Jump to content

Gaming Tropes There Should Be More Of


deanb
 Share

Recommended Posts

  • 2 months later...

Playing Dragon Age has given me a renewed appreciation for console RPGs that utilize the whole "skills on the face buttons + a trigger for a second menu" control scheme.  FFXIV did this too and it's really convenient.  I know that PC players already have the number keys to do the same thing, but I could honestly never get used to using the number bar when playing RPGs on the PC.  I always have to look down to make sure I'm pushing the right number on a keyboard, which slows me down during heated battles, but since there's only four face buttons on the pad and they're all pretty easy to find all I have to remember is to either hold down the trigger or not hold down the trigger.  We've officially solved the problems that were preventing point-and-click RPGs from being on consoles for so long, so I'm hoping to see a lot more of them coming over in the future.  Hell, there's even a couple free-to-play games I'd like to see ports of.

Link to comment
Share on other sites

  • 1 month later...

Yes, but I'm talking about if there's a specific point you want to be able to go back to, for instance to try a different path, that might be hours earlier.  I keep multiple saves myself, but I have in the past accidentally overwritten one I didn't want to.

Link to comment
Share on other sites

  • 4 months later...

Xenoblade just does so many things right.  I was beaten once by a boss earlier, and there was a pretty lengthy cutscene before that, so after I died I expected I was going to have to go back and trigger the cutscene, then pause the game, skip it, and wait for the boss fight to load.  Not a huge inconvenience but meh.  However, when I respawned I was just a short walk away from the boss, who was already standing there waiting for me. He even taunted me when I went back to fight him again ("Back for more, eh?!").  It's so much better this way.

Edited by Mister Jack
  • Like 2
Link to comment
Share on other sites

  • 1 month later...

I absolutely love how in Arkham Knight when you go to quit it tells you how long it's been since the last save. That's so much more useful than a generic "all unsaved prices will be lost" message, and I've been saying for years that games should tell you how long it's been.

Link to comment
Share on other sites

  • 2 months later...

I'm starting to feel like more games should have a legitimate pacifism option.  Not because I have a problem with violence in games or anything stupid like that, but just because I saw it done very well while I was playing Undertale.  When I say "legitimate pacifism option" I mean the ability to go through the game nonviolently, or at least non-lethally, as something more than just a self-imposed challenge that the game clearly wasn't designed around.  I think it could work very well for open world games and other RPGs if it's actually given proper consideration.  Have characters that treat you differently if you never kill.  Put in unique storylines or even endings for people who go through the whole game without taking a single life.  Make the game acknowledge the extra effort you're putting forth to get through its challenges without resorting to murder.  This wouldn't work for every game, obviously, but it should be used in games where it can work because that alone would give you a reason to play through it twice.

Link to comment
Share on other sites

Reminds me of simpler times and the pacifist options in the original Fallout games. I think the original Deus Ex was reactive if you didn't kill anyone (at least other than must-kill bosses, IIRC). Anyway, folks have been banging on this drum for RPGs for over a decade, now. I am fairly certain that Torment: Tides of Numenera will be beatable without violence.

Link to comment
Share on other sites

They've confirmed the new Deus Ex (the subtitle escapes me right now) will be beatable without killing anyone, even the bosses.

 

I felt like Dishonored did the non-lethal option quite well too.  Pacifism doesn't quite have its own ending, but there is a "low chaos" ending for if you don't kill too many people.

Link to comment
Share on other sites

  • 4 months later...
  • 7 months later...

In party-based RPGs where it's /not/ an automatic game over when the main character dies, as long as other party members are still up. The Persona games always have had game overs if the main character dies, but TMS#FE only game overs if the whole party wipes, so I'm hoping P5 is that way too.

Link to comment
Share on other sites

  • 3 months later...

Enemies that run away. It's something you only really see in a few games. Like it's a common joke about Skyrim that the bandits dressed in rags carrying sharpened sticks will attempt to take on a guy wearing deadric armour wielding legendary artefacts. 

 

So yeah, it's a thing Ni No Kuni does. Not straight up, seems there's sort of an "agressive-o-meter" so some animals still come for you, but many as you level up will run away on the overworld. It just makes it much easier to return or travel through low level areas (and also provide a bit of a cue that you're over levelled for the current area and should move on).

  • Like 3
Link to comment
Share on other sites

I miss the Earthbound system where low level enemies would not only run away, but if you ran into them anyway you would just automatically win since it's obvious that they're no threat to you.  Of course, that wouldn't really work in a game about catching monsters, but there are plenty of other RPGs where it would.

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...