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1 hour ago, Thursday Next said:

Nah, those "boycott the SJW game" tossers always cave. There is 0 point in appeasing them.

 

Especially since they typically have no idea what the fuck an apolitical game actually looks like. "Political" is usually code for "politics I don't like". It's always funny to see some chud complaining about "PoLiTiCaL mEdIa" only to name drop some of their apolitical favorites and it's like... please, no one tell them. Especially funny when it's horror or sci-fi fans. ?

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Like the ones who say "Why does "The Last of Us 2" a zombie game, need to crowbar in a load of "politics"? Why can't it just be completely non-political like Romero's Dawn of the Dead?" and then go back to mindlessly consuming media at face value, taking nothing from it.

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Romero is such a great example of the inherently political nature of most media, too. IIRC he's on the record as saying that both the anti-consumerism subtext of Dawn of the End and the ending of Night of the Living Dead weren't deliberate on his part. He only realized what he had done after the fact lol.

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Yeah, nothing can be apolitical, when people say they want politics out of [media] they really just mean they want it to not contradict or critique current social norms, which necessarily means (at best) tacitly supporting them, which is itself a political position.

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On 6/11/2021 at 7:06 PM, toxicitizen said:

Romero is such a great example of the inherently political nature of most media, too. IIRC he's on the record as saying that both the anti-consumerism subtext of Dawn of the End and the ending of Night of the Living Dead weren't deliberate on his part. He only realized what he had done after the fact lol.

 

Not to mention that art like that would never get made if you did go in with a "plan" for it. Going to a Hollywood studio and saying "I want to make a film that says Americans are brainless creatures that seek only to consume everything and that American corporates behind consumer temples like malls (and movie theatres) are part of the problem." probably isn't going to make much headway.

 

Ethan's comment reminded me that one of the reasons I stopped watching South Park was that while it claimed that everything was a valid target for criticism, what it seemed to be most against was caring enough to change the status quo.

 

You can absolutely make apolitical games (Tetris, sports games, etc), but I think what you have to sacrifice to do so is a story. As soon as you have narrative, you have to have motivations, which means you need to have some sort of characters with desires, and at that point you are doomed to insert politics. Is your protagonist on the side of the law catching wrong doers, or a rebel fighting against an oppressive regime? If so, congrats, you have introduced authoritarian/libertarian politics into your game.

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Even with stuff like sports games, there's all kinds of social/political issued tied up in real world sports, so if you're having real or semi-real leagues/teams in your game then you're back to the "tacitly supporting the status quo" thing if you don't comment on it. And then with unrealistic stuff like Knockout City you get into stuff like is it a mixed-gender game or are all the characters male? Either way you're taking a (however watered-down) political position.

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  • 3 weeks later...

JFC how can you watch Alien(s) and not get the not exactly subtle "corporations are worse than a parasitical monster that will eat you from the inside out or the outside in, depending on which is more convenient at that time" message?

 

https://twitter.com/RubinReport/status/1410808405413879813

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I recognise the name as being someone who I almost instinctively take the opposite stance to, but I have no idea who he is or why. lol.

 

As you say, I find it hard to believe that it is not a shitpost. I sorta want to hear their opinions on films like Running Man and Total Recall as well.

 

It's weird that these people are usually the ones who "learn" films, like, they can recite the names of every actor, quote the film line for line, know the obscure background lore, but somehow miss the step where they see it as a reflection of our world. It must be fucking wild to consume media so superficially.

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Atlus launched a Persona 25th Anniversary website and started teasing seven upcoming project announcements.

 

There's also some merch up for pre-order and they seem to be heavily hinting at Persona 6.

 

BVIRhbR.jpg

 

And even more interesting is this one that has all the mainline games but also has two secret titles:

 

H28dHIK.jpg

 

I'm thinking Persona 6 and that remake Persona 3 so desperately needs?

Edited by toxicitizen
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Yeah, they've got 7 projects to announce (weird number to pick, you'd think to lead up to P6 you'd have 6 projects...), so I'm hoping two of them are a definitive version of P3 with all the features from both FES and P3P, and a PS5/4 version of P4G.

