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Subtitles in Games


Saturnine Tenshi
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[in Dishonored it] can be hard to work out where guards are based on them talking, but you get Dark Vision pretty quick so not a huge issue.

 

Yeah, I have subtitles turned on for that reason. I have such trouble actually hearing what NPCs are saying in most games.

Edited by TheMightyEthan
added quote for context
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I always turn on subtitles for every game that supports them. Even putting aside the fact that many games have atrocious sound balancing, the fact that the player can move around freely means that sometimes important conversations get triggered when the player is too far away to hear them clearly.

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I use headphones in most games, especially where positional data is good, so mainly FPS n stealth type games. I'll put on speakers for RPGs n what not. I do have subtitles too, I'm sure I've mentioned before, but it's still nice to be able to hear folks, subtitles should mainly be a back-up. Just seems working out the voice channel is something devs struggle with a lot of the time.

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Yeah, I almost always where headphones too. I used to only use them when I didn't want to disturb other people, but now it's gotten to where I can't stand the lower sound quality of speakers, not to mention the surround sound aspect.

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I dislike subtitles immensely; in most types of games I find they ruin immersion. I wrote an article for my student paper (which I might adapt onto a PXoD when I got time) talking about how settings can really change any game drastically- one of my examples was Skyrim.

 

When I turned Skyrim's subtitles off, I enjoyed the game about 100x more. It no longer became moving from a to b, collecting facts displayed onscreen by a character, then going from b to c to somehow enact these facts; I ended up having to actually pay attention. I ironically took a lot more info in without the subtitles and enjoyed it more. But I suppose it's less of an issue in Skyrim because all of the important dialogue is mano y mano with very little background noise, so there's not much to miss.

 

In Dishonored I had it off. If I overheard something which sounded interesting/ important I used my Garrett-like-eye to zoom in on the convo, then you get the volume bumped up. Directional mic style. Then you also feel like a badass thieving eavesdropper. Which helped me feel immerses. I love how like Thief this game is so much of the time.

 

Edit: end of a long day at work and my language is so broken. Also should probably say that I use really good headphones fairly loud, so I usually don't have any difficulty hearing or discerning dialogue.

Edited by kenshi_ryden
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After what Kenshi said I've been thinking about it more while playing Dishonored and I realized that I used to be like him where it would distract me and lessen my immersion, but I've trained myself to where I only look at the subtitles if I actually can't hear what's being said, otherwise I keep my eyes off them. I don't even have to think about it any more. Once you get to that state it's the best of both worlds because they don't detract from immersion but they're still there when you can't hear what's being said.

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I always have subtitles on. I feel that id miss something without them.

And I dont even really read them either. Ive gotten to the point where Ill hear something, then through my peripheral vision Ill see if the letter count matches the word Ive heard. If it doesnt match, then I actually focus and read the subtitles.

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I like to see subtitles, possibly because I write, so I like getting an occasional look at the lines to see how it's phrased and perhaps how it was meant to flow and such.

 

I can't speak for Skyrim but I don't think the subtitles would affect my immersion all that much. If Oblivion is anything to go by, it's all 'zoom-in to frame the person centrally, have them talk some boring crap with bad voice-acting (and doesn't this person sound like that other person over there?)' then you just follow the marker on your map to wherever it is they said to go. From what I've seen, Skyrim doesn't seem much different; it's all very static. Not that I mean to diminish Kenshi's own experience, obviously. Different strokes...

 

I think, when a game has really decent production behind it, something like subtitles becomes insignificant as there are other factors that pull you in. Take some of the more recent RPGs like the Mass Effect games, The Witcher 2 or Deus Ex: Human Revolution as examples. All with good voice-acting, interesting use of framing/shots and effort put into body language (and some have quality sound design, too).

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