TheMightyEthan Posted July 29, 2013 Report Share Posted July 29, 2013 I rage-quit for like an hour at the Arkham Asylum one, until I went back to try it again and it happened again, at which point I googled it and felt like an idiot. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted July 29, 2013 Report Share Posted July 29, 2013 Yeah, I also feel like that's similar to what Eternal Darkness was going for. There's probably some obscure indie titles that are a lot like that, too. But yeah, it's a very interesting idea. I just think you have to strike a good balance where being weird isn't the only thing the game has going for it. Otherwise, I think it might get old pretty fast. So it might be a bit of a challenge to design an entire game around the idea. Could be why it's mostly relegated to being a single level or section. Like the ending of MGS2 or that Scarecrow bit in Arkham Asylum where the game makes you think it just glitched. House of Leaves roguelike. It would totally work. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted July 29, 2013 Report Share Posted July 29, 2013 It would admittedly be quite a challenge to design an entire game around that sort of psychological gimmick, but I'd like to see someone take on that challenge. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted July 29, 2013 Report Share Posted July 29, 2013 House of Leaves roguelike. It would totally work. Is that the novel with the really weird format? Like, footnotes all over the place and weird page layouts? I've been meaning to check it out for the longest time. I just keep forgetting about it. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted July 30, 2013 Report Share Posted July 30, 2013 House of Leaves roguelike. It would totally work. Is that the novel with the really weird format? Like, footnotes all over the place and weird page layouts? I've been meaning to check it out for the longest time. I just keep forgetting about it. I'm imagining the game just using the concept of the house itself and maybe not so much all of the post-modern "book" things it has. Though I guess that would inevitably be part of it... IDK. I just picture randomly generated rooms or similar as the best way to do it. Make it a horror/roguelike. Quote Link to comment Share on other sites More sharing options...
Popular Post Mister Jack Posted August 21, 2013 Popular Post Report Share Posted August 21, 2013 Games that give you a checklist for their collectibles that's organized by area so you know exactly where to look if you missed one. 10 Quote Link to comment Share on other sites More sharing options...
Mal Posted August 21, 2013 Report Share Posted August 21, 2013 Well, it be nice if some don't glitch out on you... I'm talking to you, you fucking last dalmatian. I know Oggie Boogie didn't hide you. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted October 21, 2013 Report Share Posted October 21, 2013 RPGs where you don't have to hold down a button to run. Why would I ever want to go slower? The button should be for walking, not running, or at least give me an auto-run like Pokemon X does when I hold the circle pad in a direction (although technically that's auto-rollerblading). 2 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 21, 2013 Report Share Posted October 21, 2013 Yeah, button to walk makes more sense than button to run in any game where you don't have a stamina limit. When I play Assassin's Creed I'm almost never NOT holding R. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 25, 2013 Report Share Posted October 25, 2013 All PC games need a benchmarking option so you can get the graphics settings set right before you actually start playing, instead of having to repeatedly interrupt the beginning parts to fiddle with them. 1 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted October 25, 2013 Report Share Posted October 25, 2013 Yeah, button to walk makes more sense than button to run in any game where you don't have a stamina limit. When I play Assassin's Creed I'm almost never NOT holding R. Ugh. AC's "walk" pace is sooooooo slow as well. As in the super-low-profile walk. Why does it even exist? It's not like it actually helps you hide. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 25, 2013 Report Share Posted October 25, 2013 In the first couple you could use it to blend in with monks and stuff, but yeah I don't know why it's still there. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted October 25, 2013 Report Share Posted October 25, 2013 All PC games need a benchmarking option so you can get the graphics settings set right before you actually start playing, instead of having to repeatedly interrupt the beginning parts to fiddle with them. But that's the heart of the PC gaming experience! All about dat tweaking, man. Seriously, though, that and immediately going into a cutscene on first launch BEFORE you're even allowed to get your settings right. Like, seriously, just get me a damn menu. Or if you absolutely MUST fire up into your precious fucking cutscene, then at least have a fucking launcher or something. Otherwise it just starts the game off on the wrong foot. Max Payne 3 was guilty of this. And it booted into some weird-ass resolution by default, too. 1 Quote Link to comment Share on other sites More sharing options...
