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Gaming Tropes That Need to GO


Mister Jack
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Sequels also getting turned into MOBA games when they weren't MOBAs before.  I hate MOBA games!  Fucking cut it out!  Magicka, Dungeon Defenders 2, and even Dead Island are doing this.  Stop it!

 

What the fuck there's a Dead Island MOBA? I thought the newest Dead Island was some free runner shit. Also there's a Magicka 2 coming out?

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I remember that fucking Dead Rising lightsaber.  You literally had to play survival mode for 14 straight real life hours to unlock that shit.  I took the plunge one day, and on hour 11 the fucking game froze up when I went to the food court to get more supplies.

 

Never again.  Never fucking again.

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  • 2 weeks later...

I really haven't been keeping up with this thread so it's very likely this has already been mentioned, but...

 

Screens that basically say "Lol. You suck. How about playing on easy instead, faggot?!?"

 

You most often see them in combat heavy games like Devil May Cry. But even then, you can usually tell them to fuck off once and that's the end of it. But Rayman Origins brings the annoyance to a whole new level. There aren't any difficulty levels so instead you get a condescending "Oooooh, this place is dangerous! Wanna leave?!?". You get that shit like every fifth time you die. When it's one of those fast-paced platforming section and you're trying to get it just right, you're gonna see it a whole fucking lot. It made me want to punch kittens.

 

Just make changing the difficulty an option accessible from the pause menu and stop suggesting it! I'll decide if and when I want to do it!

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Don't necessarily agree with all of these. The save thing assumes that you are already familiar with gaming short-hand. e.g. An icon in the corner of the screen that is spinning / flashing / etc. means a save is happening. It's not beyond the realms of possibility that someone less familiar with games (and PC's in general) would kill a boss think "that's done" and hit the button on the front of the PC. While it probably wouldn't kill the save, it's still safer to let the user know that saving is happening and not to do anything rash until it is done.

 

Having the level of music in a cutscene (or even considering cutscene music separate to the rest of the cutscene audio) doesn't make sense to me. It's like asking that movies have an option to turn off the soundtrack.

 

Enemies getting weaker as you fight them also doesn't work from a pure gameplay standpoint, unless of course you get weaker too. Like in Bushido Blade. Though IIRC some RTS did this. Where damaged units were less effective. Which gave strategic options of taking out enemies altogether to reduce number of attackers (and so enemy DPS) or the effectiveness of all attackers (also reducing enemy DPS).

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I think there could be some interesting gameplay systems designed around the player and enemies getting weaker as the take more damage, as you say. It may even be asymmetrical. For example, your attacks don't get weaker per se, but you have to expend significant resources at the beginning of the battle to weaken powerful enemies, but once those resources are spent, you must deal with the weakened enemy in a different, hopefully non-trivial way.

 

A lot of strategy games that aren't Starcraft-style RTS do feature units taking damage getting progressively weaker, like the Total War series and Gratuitous Space Battles. 

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I think there could be some interesting gameplay systems designed around the player and enemies getting weaker as the take more damage, as you say. It may even be asymmetrical. For example, your attacks don't get weaker per se, but you have to expend significant resources at the beginning of the battle to weaken powerful enemies, but once those resources are spent, you must deal with the weakened enemy in a different, hopefully non-trivial way.

 

A lot of strategy games that aren't Starcraft-style RTS do feature units taking damage getting progressively weaker, like the Total War series and Gratuitous Space Battles. 

 

 

I agree in some limited games it could work, but it's not something you could drop in to just any game.

 

I'm thinking of this more in terms of RPGs I guess. You tend to get a boss down to half health and then they get an upgrade so the fight gets more difficult. If it was the other way around, then it just wouldn't feel right.You could have a choice of chipping away with weak attacks and then going for the coup de grace. Or give yourself some breathing space by having a big opening and "weakening" the boss so you can finishing him off in a death by a thousand cuts fashion.

 

 

I recognise it as a trope, but a trope is not bad by default. It only becomes a trope because it has appeal in the first place.

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The save thing is more of an issue with the fact that within PC games it's pretty pointless to warn you to not turn off your console/PC because as noted no one just flips the switch on their PC mid-way through a game.

Save icons specifically I remember reading awhile back the suggestion that consoles have a unified auto-save system/icon, then you don't even need to teach people each time they load the game up what particular icon you're using to represent as auto-save. Which lead to one guy dying in ME2 because I thought it was auto-saving, not giving me a "paragon" trigger thing.

 

RTS game do make sense to have weakened units do weaker damage. Yeah within a JRPG sense it makes sense for the last hoo-rah of bosses but JRPGs tend to have quite their own little set of tropes. Few games here n there do have weakened armour/weapons.

 

The cutscene thing is pretty sane and reasonable. And there's plenty of films where I wish I could grab a separate volume slider for music, effects and dialogue.

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The save thing is more of an issue with the fact that within PC games it's pretty pointless to warn you to not turn off your console/PC because as noted no one just flips the switch on their PC mid-way through a game.

Save icons specifically I remember reading awhile back the suggestion that consoles have a unified auto-save system/icon, then you don't even need to teach people each time they load the game up what particular icon you're using to represent as auto-save. Which lead to one guy dying in ME2 because I thought it was auto-saving, not giving me a "paragon" trigger thing.

 

On PC someone might force close it or put it in sleep. Hell, even on PS3 that was an issue with Dark Souls. You can't turn off the PS3. You actually have to quit the game and then shut off the PS3.

 

 

 

Having the level of music in a cutscene (or even considering cutscene music separate to the rest of the cutscene audio) doesn't make sense to me. It's like asking that movies have an option to turn off the soundtrack.

 

Yeah and what's wrong with that? Often I listen to my own music. If anything I would an option to have music on during cutscenes and off at other times since I will often pause my music during the cutscene unless I'm using subtitles.

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Who is this mythical "someone" that turns off thier PC midway through a save? I want a dev to point this person out: "Hi, this is Frank. He has a mental disorder that means he powers down electronic equipment when he sees video game logos rotate, so we have to put a warning at the start of each game and every now n then on every loading screen too just to remind him to stop doing that."

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  • 3 weeks later...

For MMOs... paying money to switch servers. It really cannot be that hard is it? If it is there to deter people switching servers constantly then I don't see why it cannot be a high amount of in-game currency that people can grind out. Meh, it is just something that always bothered me. That and tagged shirts. Tagless4lyfe.

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  • 4 months later...

 

This.  This shit has got to go as soon as possible.  Releasing classic PC and console games on mobile devices sounds good in theory, but lately they are FUCKING IT UP.  Dungeon Keeper isn't the only game to do this either.  Does anyone here like the Tales games?  Good news!  Tales of Phantasia is in English now and you can play it on your iOS device!  Best of all, it's free to play!

 

Hang on.  It's one thing for them to try to sell you experience and money boosters, but it doesn't stop there.  The game is locked at the highest difficulty setting, every shop item costs twice as much as it did in the original game, reviving characters costs money, and a ton of save points have been removed from the game entirely in an attempt to encourage you to pay for the aforementioned revives.  Oh, and you also need a persistent internet connection to play it.

 

FUCK.  THIS.  PRACTICE.

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