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Games You've Beat in 2013


TheMightyEthan
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Gunpoint. 

 

Awesome little game. It's sadly very short but at least it offers a decent challenge, I think. Some of the missions actually made me think a bit and the last one had me stumped yesterday. I only managed to beat it just now and it took a fair amount of trial and error. There's a tiny bit of replay value in that there's a couple of branching paths when choosing your missions, but it's otherwise kinda light on content. There's a level editor but I have no idea how active the community is for it. I really wish the campaign had been a few hours longer. 

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Shank and Shank 2.

 

Mostly wanted to play the second one but it had been so long since I did the original that I had completely forgotten the story. Since they're ridiculously short, I figured I'd just play both.

 

Tried doing the original on hard but holy shit, this game doesn't fuck around. Enemies are tougher and harder to kill, that was to be expected. But the game also decides that mid-level checkpoints are for pussies. So you die, you start the level over. After spending two hours struggling through what should've been the first 30 mins of the game, I decided it just wasn't worth it and started over on normal. And that was with all the strongest weapons unlocked from my previous playthrough.

 

But yeah, they're fun violent little brawlers. I really love Klei's art style in these and Mark of the Ninja. The second one improves the combat a lot but the story isn't as much fun as the original's straightforward revenge plot. There's not much else to say, I guess...

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Nah, I figured it would be every bit as frustrating as the first so I just went for normal. Still ended up dying a bunch of times.

 

Really wish the original's co-op was online, though. I'm usually not big on co-op but I totally would've played that one since it acts as a prequel to the game. 

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Darksiders 2 ending

 

 

Death beats the corruption in one of the most basic boss battles ever. I was disappointed in the battle, Samael was more difficult. Then Death has to make a choice to bring back the kingdom of man or his own people the Nephelim. Death decides he did all of this to save his brother and chooses to bring back mankind (I'm so glad this wasn't a player choice). He has to sacrifice himself, thus ending his life and his soul to bring man back to the world. Uknowing to him, War breaks the 7th seal (from the first game) which summons him back to life because there will always be 4 riders, no more, no less.

 

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Oh right, now I remember. Thanks.
 

 

(I'm so glad this wasn't a player choice).

 


I was disappointed about that

but not because I felt that the game needed an element of choice, that's fine if they don't want to have that, but just because the way they set it up so hard as "what are you going to do?" it felt like it was going to be one leading up to it.  I also didn't think they developed Death as a character enough to make his choice, outside the hands of the player, seem meaningful at all.

 

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I agree 100%

 

 

I even said out loud "please don't make me choose." I never felt like Death even felt all that much remorse for killing his kin, and even though they had talked about it here and there, it never felt like Death even considered it.

Also its a shame about the series as the post credits shows Lillith, creator of the Nephelim, being punished by a faceless voice.

 

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Kingdoms of Amalur: Reckoning.  I really really liked it, although the ending kind of disappointed me.  It was very abrupt.  Played the game for 86 hours though, so they must have done something I liked.  I started to get kind of fatigued around 75 hours, but then it picked up again and I really liked the last 8 hours or so (except for the abruptness of the ending).

 

I'm pretty sure my previous record for a single playthrough of a game was 75 hours in Skyrim, so this takes that title now.

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Shadowrun Returns. Unless you're a big Shadowrun fan, wait to buy it until folks have built lots of great user campaigns, or until the developers have produced a good amount of DLC. It's quite good, but short, and the main campaign is more an example of what the editor can do than a full game. It's like the first arc of a long PnP RPG. 

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Shadowrun Returns. Unless you're a big Shadowrun fan, wait to buy it until folks have built lots of great user campaigns, or until the developers have produced a good amount of DLC. It's quite good, but short, and the main campaign is more an example of what the editor can do than a full game. It's like the first arc of a long PnP RPG. 

 

I kind of want to get it just to see how Seattle looks. Deadlight was the last Seattle game I played and it wasn't even fucking close. Not even in a nerdy pedantic way. In a way that it could have been any other city.

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Shadowrun Returns. Unless you're a big Shadowrun fan, wait to buy it until folks have built lots of great user campaigns, or until the developers have produced a good amount of DLC. It's quite good, but short, and the main campaign is more an example of what the editor can do than a full game. It's like the first arc of a long PnP RPG. 

 

I kind of want to get it just to see how Seattle looks. Deadlight was the last Seattle game I played and it wasn't even fucking close. Not even in a nerdy pedantic way. In a way that it could have been any other city.

 

 

I'm playing through it now. As a (former) Seattle resident it looks okay, I suppose. Props to them for not just going "LET'S PUT THE SPACE NEEDLE EVERYWHERE", but I don't really think the art style and camera lends itself too much to showing off their interpretation of cities ala Fallout 3 or New Vegas. 

 

I will say it's got that dark and gloomy aesthetic down pat. 

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XIII

 

Found the plot a bit hard to follow at some points (I assume I didn't actually kill the president but it didn't seem too clear on that). In fact a lot of elements over who was a good guy and who was a bad guy wasn't too clear either (Mongoose obviously bad, but folks like Jones seemed ambiguous sometimes). But it was neat enough I might hunt down the original comic. It's kind of one of my guilty pleasure type games too.

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