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Gaming Tropes That Need to GO


Mister Jack
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But you do fail, there isn't infintie "last person alive still gets to go until you hit the next checkpoint". If you are "just prevented from respawning" that's called game over. Unless you have a weird copy of the game where the last person dies and the camera just kinda hangs around on the level all embarrassed for you.

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No, you don't fail, unless the last person ALSO DIES.  If you and I are playing coop, and have 0 lives, and you die, it doesn't end the game unless and until I also die.

 

This is as opposed to the GTA heists, where it DOES end the game when someone dies, even if others are still alive.

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No, you don't fail, unless the last person ALSO DIES.  If you and I are playing coop, and have 0 lives, and you die, it doesn't end the game unless and until I also die.

No shit. That's what game over is. If there is no more respawns left, then you cannot continue the game any further. The game does not hover around all "well guess you're dead but I ain't ending this for you". It ends, you die, you all go back to the start, you do not collect £200. If it wasn't 10pm I'd be half tempted to borrow housemates Elgato (and housemate) n make a quick video.

 

Also I've yet to get GTAV, I wasn't making any comparison to GTA at all, just elaborating on Mister Jacks initial "trope he'd like to see dead" (it wouldn't really be a trope if it only appeared in a single game)

 

edit:

 

There is of course the sneaking suspicion you're cocking up your wording, or haven't played LBP. But you carry on saying "No" to try and correct me, sooo...

 

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I think it's you who's cocking up your wording, since everyone seemed to understand what I meant and misunderstood you the same way I did.

 

Just to be clear:

 

The trope Jack was complaining about is that in GTA in heists if 1 person dies it fails the whole mission, even if other people are still alive.

 

You then said "LBP does that too".  Implying that in LBP, like in GTA, if one person dies when there are no lives left it ends the game, even if other people are still alive.

 

I said LBP lets each person keep playing until they themselves die, it doesn't end the game just because one person died.  You apparently agree with that.  So argument over.

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I really hate it when games put you on a team with shared lives, then automatically decide everyone loses if one person dies, even if everyone else is still alive.  Bullshit.

 

LBP puts you on a team with shared lives. Which means, much like GTA a single weak link can ruin the whole thing for everyone else (Which also seems what TFG took from it too)

 

I said LBP lets each person keep playing until they themselves die, it doesn't end the game just because one person died.  You apparently agree with that.  So argument over.

 

But this isn't the case, it's a shared pool of lives, no individual player has their own either singular or set amount of lives, you all share the same 3/6 lives and a single weakest link can burn through all those to the detriment of the other players. Of which any other player at that point is out the game regardless of it it's the first time they died or not, cos the pool of lives is shared. (which in a child focused game is kinda retarded n with the infini-spawns it seems they realised that). So no, I do not agree with it because that's not how it works.

 

But yeah, it's a 8 year old game. I have it(both digital and disc) and could as noted set up for recording, but not really worth the hassle. I hated the shared lives mechanic back then, and I still hate it now that I'd thought it was behind me.

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Okay, at this point I think you're just willfully misinterpreting what I'm saying, so I'm done.

 

*Edit - No, I'm trying one more time:

 

In GTA heists, if you have 4 people on a team, and one person dies, leaving 3 alive, it ends the mission in failure, regardless of the fact that there are still 3 people alive and kicking.

 

In LBP you have a shared pool of lives, so if one person dies it takes from that pool.  If there are 0 lives left, and one person dies, that person does not respawn, HOWEVER the remaining players get to continue playing unless and until they also die.  It does not end the level in failure merely because one person died with no respawns.

 

LBP does not work like GTA.  This is the difference I was pointing out.  The systems are related, but distinct, and the GTA one is MUCH more frustrating.

Edited by TheMightyEthan
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  • 4 weeks later...

"You nearly died in that dungeon there!  You had us all worried!  By the way, I'm taking half of your money for my doctor's fees."

Well I might as well just reset the game then, don't you think?  I wasn't aware that there was a health care system that measures out your entire net worth before calculating hospital bills.

Edited by Mister Jack
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  • 2 weeks later...

Not sure if it was mentioned before and I don't wanna shuffle the whole thread since handling the forum from android phone is horrible.

 

Anyway.

 

Lame graphical effects. Like every other stupid thing that developers need to ape whenever some game makes it popular, unnecessary and misused graphical effects were spreading through gaming world like a bad disease for as long as I can remember.

 

One of the most prominent examples of this came with the dawn of pixel shader generation and it was the ubiquitous motion blur effect, popularised by NFS Underground. After that it was used almost everywhere, regardless of wether it fit the visual style or not.

 

Nowadays I'm noticing a rising trend in using that chromatic aberration-thing, which looked cool in Alien: Isolation, because it complimented the oveall retro look, but what's the point of using that shit in, say, Witcher 3? A game that has NOTHING to do with retro-futuristic setting or CRT monitors, which were known to produce this optical glitch (hence its use in A:I). Not to mention that this fucking thing makes my eyes hurt and is causing me to get a headache. Thank God you can turn it off in most games, otherwise I'd be going apeshit.

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Let's get rid of game over screens.  Practically no game out there in this day and age still utilizes the idea of limited lives, and unless you're playing a roguelike where dying truly does mean the game is over then all game over screens are good for is wasting time before you inevitably try again. Xenoblade Chronicles thankfully took this advice.  When you die, it just sends you back to the last checkpoint you passed.  No dumb game over screen with sad music, no going back to the title screen to reload.  Man, this game just does so many little things right.

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Let's get rid of game over screens.  Practically no game out there in this day and age still utilizes the idea of limited lives, and unless you're playing a roguelike where dying truly does mean the game is over then all game over screens are good for is wasting time before you inevitably try again. Xenoblade Chronicles thankfully took this advice.  When you die, it just sends you back to the last checkpoint you passed.  No dumb game over screen with sad music, no going back to the title screen to reload.  Man, this game just does so many little things right.

 

For RPGs like say, The Witcher 3, I'd rather it go to a game over screen where I can choose to load most recent save or go back to an earlier save if I'm over my head. For an action game, yeah just load the last check point or whatever.

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  • 2 months later...
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I hate HP scaling, especially in roguelike games.  I get that the developers wanted the game to be challenging and all, but part of the fun of the genre is occasionally getting a great run where you're a shining golden god that destroys everything in your path.  This almost never happens in the first place so it's not like the game is broken by any means, and all HP scaling accomplishes is turning enemies into bullet/damage sponges.  I thought sponges were supposed to be a bad thing?

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It gets really bad in Bethesda games like New Vegas wherein you get attacked by the Legion assassin guys who all can take several shotgun shells to the face seemingly unfazed. I noticed in the DLC though that like the weapons you bring in to Old World Blues didn't seem to do as much damage than the ones you find/are given, so I guess it also can be used to encourage use of the newer weapons instead of an anti-materiel rifle with the explosive GRA .50MG rounds.

 

Seriously I got through the end game using that rifle as a mini howitzer

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  • 2 weeks later...

It's really kind of insulting when a PC port of a game that was originally made for mobile devices still acts like it's on a mobile device.  All I want to do is play Organ Trail without having to put up with some of the worst aiming controls I have ever had to suffer through.  Is that so much to ask?

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