Strangelove Posted June 28, 2014 Report Share Posted June 28, 2014 Being able to create your own character and still having them have a voice and their own personality. Saints Row The Third(and to a lesser extend Bioware games) did this and I really enjoyed it. I think all or most open world or sandbox games should have this. 1 Quote Link to comment Share on other sites More sharing options...
deanb Posted June 29, 2014 Author Report Share Posted June 29, 2014 It's nice to have (I like my cockney guy in Saint's Row) but to a large degree I can see what it's a low priority in many cases. VA ain't exactly cheap, and taking into account a gender tone neutral script to produce as well. Saints Row made it one of thier bullets points, even with the character creator popping out before the games, and been all "look at zany people you can make". With others they'll maybe want to have other bullet points on the back of the game. A fair amount still have you pretty much no voice at all, never mind the lack of option between male or female or beyond. In many cases you might also have "Male Voice 1" through to "Male Voice 10", but in the game itself it'll just play out as different "urghs" and "aaghs". Nice to have, but I can see why it's not really done too often compared to improvements that could be made with other elements and mechanics. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted June 30, 2014 Report Share Posted June 30, 2014 I wouldnt mind something like what Mass Effect does, one male and female voice, just make the character more customizable. Not just different armors. Quote Link to comment Share on other sites More sharing options...
Popular Post Strangelove Posted July 24, 2014 Popular Post Report Share Posted July 24, 2014 I like that no matter where a shooting game takes place - past, present, future, alternate universe, alien planet, etc....there is ALWAYS a revolver to use. It's my second favorite gun to use in games, so I think its awesome that a lot of games include it. 6 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted July 24, 2014 Report Share Posted July 24, 2014 Did you ever play Resistance 3? Revolver with MOTHERFUCKING EXPLODING BULLETS. 3 Quote Link to comment Share on other sites More sharing options...
Alex Heat Posted July 24, 2014 Report Share Posted July 24, 2014 All the better when 'revolver' is slang for 'magnum/hand cannon'. 2 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted July 24, 2014 Report Share Posted July 24, 2014 Actually in Destiny (the game that I assume prompted his post), that class of weapon is actually, officially called a "Hand Cannon". 2 Quote Link to comment Share on other sites More sharing options...
Eleven Posted July 30, 2014 Report Share Posted July 30, 2014 I think a lot of games are doing this now, but I want to say add some sort of summary of the story on the menu. Like in FFXIII, the Batman games, Tales games, etc. Or in your quest log (main quest) like in The Witcher 2. You should be able to read through every thing (or at least everything important) that happened. I like how they did loading screens in FFXIII, it showed a bit of what recently happened. I think in the Batman Arkham games they did that too. That would be better than showing "did you know" tips, I think (mass effect). In addition to that, dialogue log. Every single bit of dialogue. If they did that it'll make fan translations easier! Quote Link to comment Share on other sites More sharing options...
Popular Post Hot Heart Posted July 30, 2014 Popular Post Report Share Posted July 30, 2014 After playing the Destiny beta, I like how you don't have to worry about selling all your shit. Most of the time there's that disappointing feeling of having your awesome sword of bastardry becoming redundant alongside the awesome sword of magnificent bastardry and then you go and sell it for 2 gold. Destiny is just, like, fuck it, go into the menu, dismantle it and get some gold that way. No worry about 'marking' it so you know which of the many identical icons to sell. No extra menus to go through. No 'sending a pet to town to sell everything'. You just find the thing you don't want and get rid of it. 7 Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted July 31, 2014 Report Share Posted July 31, 2014 I thought that was nice and easy as well. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted September 15, 2014 Report Share Posted September 15, 2014 Collectibles that aren't just concept art or useless trinkets, but things that give you more insight to the story or the characters. Good examples are the memory reels in Psychonauts and the audio interviews in the Arkham games. I actually WANT to find those. 2 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted September 15, 2014 Report Share Posted September 15, 2014 Yeah, or pretty much any game with audiologs, although I hate the audiolog format specifically, it just takes too damn long to listen to. Give it to me in text, you assholes! Still, I recognize that it's at least expanding the world. Quote Link to comment Share on other sites More sharing options...
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