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Lol. Really? I must've missed that part. 3D Realms must have been worth jack shit to be bought by such a seemingly small company. I had never even heard of Interceptor prior to the Rise of the Triad remake and, as far as I can tell, it's not like that was massively successful or anything.

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  • 2 weeks later...

Not being able to get into a certain game genre, is that really a thing?

I mean in terms of difficulty, not fun.

 

I always hear a lot of people say this about fighting games. Its not that they dont think theyre fun, they just find them too difficult because of the control movements and all the moves and just all the data thats involved in them. I understand. But do you think if people kept at it theyd eventually get it or are they just stuck sucking at them?

 

I think ive brought this up before, but I REALLY suck at Xcom: Enemy Unknown. Im just not good at it and losing discourages me from trying since its a big amount of time you waste when you lose. And before that I also dropped Valkyria Chronicles. It was fun for a while, but then they introduce tanks into it and the game gets impossibly hard. And Ive even dropped FFT in the past as well. 

It sucks because some parts of these games are fun, but others I just cant grasp. Theres just way too much information to digest to play.

 

A friend also told me how he cant play the Portal games. He likes seeing other people play them, but he has a hard time grasping the puzzles in the games. And he's not an idiot either. He just has trouble with Portal puzzles. Which I personally dont understand because I love the Portal games and I find them to be really well balanced in their difficulty. Theyre difficult enough to make you think, but they make sense before it gets frustrating.

 

The messed up part is that I loved FFTA on the GBA. I totally got the hang of that one. I hear a lot of people say its a dumbed down FFT. Maybe thats why.

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I struggle with RTS games. I enjoy them, great LAN games to play back at uni. But my usual tactic was to go in one great big group since the whole management of many levels of units that all interact and flank and shit just goes way over my head.

 

I imagine similar would be with Portal. It requires at least a basic understanding of spacial awareness and there can be people that lack that.

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Mostly it's just a marketing buzzword.  Some things "the cloud" could actually do that would be useful though would be stuff like running AI/physics in online games so that the local machine doesn't have to spend as many resources on it.  But really that just means you have that stuff running on a server, which isn't earth-shattering or even a new idea.

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I know it's not exactly cloud, but I noticed most of the games in the MS press conference mentioned dedicated servers. I didn't realise that was such a big selling point and anyway to me as it just sounds like you're running the risk of them being turned off sooner rather than later if the game's sales don't meet expectations or the sequel comes out

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This is a weird thing to ask or bring up, but I still think its weird how many people reject gaming. Mostly I find it very jarring when famous people get interviewed that are my age and they dont really know much about videogames, if anything at all. They all seem to remember their early years, but they view it as something to grow out of.
I was for sure that it was my generation that gaming was finally going to be mainstream. Not saying that it isnt, but i think a lot of people still see it as a novelty, as a hobby, not as a regular thing. Like movies, books and music.

 

That being said, Im assuming some of you see videogames as the next big thing, or equal to music, film, and literature. Maybe its not as good in comparison right now, but I dont doubt that itll get there in it's own way. I truly think some day itll be awkward to ask people if they play videogames like it is now to ask people if they watch movies. We all watch movies, and we'll all play videogames.

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They're famous because they spent their life doing something productive. Games are a hobby, not a job.

Except for those who work in the games industry? Even the ones who make shit money(My point here is there are "shit" job in both the films and literature industries)

 

Reading harry potter and like the like is a "hobby"...but actually making your ass write, and keep writing to make sure you can actually turn out something that isn't complete shit, is a job.

 

I think Gaming is close to mainstream, but can argued to not be quite there yet.

Edited by Vecha
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Not being able to get into a certain game genre, is that really a thing?

I mean in terms of difficulty, not fun.

 

I always hear a lot of people say this about fighting games. Its not that they dont think theyre fun, they just find them too difficult because of the control movements and all the moves and just all the data thats involved in them. I understand. But do you think if people kept at it theyd eventually get it or are they just stuck sucking at them?

...

