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Gaming Tropes There Should Be More Of


deanb
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I JUST WON 60,900 CASINO TOKENS FROM A SLOT MACHINE IN DRAGON QUEST VI!

 

These little places in JRPG's like casinos that house mini games, are fantastic. in DQ VI the first casino I'm at (there's 3 in the game I'm told) I can play the slot machines, which have charge more depending on which you pick, and I can play poker and try get more tokens that way, to buy powerful items. You pay 20 gold coins (the games currency) for 1 token. A little addictive distraction in a big world, I love it. Of course the best example of a JRPG going totally crazy and giving you practically a themepark load of different mini games to play was Final Fantasy VII and the amazing Golden Saucer. Snowboarding, Chocobo racing, Basketball throwing, Mog's house, crane games. Awesome.

 

This trope should be in every JRPG. Casinos, card games like Tetra Triad from Final Fantasy VIII and Tetra Master from IX, glorious. I may have actually wanted to slog through XIII for more than 30 hours if they had an awesome little mini game like that to play.

 

I didn't like Tetra Master (because at the time, the rules seemed really silly), but Tetra Triad was awesome and they should've stuck with that.

 

Edit: Forgot to quote!

Edited by Alex Heat
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  • 5 months later...

I think people are getting the wrong idea about bows from video games. They tend to be these hyper powerful mid-range weapons primarily used for stealth. In reality any aspect of stealth would be lost once the guy starts screaming "SHIT who the fuck shot this arrow at me?! SAM FISHER?!"

Edited by Waldorf And Statler
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I think people are getting the wrong idea about bows from video games. They tend to be these hyper powerful mid-range weapons primarily used for stealth. In reality any aspect of stealth would be lost once the guy starts screaming "SHIT who the fuck shot this arrow at me?! SAM FISHER?!"

 

That's true of pretty much any weapon. The idea is that, unlike firearms, a bow is completely silent. You still have to go for a kill shot...

Edited by FLD
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I think people are getting the wrong idea about bows from video games. They tend to be these hyper powerful mid-range weapons primarily used for stealth. In reality any aspect of stealth would be lost once the guy starts screaming "SHIT who the fuck shot this arrow at me?! SAM FISHER?!"

 

That's true of pretty much any weapon. The idea is that, unlike firearms, a bow is completely silent. You still have to go for a kill shot...

But in so many of these games, like Far Cry 3 if I'm recalling correctly, you could shoot a guy with a strong enough pull in the chest area and he'd still die instantly.

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If that's related to my comment about Tomb Raider bluescreening that game actually does support it, I just wasn't using it because often it causes a framerate drop.

 

*Edit* - Though upon running the benchmark just now I see that this particular game maintains a constant 60 fps even in borderless window, so that's the mode I'm using from now on.

 

*Edit 2* - Also, I agree with your sentiment regardless.

Edited by TheMightyEthan
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Well isn't that an AMD tech? Kinda like how you can't buy a Radeon card and expect PhysX to work.

 

PhysX in general doesn't require a Nvidia card. Only very specific PhysX stuff does.

 

Now that you mention it, I remember reading that there are ways to kinda brute force it into working on AMD cards or something along those lines. Is that what you mean? 

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No, PhysX works on AMD cards. There are just some PhysX specific things that you get locked out of if you're on AMD. It's a matter of software PhysX and hardware PhysX.

 

From wikipedia:

 

As one of the handful of major physics engines, it is used in many games, such as Bulletstorm, Need for Speed: Shift, Castlevania: Lords of Shadow, Mafia II, Alice: Madness Returns, Batman: Arkham City etc. Most of these games use the CPU to process the physics simulations.


Video games with optional support for hardware-accelerated PhysX
often include additional effects such as tearable cloth, dynamic smoke
or simulated particle debris.[23][24][25]

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I think more games should have the tutorials/mini-game(as in small game, not like..pipe hacking minigame minigame) from the first level like Half Life. Which means you can easily relearn stuff if you leave a save a bit too long, and also means you can benchmark to a degree without fucking up the main game opening.

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