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South Park: Stick of Truth


deanb
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Yeah, my only real fear about this game is that THQ's financial problems might make them rush it out the door, and we'll end up with something half finished like KotOR II (which was awesome nevertheless, but it could have been so much MORE awesome).

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  • 1 year later...

I still think its weird to advertise their game with a console wars 3 parter when their game isnt even going to be on the next gen systems. I wish it was.

Yep. Sucks since I sold my old consoles.

 

This means I need to play this game, Dark Souls 2 and Lords of Shadow 2 in my computer.

 

Persona 5 is the only other game I'd really want to play, but hopefully they include that in the Gaikai system.

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  • 4 weeks later...
  • 4 weeks later...

General impressions... god damn am I disarmed by the fact that it feels like South Park. Due to the art style, the cut scenes and gameplay merges together well. Humor wise, well it is South Park. So far I have walked in on a naked chick and a guy masturbating under some sheets. Then there is Al Gore.  God, I hope GRRM shows up, just because.

 

Gameplay wise, it does keep you on your toes since getting those "criticals" are quite key in winning battles easily. So don't be like me playing this game while on Nyquil... even normal is proving a challenge. All other times though, I would suspect that hardcore would be your go to difficulty.

 

Now for some shortcomings... I noticed how quickly dialogs can come back up again. First one was with Cartman's mom. It can be quite prevalent if you button mash through the game so it may affect your immersion. Not much you can do about this though...

Another immersion breaking thing is the general RPG trope of looting a home without the adults or anybody really questioning you. Not even when you are rummaging through their house (Like with Butters'). It might be intentional though so I'm just waiting for the point when someone will call me out on this bullshit. Someone got to or else I'll be disappointed.

 

UI... yeah, its a console game I feel. Haven't tried it much with mouse and keyboard but I'll do that tomorrow after the Quil wears off. Related with UI... the options menu is good enough. Graphic wise, there isn't much that you can change and that is fine considering the game. All the sound bars should be there.

 

And the Quil is strong...  enough general impressions for now.

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RPS in their review was whining about the lack of display options.  I assumed they meant you couldn't change the resolution, but no, you can, they meant that it doesn't have all the other fancy graphics toggles.  It's fucking South Park, it's a bunch of goddamned sprites, why do you need graphics toggles?

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That RPS review makes it sound like they played a different game than I have. The tutorials are fine, and sort of funny, if you like South Park. Maybe it does not control well with mouse and keyboard, but I think it's one of those games that you should play on a controller, since it is clearly a console port to PC. I wonder what sort of graphics options the reviewer wants. It nails the look of South park on TV to such an extent that I have to believe they managed to port assets directly from whatever software the show's animators use.

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Regarding the assets and the potential ease of porting it. This might be the start of a really cool thing since Matt and Trey (And company) can get away with a lot more with games than a cable show. Episodic content from them could also be a thing during the show's off-season. The only thing I would worry about is the gameplay aspect. What South Park Studios can do is make great (hit or miss) content but it might not translate well to games.

 

Back to the game...

I'm kind of disappointed in how the general layout of the town is. I don't even think it is the same from the TV show's OP. I was hoping it wouldn't be that linear. I suppose it makes sense though because South Park is in a valley somewhere in Colorado. Still, I'm kind of disappointed.

 

Now I got to ask... did you guys make yourselves as Douchbag or someone totally random? It is fantastic to have Butters give you a backpat to heal you up. I got to say though... I expect stuff to happen to my avatar as I progress through the game that will make me regret making myself as the Douchbag.

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Matt and Trey said they had never considered the layout of the town until Obsidian started asking them about it, so you're right that it's not the same as the show, because the show never had a consistent layout.  This is a 'canon' layout though.

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