a race was particularly out of place in a game which is largely based around car chases. It is called Grand Theft Auto after all. 1 Quote Link to comment Share on other sites More sharing options...
Yantelope Posted February 7, 2011 Report Share Posted February 7, 2011 (edited) Yeah, it's not the races that bother me it's just the unforgiving nature or races in certain games. I mean, really that's just the main complaint in general: "Missions that last 10 minutes which are completely unforgiving and unskippable". The original Driver comes to mind where you had a car filled with explosives and had to drive all the way across town while being chased by cops and if you hit anything you exploded. That freaking sucked. Edited February 7, 2011 by Yantelope Quote Link to comment Share on other sites More sharing options...
floppymcwiggle Posted February 14, 2011 Report Share Posted February 14, 2011 I always think of these things when I'm playing but forget them later ... One off the top of my head is horrible checkpoint systems. I'm not on the side of people who say every game should let you save everywhere since that ruins the challenge/exploration of a lot of games, so I think in general just more checkpoints are in order. No one likes playing the same section they've mastered 40 times just to always get to the next impossible section and fail. I hate when you have to go wayyyy back. Like in Fallout NV and Fallout 3. I forget to save regularly and soetimes I would travel a long ways and get ambushed and die a horrible death only to have to start a 20 miute trek over again. I hate that about those games. Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted February 15, 2011 Report Share Posted February 15, 2011 Seemingly random strengths/resistances. This is something I noticed in RPGs only, if I have a spell/weapon/whatever that causes 1000 damage then there will be an enemy that won't take any damage from it, usually because of some "elemental" resistance against said weapon/spell/whatever, this is annoying, if I have the Holy Sword of Kick Ass that can kill pretty much everyone in 1 hit, how come this dude doesn't even flinch just because he's strong against "holy" attacks? Also, games that give you the strongest weapon/vehicle/armor/anything right before the last boss, that, to me makes them pretty much useless. And, as far as shooters goes, games that have members of your squad die one by one until you're alone for the last mission. Is it s hard to let me keep these dudes until the end of the game? Why do they have to die really pointless and stupid deaths just to "keep the atmosphere" Area 51 had stuff like that, even killing of some of your squad mates in ways that could have easily been prevented/stopped if you had control over your character during the cut-scene. (Halo Reach and similar not included, mostly games like Area 51 and others that have this sort of "horror" element ) Quote Link to comment Share on other sites More sharing options...
slatz_grobnik Posted February 15, 2011 Report Share Posted February 15, 2011 And half of GTA is about driving cars (the other half is stealing them). How is that not appropriate? Because GTA has a habit of implementing them poorly. It's frequently less racing and more a mixture of course memory and screwing with the AI. GTA 3 had a race that was best won using a fire truck. Vice City had a plot justification that was so flimsy I think I actually quit the game over it. RDR was all about horse selection and drugs. That's not interesting. I don't even know if it's racing, strictly speaking. And that tends to be the problem in many games. It doesn't feel like an application of the skills you've spent your time mastering, it feels like something abstract. Quote Link to comment Share on other sites More sharing options...
deanb Posted February 15, 2011 Report Share Posted February 15, 2011 RPGs having enemies with elemental weaknesses and defenses is kind of the point. So you don't just go through spamming "Fire" all the time. You have to adapt. It is annoying when it's not so obvious that they're immune to certain things. Quote Link to comment Share on other sites More sharing options...
McBeeferton Posted February 15, 2011 Report Share Posted February 15, 2011 Racing them isn't fun. That's how. Edit: I'll put it like this. Where GTA is concerned, have optional races if you want, but don't make it a required mission. And RDR horse racing was required? Seriously? I got stuck on San Andreas because of those stupid fucking racing missions where you have to race the guy from GTA 3. Getting back up to repeat the mission was infuriating so I just stopped. I fucking remember that mission because it took so many tries... Quote Link to comment Share on other sites More sharing options...
RockyRan Posted February 16, 2011 Report Share Posted February 16, 2011 I really hate it in games where you're doing something where you're expected to repeat something several times, but the act of repetition is bogged down by loading times, excessive fiddling with the UI, etc. The most recent example I can think of is Gran Turismo 5's license tests. With some of those tests I probably spend more time staring at loading screens than actually racing. Completely kills any and all flow of the game. 1 Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted February 16, 2011 Report Share Posted February 16, 2011 RPGs having enemies with elemental weaknesses and defenses is kind of the point. So you don't just go through spamming "Fire" all the time. You have to adapt. It is annoying when it's not so obvious that they're immune to certain things. This is what I'm talking about, I encounter a dude for the first time, I use a certain weapon, and it turns out he is invulnerable to it, but it also turns out he has this super attack that can almost kill my character. Which is why I normally stick to shooters and other types of games. Quote Link to comment Share on other sites More sharing options...
