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Gaming Tropes That Need to GO


Mister Jack
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  • 2 weeks later...

When the direction you leave one area of a game is the same direction that heads you straight back out of the new area and into the old one again. So many loading screens!

 

For example, I'm playing Ni No Kuni at the moment and you run out of Ding Dong Dell by pressing up but that dumps you out onto the world map under the city so I always run straight back in. The Worst game I remember for it recently was Attack of the Friday Monsters, that even had a setting in the menu to stop you doing it but I didn't notice it until halfway through the game. Super annoying.

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the setting was to change from controlling his relative direction to his absolute direction. I couldn't tell you why they chose the rubbish version as default. Maybe not everyone keeps there finger on the pad the whole time? Thing is particularly in that game it was all static screens and would only take you a second or two get cross each and you frequently had to run clear across the village so in your mind you are thinking, "I'm headed due West", but you're pressing up, down and right as much as left when you really just want to keep your finger on left until you get where you're going.

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  • 2 weeks later...

The only time I've ever liked a line like that was in Chaos Theory, when Sam assumes you fail the mission after 3 alarms like the previous two (a much hated feature), and Lambert goes "No, this isn't a video game."  The only reason I feel like it works in that one is because they're making fun of their own past mechanics.

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  • 4 weeks later...

I just finished Ni No Kuni recently (and really loved it) BUT when you kill the final boss  and it asks you if you want to do a complete game save it tells you it will save it just before the final battle. ARGH. That means when I want to be relaxing and enjoying the new tasks that have unlocked all the NPCs are in a state of high anxiety, when ideally I would want them all telling me how awesome I am or at least not telling me we've got to prepare for the epic battle I just completed. I remember Twilight Princess doing it as well.

 

The thing is, most characters already have a set of generic phrases that could be defaulted to if they didn't want to write new post game ones so I don't understand why so many games do it - it makes the post game stuff much less enjoyable with the threat looming over your head.

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  • 2 weeks later...

I just finished Ni No Kuni recently (and really loved it) BUT when you kill the final boss  and it asks you if you want to do a complete game save it tells you it will save it just before the final battle. ARGH. That means when I want to be relaxing and enjoying the new tasks that have unlocked all the NPCs are in a state of high anxiety, when ideally I would want them all telling me how awesome I am or at least not telling me we've got to prepare for the epic battle I just completed. I remember Twilight Princess doing it as well.

 

The thing is, most characters already have a set of generic phrases that could be defaulted to if they didn't want to write new post game ones so I don't understand why so many games do it - it makes the post game stuff much less enjoyable with the threat looming over your head.

 

I agree with this wholeheartedly. Megaman Battle Network 6 had some things I could do in post-game, but I didn't want to do any of them because simply walking around town had intense "shit is happening" music. Half the no-function NPCs weren't there, and the certain things were there (guess I won't spoil it) that wouldn't normally be in a relaxing post-game setting. I love being able to do things post-game, but part of the fun in that is that you don't have to stress over the main story and can just cruise around doing fun side-quests. 

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  • 3 weeks later...

 

Items that degrade with use and have to be repaired. Such lame busy work.

 

It works in The Last of Us.

 

 

Thats not really what I meant. The degradation of your weapons in TLoU is a major mechanic. Its something you actually have to pay attention as you fight. I mean when they make weapons degrade just to force you to every once in a while fix them, like Fallout 3 or Dragons Dogma.

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  • 1 month later...

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