 

Actually, I think there are genuine barriers for entry; especially when it comes to the likes of fighting games. Reaction times and manual dexterity are things some people simply cannot account for or improve on. For me FPSs are unapproachable because I get motion sickness which causes headaches. I don't get this with any other genres so far, although I do with 3D film and the 3D feature on the 3DS. It makes games like Bioshock unplayable, and games like Fallout 3 I have to play in third person mode.

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I've found that a vast majority of the time, people's issues with fighting games is that they're not interested in the investment to get good, more so if they're already playing things that require reflexes and coordination (like shooters and action games).  They just want to start and be Daigo Umehara (or any other professional level player there is).

 

Honestly, the biggest hurdle appears to be figuring out how to do special moves.  Which I can't grasp at all when it's all thumb rolling motions unless you're playing a charge character.

 

I'm sure there are plenty of cases where there's some kind of inhibitor though.

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This is my first time ever recommending a game to friend that i thought he wouldnt like because it's the complete opposite of what he plays. It feels good. And I think it feels good because it kind of verifies that some games can be for almost everyone despite the genre or theme.

I recommended Persona 4 to a friend last year and he barely got a Vita last month and finally got P4 and he loves it. The dude is basically an average American 360 gamer. Doesnt hate but doesnt care about Japanese games. But he told me he liked Catherine and he told me he liked old school turn based rpgs, so I figured he'd like Persona 4.

I guess I just like being right. I put Persona 4 up there with Mario Kart as a game anyone can like.

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How do you all feel about games that have a lot of content but dont ever explain how to acquire it?

On one hand it's nice to not be spoonfed everything and finding something few do is a nice surprise. On the other hand, you're probably missing out on a lot of cool shit yourself. It sucks when you missed something awesome in a game due to something really small and insignificant.

 

I bring this up because Persona 4 has a lot going on and often few or very vague clues on how to acquire or make certain things happen. Including the best ending. A lot of things have patterns, but there so many patterns and stipulations that you forgot all about it. For example, the game has a lot of costumes you can acquire. Some of them you get automatically and some you can buy.

Then there are a ton you can be given. By a single character. All you have to do is talk to them. On specific dates. Often 3 or 4 specific days a month with no obvious pattern whatsoever. Normally not a problem, except that character is inside the other world, which wastes an evening going in and out of it. So you'd have to randomly go in there wasting a precious evening of other very significant gameplay and hope you're there the right day.

I can't say I'm a fan of that.

 

Another game is Borderlands 2. There's so many cool legendary weapons and shields and items you will definitely miss because you have to play the game an ungodly amount of hours and even then nothing is guaranteed. I think a lot of stuff has less than a 1% chance of obtaining it. It feels good when you get something awesome, but it sucks that you're missing out on so much because you're not obsessive enough over the game.

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I guess I don't mind not being told (or being told) how to obtain them. What I really don't like are missables.

 

Whenever I start an RPG, I look up "missables in X" on google, which usually points me to a gamefaqs board detailing missables. When I see that only one or two things are missable, I'm pretty much fine with it. But if they point to a specific missable FAQ, then I resent it. But I will still look it up and see how to get them. Then when I'm playing I'll eventually say "fuck it, i don't need that"... and then later on regret it. FFXII's Zodiac spear is a stupid missable example. No logic at all.

 

I only tend to do that on RPGs. On other games, I look up specific romance plots (if I'm aware there are any) to make sure I get into the correct one or not mess anything up. Action games, like Borderlands, I don't really mind. It'll turn up when it turns up.

 

I love Persona, but I kinda hate that I feel I'm doing it wrong if I don't look it up and try to maximize it. In P4 I was surprised there was even a hospital. How the fuck do I get there???

 

But overall, I kinda get annoyed on missables. I love it when the game has secret stuff, but nothing is missable. Missable is not a word apparently according to this text editor. Missable missable missable missable...

Edited by eleven
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I guess I just like being right. I put Persona 4 up there with Mario Kart as a game anyone can like.

I did the same with my wife. But with Persona 3.

 

She loves RPG heavy stories, but dislikes Jrpgs(makes her think of turn based heavy games like Final Fantasy).

 

Told her about P4. She doesn't want to play it. Afriad it'll make her sad against (yes, I told her it was different).

 

She's also distracted with Gravity Rush.

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