TheMightyEthan Posted May 12, 2013 Report Share Posted May 12, 2013 Normally requires ini editing and such though, and you can't do that on console. Quote Link to comment Share on other sites More sharing options...
NeoStarr Posted May 31, 2013 Report Share Posted May 31, 2013 Business mechanics; especially in open world games and RPGs. The whole sell for half price mechanic is getting a little tired. We should be able to do things like buy wholesale or take items long distances and sell them at higher prices in areas where there is more demand. Remember how awesome it was slinging coke in Chinatown wars? 3 Quote Link to comment Share on other sites More sharing options...
Mal Posted May 31, 2013 Report Share Posted May 31, 2013 I recall in some Ys games it was like that. You can actually get stuff cheaper or sell something for a bigger profit elsewhere. For some basic items, it can be in the same town. Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted June 2, 2013 Report Share Posted June 2, 2013 Fable was good for that, it even showed you on the map where stuff was selling cheap and buying high. Quote Link to comment Share on other sites More sharing options...
Mercurial Posted June 2, 2013 Report Share Posted June 2, 2013 You can do that in Mount and Blade. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted June 2, 2013 Report Share Posted June 2, 2013 Problem with stuff like Fable is that it's utterly redundant when compared to the myriad other easy ways of earning money. Quote Link to comment Share on other sites More sharing options...
deanb Posted June 2, 2013 Author Report Share Posted June 2, 2013 Problem with stuff like Fable is that it's utterly redundant when compared to the myriad other easy ways of playing other parts of the game. (Actually I think it's the games strong suit) I second adjustable markets though. Not sure how much of a PITA it is to code into a game though. We played Freelancer over LAN back in first year, and it kinda fell apart once optimum trade routes were established. Changing markets would have added much more replayability to the game (There's likely a mod, but would be 6 years too late) Quote Link to comment Share on other sites More sharing options...
UnstableArk Posted July 25, 2013 Report Share Posted July 25, 2013 (edited) Not sure if this has been said, but dammit, I'm saying it anyway! This is more of something I haven't seen done than a trope I wish would be would be more widespread. If you can think of a game that does this, though, shut me up! I was having a conversation with a friend some time ago over romance mechanics in games and my gripes with them(topic for another time), and casually mentioned how you woo all the guys/ladies and no one else did. He jokingly asked if I wanted a Wingman: The Game. ...that's not a bad idea. Maybe not a game designed around that, but as an alternate romance mechanic. Maybe you're just not interested in said guy/lady, but hey, MAYBE your best bud needs a little help in that department. So, why not? Hook your friends up! Edited July 25, 2013 by UnstableArk Quote Link to comment Share on other sites More sharing options...
danielpholt Posted July 25, 2013 Report Share Posted July 25, 2013 I may be wrong on this one, but doesn't Dragon Age 2 allow you to get two of your party members together at some point? *I'm basing that on a conversation i heard on Weekend Confirmed a few days ago. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted July 25, 2013 Report Share Posted July 25, 2013 IIRC there are a couple of companion pairings you can help along in DA:O, and at at least one point in DA2 you can help one of your companions hook up with a non-companion NPC. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted July 25, 2013 Report Share Posted July 25, 2013 I sure would have liked to hook up Kanji-kun with Naoto-kun. Sigh... Quote Link to comment Share on other sites More sharing options...
madbassman39 Posted July 25, 2013 Report Share Posted July 25, 2013 To piggy back on Mr. Jack's difficulty on game tropes there should be less of, there should be more options to change the difficulty in-game. I hate it when I don't know what difficulty "normal" is. Sometimes its too easy, others its too hard. 2 Quote Link to comment Share on other sites More sharing options...
Baconrath Posted July 25, 2013 Report Share Posted July 25, 2013 I really liked the hide helmet option in KoA: Reckoning cause I could have the stats of the helmet without looking like a stormtrooper. I mean, stormtroopers are neat and all but they don't exactly fit in a fantasy setting. Isn't that right, Skyrim? 2 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted July 25, 2013 Report Share Posted July 25, 2013 I obviously don't have a problem with the option, but it always seems weird to me because my brain can't stop thinking "they're in combat, they should really be wearing a helmet." Really distracting for me in ME2/3 where several of the female characters didn't have proper helmets, just face masks. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted July 25, 2013 Report Share Posted July 25, 2013 Actually, Jacob and Mordin do not wear full helmets either (SEXIST!) Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted July 25, 2013 Report Share Posted July 25, 2013 I forgot about Jacob because he's lame so I never took him on missions except his loyalty mission. Mordin I have no excuse for. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted July 25, 2013 Report Share Posted July 25, 2013 Actually, Jacob and Mordin do not wear full helmets either (SEXIST!) Jacob? More like sexIEST 1 Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 25, 2013 Report Share Posted July 25, 2013 I feel bad for anybody who romanced Jacob. Since you know, Mass Effect 3. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted July 25, 2013 Report Share Posted July 25, 2013 Spoilers bro. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted July 29, 2013 Report Share Posted July 29, 2013 This might be long winded but hear me out. I was surfing TV tropes out of boredom the other day and came across something called the NES Godzilla creepypasta. A rather talented sprite artist made a little horror story where he plays Godzilla on the nes and over time the game starts acting very wrong and disturbing and personally threatens him. He illustrated the story with "screenshots" to show how fucked up the game was and while I read it I thought to myself "Why don't more horror games try to directly involve the player on their couch?" For example, someone on kickstarter could make a cute little platformer called Hoppy Bunny's Rainbow Adventure or something like that, and for the first couple of levels it plays like a normal platform game. But over time the game slowly starts to act a little "off." Little graphical glitches here and there. The occasional sound bug. But as you get further along, the game starts to get very dark and creepy to a level where it seems impossible that Hoppy Bunny was supposed to be like this. Then the game starts insulting you, threatening you for playing, telling you to leave. It all continues to escalate until the final level where you finally confront the entity inside the game, one way or another. Would something like that not be cool as shit? Quote Link to comment Share on other sites More sharing options...
Mal Posted July 29, 2013 Report Share Posted July 29, 2013 MGS2 was almost like that. It actually tricked my brother into thinking something was wrong. I had to yell at him to keep going and to not shut down the PS2. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted July 29, 2013 Report Share Posted July 29, 2013 (edited) The end of MGS2 is a great example of what I'm getting at. There should be more games that mind fuck you like that. Edited July 29, 2013 by Mister Jack Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted July 29, 2013 Report Share Posted July 29, 2013 Eternal Darkness for the Gamecube seems in the same vein as well. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted July 29, 2013 Report Share Posted July 29, 2013 Yep. There needs to be more post-modern games. I want a House of Leaves game. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted July 29, 2013 Report Share Posted July 29, 2013 (edited) Yeah, I also feel like that's similar to what Eternal Darkness was going for. There's probably some obscure indie titles that are a lot like that, too. But yeah, it's a very interesting idea. I just think you have to strike a good balance where being weird isn't the only thing the game has going for it. Otherwise, I think it might get old pretty fast. So it might be a bit of a challenge to design an entire game around the idea. Could be why it's mostly relegated to being a single level or section. Like the ending of MGS2 or that Scarecrow bit in Arkham Asylum where the game makes you think it just glitched. MGS2 was almost like that. It actually tricked my brother into thinking something was wrong. I had to yell at him to keep going and to not shut down the PS2. Lol. That's awesome. Edited July 29, 2013 by FLD Quote Link to comment Share on other sites More sharing options...
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