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Because that's expensive and it's easier to just make LPs of different games.

 

*Edit* - And because of the fucked-up way the DMCA is set up, it puts the burden on the supposed transgressor to sue.  All Nintendo has to do is issue a takedown notice to Youtube and Youtube has to take the shit down unless the person who put it up starts a lawsuit to challenge it, whereas in the analogy I made above the burden would be on Nintendo to sue the newspaper to try to get them to pay up or stop publishing the stuff.  This set up really encourages frivolous/borderline claims, because there's basically no downside.

 

Don't a lot of these people get hired by bigger companies who actually would be able to sue?

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The LP itself is a new creation that, while not entirely independent of the original work (the game), is transformative and legally distinct.  It's owned by the LPer.  If you repost that LP somewhere else then you are in violation of the LPer's copyright, just like you would be in violation of the developer/publisher's copyright if you uploaded the actual game to a torrent site.

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Because that's expensive and it's easier to just make LPs of different games.

 

*Edit* - And because of the fucked-up way the DMCA is set up, it puts the burden on the supposed transgressor to sue.  All Nintendo has to do is issue a takedown notice to Youtube and Youtube has to take the shit down unless the person who put it up starts a lawsuit to challenge it, whereas in the analogy I made above the burden would be on Nintendo to sue the newspaper to try to get them to pay up or stop publishing the stuff.  This set up really encourages frivolous/borderline claims, because there's basically no downside.

 

Don't a lot of these people get hired by bigger companies who actually would be able to sue?

 

 

Yes, but it's still easier to just make LPs of different games.  I doubt any company sees making LPs of Nintendo games as so critical to its profits that it's worth the expense of a lawsuit about it.  I'm sure it will happen eventually, but generally speaking the incentives just aren't there.

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A really good point he makes is that people are focusing almost entirely on how this affects LPers (ourselves and myself included in this discussion), but the program actually prevents reviewers from showing gameplay as well.  Which is just ridiculous.  There's at least some room for argument over whether LPs are actually fair use or not, but reviews certainly are and Nintendo unquestionably has no legal right or authority to block those.

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The whole revenue-sharing policy is an artifact of YouTube (and other similar video content hosts') policies that privilege the entity issuing the takedown notice over the poster. This makes sense if the pre-emptive takedowns were of unabashed reproductions or just cold copies of media without any alterations. Nintendo, or any other copyright holder, can bully folks who would be protected under fair use if the issues were litigated.this is especially harmful to new, independent streamers who don't have the money to take legal action against Nintendo or the putative rights holder. 

 

I've always thought the burden should remain with the putative rights holder; let the holder prove infringement and then recoup from the infringer for any amounts the infringer was illegally enriched. 

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The whole revenue-sharing policy is an artifact of YouTube (and other similar video content hosts') policies that privilege the entity issuing the takedown notice over the poster. This makes sense if the pre-emptive takedowns were of unabashed reproductions or just cold copies of media without any alterations. Nintendo, or any other copyright holder, can bully folks who would be protected under fair use if the issues were litigated.this is especially harmful to new, independent streamers who don't have the money to take legal action against Nintendo or the putative rights holder. 

 

I've always thought the burden should remain with the putative rights holder; let the holder prove infringement and then recoup from the infringer for any amounts the infringer was illegally enriched. 

 

I think Ethan is right, and that DMCA's presumption of guilt (for want of a more nuanced description) was what empowered the © holders.

 

The alternative still favours copyright holders as, by and large an individual is not going to have the resources to effectively see off a legal challenge from an outfit with as much clout as Nintendo. If you are sued and given the options of 1) Pay a bit (or if you are lucky nothing) and stop now; 2) Pay a lot and stop later (assuming no interim injunctions) or 3) "Only" pay your legal costs and carry on after a protracted legal battle with appeals and what not looming over you. Most people would, I think, choose option 1.

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If you're still having a difficult time understanding why this is a bad idea, Jim Sterling, once again, hit the nail on the head:

 

I love the EA bit at the front. :)

 

The revenue grab I'm in two minds about. The approval is where this really troubles me. YouTubers are perceived as being more genuine than traditional paid channels. The idea of a publisher/developer paying a YouTuber *and* having creative control is an anathema. It totally breaches that trust.

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I don't mean to doublepost, but I wanted to get everyone's input on something.  Let's suppose for a moment that I hypothetically knew an algorithm that would let you register a Wii Mini and get an extra 100 coins without actually going out and buying a Wii Mini.  Would sharing said algorithm be frowned upon here?

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  • 2 months later...

"Nintendo and Universal Parks & Resorts today announced plans to bring

the world of Nintendo to life at Universal theme parks - creation spectacular,

dedicated experiences based on Nintendo's wildly popular games, characters and world,"

 

This seems like a fairly safe and positive way for Nintendo to get a bit of money. Speaking of which, 

 

"The news comes as Nintendo also announced it had turned its first annual

profit in four years. Wii U sales were up 10% over the same quarter a year before."

 

I think I remember reading the exchange rate has helped them to profitability but hopefully they're on the up. Obviously they'll end this generation a distant third, but it would be nice if it ended as a profitable generation for them. Do you think that's a possibility?

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  • 2 weeks later...

Just a quick reminder of just for whom, really, Nintendo makes games. http://www.wsj.com/articles/u-s-mutual-fund-becomes-top-nintendo-shareholder-1432277440

 

Good buy, though; Ninty stands to make beaucoup bucks from pimping FTP smartphone games and even more amiibo junk. The big money is happy that Ninty will be leveraging its IP and making products that appeal to the idiot masses.

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  • 3 weeks later...
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  • 3 weeks later...

wow, everyone is being very reasonable about the miiverse redesign. I've had a quick look and it seems very usable to me and since people are only saying they hate it and not why, I don't know whether just to put it down to people not liking change.

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