Mister Jack Posted September 15, 2014 Report Share Posted September 15, 2014 Did you play South Park? They took a pretty amusing shot at the whole audio log cliche. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted September 15, 2014 Report Share Posted September 15, 2014 I did, and I agree. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted November 20, 2014 Report Share Posted November 20, 2014 Playing Dragon Age has given me a renewed appreciation for console RPGs that utilize the whole "skills on the face buttons + a trigger for a second menu" control scheme. FFXIV did this too and it's really convenient. I know that PC players already have the number keys to do the same thing, but I could honestly never get used to using the number bar when playing RPGs on the PC. I always have to look down to make sure I'm pushing the right number on a keyboard, which slows me down during heated battles, but since there's only four face buttons on the pad and they're all pretty easy to find all I have to remember is to either hold down the trigger or not hold down the trigger. We've officially solved the problems that were preventing point-and-click RPGs from being on consoles for so long, so I'm hoping to see a lot more of them coming over in the future. Hell, there's even a couple free-to-play games I'd like to see ports of. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted December 31, 2014 Report Share Posted December 31, 2014 Not a trope so much as something I just thought of, but games (especially RPGs) need a way to mark a save as protected so you can't accidentally overwrite it. 1 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted December 31, 2014 Report Share Posted December 31, 2014 Don't most RPGs keep multiple autosaves now? I know that when my Dragon Age save got corrupted, I was able to download a cloud autosave from thirty minutes earlier. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted December 31, 2014 Report Share Posted December 31, 2014 Yes, but I'm talking about if there's a specific point you want to be able to go back to, for instance to try a different path, that might be hours earlier. I keep multiple saves myself, but I have in the past accidentally overwritten one I didn't want to. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted January 1, 2015 Report Share Posted January 1, 2015 Ah. Well it's still a good idea at any rate. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted May 12, 2015 Report Share Posted May 12, 2015 (edited) Xenoblade just does so many things right. I was beaten once by a boss earlier, and there was a pretty lengthy cutscene before that, so after I died I expected I was going to have to go back and trigger the cutscene, then pause the game, skip it, and wait for the boss fight to load. Not a huge inconvenience but meh. However, when I respawned I was just a short walk away from the boss, who was already standing there waiting for me. He even taunted me when I went back to fight him again ("Back for more, eh?!"). It's so much better this way. Edited May 12, 2015 by Mister Jack 2 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted July 4, 2015 Report Share Posted July 4, 2015 I absolutely love how in Arkham Knight when you go to quit it tells you how long it's been since the last save. That's so much more useful than a generic "all unsaved prices will be lost" message, and I've been saying for years that games should tell you how long it's been. Quote Link to comment Share on other sites More sharing options...
deanb Posted July 4, 2015 Author Report Share Posted July 4, 2015 Huh. That's not there on PC version Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted July 4, 2015 Report Share Posted July 4, 2015 What? Yes it is, Dean. I rely on it because I have not found any way to save the game manually. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted September 30, 2015 Report Share Posted September 30, 2015 I'm starting to feel like more games should have a legitimate pacifism option. Not because I have a problem with violence in games or anything stupid like that, but just because I saw it done very well while I was playing Undertale. When I say "legitimate pacifism option" I mean the ability to go through the game nonviolently, or at least non-lethally, as something more than just a self-imposed challenge that the game clearly wasn't designed around. I think it could work very well for open world games and other RPGs if it's actually given proper consideration. Have characters that treat you differently if you never kill. Put in unique storylines or even endings for people who go through the whole game without taking a single life. Make the game acknowledge the extra effort you're putting forth to get through its challenges without resorting to murder. This wouldn't work for every game, obviously, but it should be used in games where it can work because that alone would give you a reason to play through it twice. Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted September 30, 2015 Report Share Posted September 30, 2015 Reminds me of simpler times and the pacifist options in the original Fallout games. I think the original Deus Ex was reactive if you didn't kill anyone (at least other than must-kill bosses, IIRC). Anyway, folks have been banging on this drum for RPGs for over a decade, now. I am fairly certain that Torment: Tides of Numenera will be beatable without violence. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted September 30, 2015 Report Share Posted September 30, 2015 They've confirmed the new Deus Ex (the subtitle escapes me right now) will be beatable without killing anyone, even the bosses. I felt like Dishonored did the non-lethal option quite well too. Pacifism doesn't quite have its own ending, but there is a "low chaos" ending for if you don't kill too many people. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted February 24, 2016 Report Share Posted February 24, 2016 Man, I forgot how much fun it is when games let you stop time during combat. I want this to be a thing again. It makes me feel like a god. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted February 24, 2016 Report Share Posted February 24, 2016 Well then you're in luck cause SUPERHOT is coming out this week! 2 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted February 24, 2016 Report Share Posted February 24, 2016 Super... Hot. Super... Hot. Loved the demo / proof of concept thing they did. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted February 24, 2016 Report Share Posted February 24, 2016 Yeah, that prototype sold me on the concept pretty much instantly. I've been looking forward to the full game ever since. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 4, 2016 Report Share Posted October 4, 2016 In party-based RPGs where it's /not/ an automatic game over when the main character dies, as long as other party members are still up. The Persona games always have had game overs if the main character dies, but TMS#FE only game overs if the whole party wipes, so I'm hoping P5 is that way too. Quote Link to comment Share on other sites More sharing options...
deanb Posted February 4, 2017 Author Report Share Posted February 4, 2017 Enemies that run away. It's something you only really see in a few games. Like it's a common joke about Skyrim that the bandits dressed in rags carrying sharpened sticks will attempt to take on a guy wearing deadric armour wielding legendary artefacts. So yeah, it's a thing Ni No Kuni does. Not straight up, seems there's sort of an "agressive-o-meter" so some animals still come for you, but many as you level up will run away on the overworld. It just makes it much easier to return or travel through low level areas (and also provide a bit of a cue that you're over levelled for the current area and should move on). 3 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted February 4, 2017 Report Share Posted February 4, 2017 I miss the Earthbound system where low level enemies would not only run away, but if you ran into them anyway you would just automatically win since it's obvious that they're no threat to you. Of course, that wouldn't really work in a game about catching monsters, but there are plenty of other RPGs where it would. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 4, 2017 Report Share Posted February 4, 2017 I want to play Ni No Kuni but the idea of going back to PS3 is not appealing... Quote Link to comment Share on other sites More sharing options...
TCP Posted February 5, 2017 Report Share Posted February 5, 2017 PlayStation Now? Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 5, 2017 Report Share Posted February 5, 2017 I already own it on PS3, so it'd be dumb to spend more money to play an inferior streamed version. (I know it's the same version, but the streaming makes it inferior due to latency and compression.) Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted February 20, 2017 Report Share Posted February 20, 2017 Nioh has an option to let you turn down the graphics a bit in order to get 60 FPS gameplay. Every console game should have this in this day and age. Quote Link to comment Share on other sites More sharing options...
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