Jump to content

Massive Chalice


toxicitizen
 Share

Recommended Posts

This is cool and all, but I feel like Double Fine shouldn't quite be asking for this given the success of Broken Age. Why not just wait until Broken Age is released and use the loads of cash they've raked in from that to fund this? I know nothing of their financial situation, but from an outsider (and one without much money to toss into these things), it seems like they shouldn't have much trouble funding this, as I know they'll at least make profit on their documentary and Broken Age. 

 

Don't get me wrong, I'm not trying to say Double Fine don't have a great track record as compared to many of the other other game kickstarters I can think of, but I as a consumer feel slightly burnt out at this point and feel like they're in a good enough place to not need to do this anymore. 

Link to comment
Share on other sites

Why would a developer fund a game with their own money if given the chance to do otherwise though? Most of their in-house games tend to be published by somebody, unless they're really small. I've seen that complaint being thrown around but still it surprises me. Profit should be used to keep them working and well-fed, if people want to pre-buy the game that's their business.

Link to comment
Share on other sites

As a consumer, I'd rather game companies come to gamers to pitch their games, to be answerable only to us for the quality of their games because we funded their development, rather than being beholden to publishers who only look at a projected future profit. Publishers don't innovate; they push out safe game after safe game. Kickstarter is an excellent vehicle to get funding for games that big publishers won't fund.

Edited by Mr. GOH!
  • Like 2
Link to comment
Share on other sites

There's nothing stopping a kickstartered game getting further external publisher investment.

Wally would be the one more dead on. If you can get your game primarily funded by Kickstarter folks, and be beholden to no one (backers ain't making Schafer n co sign contracts for this, unlike what a publisher would), then of course that's a route to go.

 

Of course they'd likely never be able to make a Brutal Legend 2 or anything on par through Kickstarter. And given Double Fines reputation with publishers (hence part of reason going through KS) I've a feeling they might never see that kind of project again. Though I guess Schafer might be using Kickstarter to force him and his team to learn to stay in budget, thus making them more appealing to publishers again for larger projects that'd make use of whole team. I dunno, long term on this is hard to see. DF jump all over the place in terms of scope of games, and KS is still very early stages to be a solid continuation of funding, compared to the decades old publishers.

Link to comment
Share on other sites

I imagine that any Kickstarter not explicit about seeking publisher involvement would only get involved with publishers to port and publish the Kickstartered game on console, That is, they'd use the publisher as purely a distribution aid. That's fine, and it wouldn't involve the publisher having veto power over a game's development.

 

Otherwise, I imagine that publishers aren't too keen on sinking money into games which have already been bought and paid for by fans; the publisher wouldn't see any money from sales to backers.

Link to comment
Share on other sites

Backers aren't the only sales a game would see. From a publishers viewpoint it'd be matching dollar for dollar on a game idea with an already established fanbase and marketing, and half the budget covered up front (so less risk for them than accepting a pitch directly). For the developers it means being able to double their kickstarter income and make twice the game purely kickstarting would allow for. I swear there was a game last year that did exactly this, looking for $1million altogether, but as long as they could get $500K from KS then it'd show idea as viable and they'd get the other half from a publisher/investor.

 

There's nothing stopping a KS project going via a publisher, or even a publisher giving KS a shot themselves. There's also nothing that'd make publisher involvement with a KS project have it go any worse or any better than if a developer was left entirely to thier own devices. Plenty of failed Kickstarters out there.

Link to comment
Share on other sites

  • 2 weeks later...

So, this was inevitably going to get funded, but things have slowed down considerably. Only two weeks left and it still hasn't broken one million. Wonder if it has anything to do with DF running a second campaign before their first game is released or simply because there's simply not as much interest in this kind of game? Probably a little bit of column A and a little bit of column B...

Link to comment
Share on other sites

I disagree. Stretch goals keep people interested. It keeps people writing articles about it. Those stretch goals means hitting higher amounts of money, which brings about more press, it's a big cycle and plenty of projects have died after having great openings because they don't know how to keep that momentum going.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...