Yantelope Posted February 16, 2011 Report Share Posted February 16, 2011 (edited) RPGs having enemies with elemental weaknesses and defenses is kind of the point. So you don't just go through spamming "Fire" all the time. You have to adapt. It is annoying when it's not so obvious that they're immune to certain things. This is what I'm talking about, I encounter a dude for the first time, I use a certain weapon, and it turns out he is invulnerable to it, but it also turns out he has this super attack that can almost kill my character. Which is why I normally stick to shooters and other types of games. Yeah, so you inevitably have to restart the boss fight a couple of times until you memorize the bosses attack pattern and use trial and error to figure out his random weaknesses because scan sure isn't gonna tell you. "Difficult" JRPG really means "we want you to buy the guide". Edited February 16, 2011 by Yantelope Quote Link to comment Share on other sites More sharing options...
Mal Posted February 16, 2011 Report Share Posted February 16, 2011 Buying guilds...? What kind of self-respecting gamer does that for a first run!? And those bosses that change weaknesses usually have some visual clue. Other than that... hack away. Almost no bosses are immune to a bonk on the head. Quote Link to comment Share on other sites More sharing options...
P4: Gritty Reboot Posted February 16, 2011 Report Share Posted February 16, 2011 Anything without quicksave Quote Link to comment Share on other sites More sharing options...
CrowKnow Posted February 16, 2011 Report Share Posted February 16, 2011 Battles where you're supposed to lose... the entire focus of the game is to win battles so areas where the condition to proceed is the exact opposite throws me off. I'll even find myself guessing during the battle if they're supposed to occur leaving me most of the time with "Oh, that boss was just ridiculously overpowered." People with infinite health. Like main allied npcs in shooters that can literally just stand there and take multiple rockets to the face and then shrug it off kinda breaks immersion, kinda enjoy how Killzone handles it where you actually have to "revive" main characters if they go down. Enemy npcs are even worse though... when the game gives an enemy infinite health so they can stay alive until "important scene x" leaving you wasting time/resources trying to kill it Quote Link to comment Share on other sites More sharing options...
deanb Posted February 16, 2011 Report Share Posted February 16, 2011 Anything without quicksave See now for the most part that has gone. Problem is it's now so common to have quick save that when you play older games it throws you off that you died and have to go back to the start of the game Quote Link to comment Share on other sites More sharing options...
peteer01 Posted February 16, 2011 Report Share Posted February 16, 2011 (edited) Just read through the whole thing, and since my complaints have already been written by others, I figured I'd just quote the minimum necessary to list my pet peeves: No manual save. I love Assassin's Creed: Brotherhood bunches, but I hate the autosave mechanism. I get freaked out whenever I quit out by the ominous "unsaved progress will be lost" message because I'm never sure when the last time the game autosaved. Well, at least until I realized that it autosaves all the fucking time. Cutscenes of pathways being blocked as enemies appear, then cutscenes that show the pathway unlocking after all enemies have been defeated. Walking into a new area and the camera panning over the entire place, and also when the camera movements spell out exactly the pathway you need to take. military FPSs...I hate it when friendly squadmates cross in front of you while you're taking aim or shooting. It's surprising how often this happens in Battlefield, Call of Duty and Medal of Honor. Escort missions and arbitrary time limits. You must despise Dead Rising. I did have fun in Dead Rising, but those two points, combined with the save system, were why I eventually lost interest in Dead Rising. Edited February 25, 2011 by peteer01 Quote Link to comment Share on other sites More sharing options...
peteer01 Posted February 16, 2011 Report Share Posted February 16, 2011 (edited) I generally don't like when major characters have amnesia. It's lazy storytelling. If you haven't already, you should watch the Extra Credits episode on Amnesia and Story Structure: http://www.escapistmagazine.com/videos/view/extra-credits/2681-Amnesia-and-Story-Structure Like most things on this list, I don't mind it if it's done well. Edited February 16, 2011 by peteer02 Quote Link to comment Share on other sites More sharing options...
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