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I don't know if I'd expect mere ports from this. Persona is their big cash cow, surely these will all be brand new projects? At the very least, I'm not expecting the PC port of Royal to be one of the seven. Especially not coming from the Japanese side. Although a multiplatform release that includes Xbox might be a big enough deal to justify taking one slot.

 

And now that I think about it, the website phrases it as seven "anniversary projects" so I think they may not necessarily all be games. I was about to guess maybe a Persona 5 anime but I looked it up just in case and it looks like there's already one lol. But if there are any spin-off games I'd expect the usual suspects: fighting game, dancing game, maybe Persona Q3 for Switch.

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On 9/12/2020 at 12:26 AM, Mal said:

Umm, how did this BotW-like clone get past me (edit: or did I or someone post about it and I totally forgot since it's 2020?)? I only noticed it when I came across this tweet:

That cut animation is pretty damn fly. It made me question what am I looking at? Am I looking at some gacha game or what? I even found the English website here:

https://genshin.mihoyo.com/pre-register/?utm_source=invite&invite_code=c7ab35d0706d127961fe0669d16af3a8#/

 

and it made it to feel like a gacha mobile game but is it?

 

Basically, yeah. It's gacha but the game is an open-world adventure game basically like BotW. It does adds quite a bit of anime bullshit fluff to it which may interest some of you. I'm not sure why there's gacha since the core gameplay seems fine if grindy. If anything the gacha makes the game even more grindy than it has to be. You get rid of the gacha and balance it without that and you might have a banger of a game.

 

As for platforms... It's coming for, yes, iOS and Android, but also for PS4, Switch and PC. It should be coming out this month on the 28th but we'll see. Price is... free? I'm still not sure what's up. Just charge me $60 waifu bucks and make it gacha-less. I'm not even sure how the "free" gacha model works for PS4, Switch and PC...

You fool lmao

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  • 1 month later...

Well, I was seriously considering emulating the original Secret of Mana but Square-Enix just announced the Collection of Saga is coming to mobile and Steam soon.

 

 

It's the wrong collection but hey, it's something. Enough for me to hold off a little just in case. They've been exclusive for Switch just long enough that it started looking like maybe Nintendo had full exclusivity for some reason, so hopefully the Mana one follows soon. Oh and they also announced Bravely Default 2 for Steam yesterday.

 

 

Edited by toxicitizen
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  • 2 weeks later...

Remember that Epic vs. Apple lawsuit? We finally got a judgment on that. The results are as follows:

 

- Epic knowingly violated their agreement with Apple and must pay 30% of the revenue they got through their direct payment system, which is 3.65 million dollars.

- Apple was within their rights to kick Fortnite off of the app store and are not required to put it back.

- Epic has to put out a statement admitting that Apple was right.

 

Sounds like a clean sweep in Apple's favor, right? Well as it turns out there was one other judgment.

 

- Apple can no longer restrict developers from including direct payment options in their apps that bypass the Apple ecosystem.

 

When this whole thing started I didn't know who I wanted to win because I hate both companies, but as it turns out, they BOTH lose!

 

 

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Yeah, this is shockingly enough basically the best possible outcome. They both lost lmao.

 

Can't help but laugh at this absolutely garbage take from Kotaku, though.

 

 

Like, no, this isn't a big win for Epic. Sweeney isn't happy at all with the outcome. His tweet is even in the article.

 

Not that Kotaku was great before but I'm starting to understand why Stephen Totilo bailed like two seconds after Jason Schreier left. They really went off the deep after. It feels like at least once a month I hear about them because of some stupendously moronic article they posted.

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Yeah, of the 12 claims Epic lost on 11 of them. Sure the one they won on will be big for other devs, but Epic won't get the benefit.

 

Some nuance a lot of articles are missing: the judge ruled Apple has to let devs link to outside websites from within their apps, even if those websites allow transactions, but Apple does not have to allow 3rd party transactions within the app itself. Because Epic put the transactions in Fortnite itself, not just a link to an outside website, they violated even the lesser restrictions Apple is allowed to keep, which is why Apple doesn't have to let them back on.

 

I'll be interested to see if Apple will let Epic back on if they change Fortnite to comply with the new restrictions.

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