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Little Pirate
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By contrast, the new one seems a bit more sinister. This seems to be due to the literal and figurative darkness of it. Her hair is a bit more frayed, especially on the left side of the image (her right). The overall darkness and shadowing of her face enhances the contrast of her eyes and gives her a more menacing look. This seems to be the same case with her lips, turning a casual smile into a smirk with hidden intent. The added shading really helped to enhance the depth and quality of her chest, neck, and nose. Her shirt and arms have more contrast from the added shading, but both drawings seem of equal quality here. It also seems like her hair is a bit shorter in front and her head is a bit more rounded.

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Wow, thanks for the feedback, guys!  It's nice to hear opinions and suggestions, it helps me improve.  Sometimes when you go back on an old piece, you see new potential or a new idea for it--or in some cases, you just completely forget the intent of the original piece.  That's why I think so many artists have piles upon piles of unfinished pieces.    I'm still learning how to properly shade (and clothing has always been a rough spot for me, and hands--don't even get me started I'll just draw misshapen noodles).  It's half of why I'm practicing shapes, it's a good start to learning how something works on a 3D scale rather than just flat picture.  I found some good tutorials on proportioning body scales, too.  It all takes practice.  I'm nowhere near the skill level I want to be at, I'm constantly following artists and watching tutorials and reading up on techniques.   I wish I had gotten some proper training at a younger age, it's really discouraging at times.  I feel as though I don't have any potential to do anything professional with my drawings..  I know this thread isn't game-related, but I did used to idealize being a concept artist for gaming companies.  So thanks for giving this thread the time of day, hopefully we get some more people in to throw in their skills and works.

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Hey, give yourself credit. You're a really good artist who is striving to learn and get better. The path of improvement toward mastery takes a long time. There's the ten year/10,000 hour theory for mastery of something which, while far too unreliable a theory due to the number of factors that need to be taken into consideration, does essentially point to the approach that you are taking with your art. You put in time to practice. You are doing research, watching tutorials, and are observing other artists to learn more about methods and techniques. You seem to be taking a tactical/goal-oriented approach to break down and work on specific aspects of your art (e.g. shading, shapes, 3D-scaling, etc.). By taking it a piece at a time you will be able to track the progress you make as you continue to enhance your overall artistic ability. And that's not to take anything away from what you are already doing. You are a really good artist and, while you might not be where you want to be skill-wise yet, you have specific goals in mind and are putting in the effort. Stick with it and I have no doubt that you will become a truly spectacular artist. Just don't let yourself get discouraged and keep on striving to improve.

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You're 10,000 times better than I am, and I mean I would love to draw better in the near future. I understand the feeling of thinking one's material is not "professional;" I've even been told that directly by professionals. Now my life is somewhere else, a place I didn't think I would be. Thing is, it doesn't have to be that way. I had a roommate that told me to prove them wrong. In the end I chose a different program, but his conversation still had impact. Even if a few people tell you differently, you should take it as a challenge and not final judgement.

 

The work you put in is still meaningful and from what I've seen here it's undeniable that you have true motivation and talent to get you to your goal. It's good to be humble, but don't underestimate your skills. It's what happened to me, and I'd hate to see someone settle for alright. Mastering any talent is a long and difficult road, but that adversity is only natural and necessary to arrive to a better place.

 

In short: Keep doin' what ya doin' cause ya doin' it well!

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Fuck me guys. Horrible news. After I posted this on my deviantart, others pointed out that my original creation was being mass produced by every hack artist out there. I specifically posted "original character do not steal" but that did not dissuade every little piece of shit on the internet from copying my style.

 

Listen I don't care if you take inspiration from me. At the least credit the fact you took what was mine, and I'll be cool with it. A quick google search revealed just how wide spread the issue is. My friend Blonic1996 had the same issue. He drew a great character called Blonic and Sega stole it from him.

 

This is making us real artists look really bad.

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