Faiblesse Des Sens Posted August 2, 2014 Report Share Posted August 2, 2014 Simple solution that many games offer: Let you turn it off. That's what I usually do about 1/3rd of the way in. 2 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted August 2, 2014 Author Report Share Posted August 2, 2014 I think what Strangelove is saying is that the presence of a minimap makes developers feel like they're justified in making big, empty maps with no personality because as long as players don't get lost then a huge map will artifically inflate the perceived size of the game. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted August 11, 2014 Report Share Posted August 11, 2014 Items that degrade with use and have to be repaired. Such lame busy work. 4 Quote Link to comment Share on other sites More sharing options...
staySICK Posted August 11, 2014 Report Share Posted August 11, 2014 Or just plain break. Katana in Dead Rising made me so frustrated. So useful, but gone in like 4 swings. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted August 11, 2014 Report Share Posted August 11, 2014 Well I don't consider DR's weapons as actual equippable weapons, I think of them more like useable items. They're strong as he'll and made to break. Same with TLoU. I was thinking of Dragon's Crown. You have to pay after ever 2 or so levels to repair it, otherwise the weapon does shit damage. Quote Link to comment Share on other sites More sharing options...
deanb Posted August 11, 2014 Report Share Posted August 11, 2014 Far Cry 2 was probably the worst for it. Though I guess the main issue was how frequent it was that weapons would degrade. If they lasted a bit longer wouldn't be a total issue. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted August 11, 2014 Author Report Share Posted August 11, 2014 Fucking Far Cry 2. I'm glad that gun jamming thing didn't catch on. Worst mechanic I've ever seen in a shooter. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted August 13, 2014 Author Report Share Posted August 13, 2014 Platforming levels where the challenge comes from the wind blowing you around to mess up your jumps and knock you off of platforms or into spikes. Fuck you, Propeller Knight! Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted August 13, 2014 Report Share Posted August 13, 2014 As long as it's predictable that kind of thing doesn't bother me, but if it's random then of dear lord that's awful. Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted August 18, 2014 Report Share Posted August 18, 2014 When the direction you leave one area of a game is the same direction that heads you straight back out of the new area and into the old one again. So many loading screens! For example, I'm playing Ni No Kuni at the moment and you run out of Ding Dong Dell by pressing up but that dumps you out onto the world map under the city so I always run straight back in. The Worst game I remember for it recently was Attack of the Friday Monsters, that even had a setting in the menu to stop you doing it but I didn't notice it until halfway through the game. Super annoying. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted August 18, 2014 Report Share Posted August 18, 2014 If they're aware enough to make a setting why the fuck not have it on by default? Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted August 18, 2014 Report Share Posted August 18, 2014 the setting was to change from controlling his relative direction to his absolute direction. I couldn't tell you why they chose the rubbish version as default. Maybe not everyone keeps there finger on the pad the whole time? Thing is particularly in that game it was all static screens and would only take you a second or two get cross each and you frequently had to run clear across the village so in your mind you are thinking, "I'm headed due West", but you're pressing up, down and right as much as left when you really just want to keep your finger on left until you get where you're going. Quote Link to comment Share on other sites More sharing options...
deanb Posted August 18, 2014 Report Share Posted August 18, 2014 In Guild Wars 2 all the teleport points face you pretty much away from the main PoI next to them. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted August 27, 2014 Author Report Share Posted August 27, 2014 "You better shape up, private! What do you think this is, some kind of videogame?!" Yeah, bitch, that's exactly what it is. Stop using lines like that in games. It's not funny or clever. 2 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted August 27, 2014 Report Share Posted August 27, 2014 The only time I've ever liked a line like that was in Chaos Theory, when Sam assumes you fail the mission after 3 alarms like the previous two (a much hated feature), and Lambert goes "No, this isn't a video game." The only reason I feel like it works in that one is because they're making fun of their own past mechanics. Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted September 18, 2014 Report Share Posted September 18, 2014 I just finished Ni No Kuni recently (and really loved it) BUT when you kill the final boss and it asks you if you want to do a complete game save it tells you it will save it just before the final battle. ARGH. That means when I want to be relaxing and enjoying the new tasks that have unlocked all the NPCs are in a state of high anxiety, when ideally I would want them all telling me how awesome I am or at least not telling me we've got to prepare for the epic battle I just completed. I remember Twilight Princess doing it as well. The thing is, most characters already have a set of generic phrases that could be defaulted to if they didn't want to write new post game ones so I don't understand why so many games do it - it makes the post game stuff much less enjoyable with the threat looming over your head. 1 Quote Link to comment Share on other sites More sharing options...
Andy the Tank Engine Posted October 1, 2014 Report Share Posted October 1, 2014 I just finished Ni No Kuni recently (and really loved it) BUT when you kill the final boss and it asks you if you want to do a complete game save it tells you it will save it just before the final battle. ARGH. That means when I want to be relaxing and enjoying the new tasks that have unlocked all the NPCs are in a state of high anxiety, when ideally I would want them all telling me how awesome I am or at least not telling me we've got to prepare for the epic battle I just completed. I remember Twilight Princess doing it as well. The thing is, most characters already have a set of generic phrases that could be defaulted to if they didn't want to write new post game ones so I don't understand why so many games do it - it makes the post game stuff much less enjoyable with the threat looming over your head. I agree with this wholeheartedly. Megaman Battle Network 6 had some things I could do in post-game, but I didn't want to do any of them because simply walking around town had intense "shit is happening" music. Half the no-function NPCs weren't there, and the certain things were there (guess I won't spoil it) that wouldn't normally be in a relaxing post-game setting. I love being able to do things post-game, but part of the fun in that is that you don't have to stress over the main story and can just cruise around doing fun side-quests. Quote Link to comment Share on other sites More sharing options...
TheRevanchist Posted October 1, 2014 Report Share Posted October 1, 2014 I always think of "shit is happening" music as my Spidey sense tingling. 2 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 1, 2014 Report Share Posted October 1, 2014 "Bum, bum bum BUM" Oh, I guess there's an enemy nearby. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted October 23, 2014 Report Share Posted October 23, 2014 Items that degrade with use and have to be repaired. Such lame busy work. It works in The Last of Us. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted October 23, 2014 Report Share Posted October 23, 2014 Items that degrade with use and have to be repaired. Such lame busy work. It works in The Last of Us. Thats not really what I meant. The degradation of your weapons in TLoU is a major mechanic. Its something you actually have to pay attention as you fight. I mean when they make weapons degrade just to force you to every once in a while fix them, like Fallout 3 or Dragons Dogma. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 23, 2014 Report Share Posted October 23, 2014 Hey, it is entirely reasonable to make you carry around 50 AK's to use for spare parts. 3 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted October 23, 2014 Author Report Share Posted October 23, 2014 I don't even like that shit in RPGs like Diablo 3. What's the point? All you're doing is making me occasionally go to the blacksmith to pay a pittance for repairs. 1 Quote Link to comment Share on other sites More sharing options...
Strangelove Posted October 23, 2014 Report Share Posted October 23, 2014 Yeah, when I brought this up I had Diablo 3 on my mind specifically. Its so pointless. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted December 19, 2014 Author Report Share Posted December 19, 2014 It should be illegal to have more than 3 unskippable splash screens when someone loads up your game. 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.