Faiblesse Des Sens Posted December 20, 2014 Report Share Posted December 20, 2014 It should be illegal to have more than 3 unskippable splash screens when someone loads up your game. Historically this was a requirement by console makers. On PC I'm pretty sure it's the fault of whatever licensed tech they're using requiring x seconds on-screen. Quote Link to comment Share on other sites More sharing options...
deanb Posted December 20, 2014 Report Share Posted December 20, 2014 If you're playing on PC the PC Gaming Wiki usually tells you how to stop/remove the opening movies. 2 Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted December 21, 2014 Report Share Posted December 21, 2014 If you're playing on PC the PC Gaming Wiki usually tells you how to stop/remove the opening movies. -novid 1 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted December 21, 2014 Author Report Share Posted December 21, 2014 I know it's usually possible to get rid of that crap on the PC by finagling with the config file or something, but it shouldn't be a thing in the first place, especially since it's unavoidable on consoles. If all these people are so hellbent on showing their unskippable logo EVERY SINGLE TIME you boot up the game, they should at least be willing to share screen space with other logos to condense that shit down. Making me sit through a bunch of stupid little animations is extremely obnoxious. 1 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted March 23, 2015 Author Report Share Posted March 23, 2015 Can we cool it with the RPG purple prose a little? Some games take it way overboard. Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted March 23, 2015 Report Share Posted March 23, 2015 That's not purple prose; that's standard-issue JRPG opaque world building nonsense. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted March 23, 2015 Report Share Posted March 23, 2015 It should be illegal to have more than 3 unskippable splash screens when someone loads up your game. Historically this was a requirement by console makers. On PC I'm pretty sure it's the fault of whatever licensed tech they're using requiring x seconds on-screen. Close, the Sony/MS splash is/was a platform holder requirement. They actually don't allow you to include other splashes unless they are a legal (age rating) or contractual (see below) requirement. All the others, Havok, Speedtree et al are down to individual licenses. Quite often you could get a healthy discount on the license for agreeing to show the logo (or depending on your point of view - you have to pay a premium to not include the splash screen). More recently, game publishers have been more keen to get people in the game asap so they are doing things like adding multiple logos to one screen or making them skippable. 1 Quote Link to comment Share on other sites More sharing options...
TCP Posted March 23, 2015 Report Share Posted March 23, 2015 Can we cool it with the RPG purple prose a little? Some games take it way overboard. Oh god is that real? That's almost as bad as L'Cie or Fal'Cie or whatever it was in XIII. Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted March 23, 2015 Report Share Posted March 23, 2015 The Fal'cie and L'Cie are in this one, too. All of last gen's FF games feature complete nonsense as their settings and plots. Quote Link to comment Share on other sites More sharing options...
deanb Posted March 23, 2015 Report Share Posted March 23, 2015 Type-0 was/is "Final Fantasy XIII: Agito". FFXV will likely star some of the XIII stuff as well since it started life as FFversusXIII. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted April 16, 2015 Author Report Share Posted April 16, 2015 I really hate it when games put you on a team with shared lives, then automatically decide everyone loses if one person dies, even if everyone else is still alive. Bullshit. 1 Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted April 16, 2015 Report Share Posted April 16, 2015 Woah that sounds awful what game is that? The reason I don't play co-op is I worry I'll be the weak link if I was that responsible for people dying I don't know how anyone could enjoy themselves Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted April 16, 2015 Author Report Share Posted April 16, 2015 (edited) Grand Theft Auto V was the specific case that got me pissed off, although it's not the only game that does it. I know I've seen it in other games too, but I can't remember which ones off the top of my head. Edited April 16, 2015 by Mister Jack Quote Link to comment Share on other sites More sharing options...
deanb Posted April 16, 2015 Report Share Posted April 16, 2015 LittleBigPlanet does it. At least for the first one. Quote Link to comment Share on other sites More sharing options...
FredEffinChopin Posted April 16, 2015 Report Share Posted April 16, 2015 Ugh. I brought it up in here earlier, I know, but its so obnoxious that I have to bring up the fucking graffiti again. Alien: Isolation is a great game that does a lot of things right, including cultivating a great atmosphere... but it's only despite these eye-rollingly corny and cliche works of graffiti all over the place. It's just so fucking lame already. And the styles and content are so numerous and varied... The amount of painting tools, paint colors, and clever ideas for wall placement and design are not lacking at all on Sevastopol. As soon as these people knew it was all over, they also knew that it was vital that they take to the walls and unleash a torrent of non-overlapping street art on the ship while dodging Aliens, androids, and human scavengers. It looks like the old Fun Factory in there. Can we just accept that not everyplace gets to be Rapture? Let it go. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 16, 2015 Report Share Posted April 16, 2015 @Dean: I thought Little Big Planet had the more sensible approach of lives = respawns, so if you died with no lives left you couldn't respawn but your partner could keep going. Quote Link to comment Share on other sites More sharing options...
Eleven Posted April 16, 2015 Report Share Posted April 16, 2015 I think the failure scenario you are talking about is only for heists. Missions have shared lives, but people can go on as long as the minimum players is met. I would say it makes sense for heists. Everyone has their own role to play, so everyone needs to stay alive. Quote Link to comment Share on other sites More sharing options...
deanb Posted April 16, 2015 Report Share Posted April 16, 2015 @Dean: I thought Little Big Planet had the more sensible approach of lives = respawns, so if you died with no lives left you couldn't respawn but your partner could keep going. I think they eventually changed it in the later games, but in the first game it was a shared pool of either 3 or 6 lives(most custom maps sensibly set to 6). If there were four of you playing and TFG fell in a pit 4 times in a row, you all only had 2 lives left to complete the section. He falls in two more times you all die cos TFG is crap. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted April 16, 2015 Report Share Posted April 16, 2015 Nah, to the best of my memory, it's always been how Ethan said it. The porthole things had a certain number of respawns, which is why you always had that tension of the sole survivor having to make it to the next checkpoint (which would then use up that one's respawns as all the dead players reappear). 1 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted April 16, 2015 Author Report Share Posted April 16, 2015 I think the failure scenario you are talking about is only for heists. Missions have shared lives, but people can go on as long as the minimum players is met. I would say it makes sense for heists. Everyone has their own role to play, so everyone needs to stay alive. Oh no, they definitely did it for regular missions too. I'm certain of it. It's been a while since I've done those so maybe they changed it at some point, but I remember many a frustrated hour cursing at the game for that very reason. Quote Link to comment Share on other sites More sharing options...
deanb Posted April 16, 2015 Report Share Posted April 16, 2015 Nah, to the best of my memory, it's always been how Ethan said it. The porthole things had a certain number of respawns, which is why you always had that tension of the sole survivor having to make it to the next checkpoint (which would then use up that one's respawns as all the dead players reappear). That's exactly how I described it. The big thing being Ethan suggests the sole survivor can keep going, but that's not the case Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted April 16, 2015 Report Share Posted April 16, 2015 No, it isn't. You said if someone uses up your last life while others are still alive, it fails you. Like Ethan, I am saying the sole survivor can keep going; that is the entire point of my second sentence. 1 Quote Link to comment Share on other sites More sharing options...
deanb Posted April 16, 2015 Report Share Posted April 16, 2015 Your sole survivor doesn't have any lives though, one person can use them all up. They're group respawns, not per-player, and there's no "last person to die can keep on going" thing, that's it when the respawns are gone they're gone n it's game over. I haven't played the newer ones (second seemed much of a muchness n 3rd is PS4 iirc), but I hear it was changed, but in the first game it was group spawns, it's why playing with more than 2 people, and especially playing with incompetent children, was a nightmare n largely fucked over the co-op side of the game. edit: The wiki states infinite checkpoints were patched in at a later date. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted April 16, 2015 Report Share Posted April 16, 2015 The original point is that LittleBigPlanet is not like GTA Online. Which it isn't. There's a shared pool of lives/respawns but anyone still alive when the last respawn is used up can continue without it automatically failing them. You just have to try not to die while the friggin' porthole flashes red and plays an annoying alarm sound. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 16, 2015 Report Share Posted April 16, 2015 Yeah, dean, you completely misunderstood what I was saying, Hot Heart got it though. You said that if you, as a group, have 0 lives, and one person dies, then the whole group fails at that instant. I said no, it just prevents you from respawning, but as long as you don't die you can keep playing. 1 Quote Link to comment Share on other sites More sharing options...
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