Waldorf and Statler Posted July 3, 2013 Report Share Posted July 3, 2013 This is the Super Meatboy/Dark Souls of Castlevania Symphony of the Night. If anybody else here has it I'd love to discuss what you consider the proper way to build the tree/spend money. Right now I'm playing to the point where with a paladin/shinobi/barbarian king I can do decently well in the first area without getting my ass kicked until I reach all the gold in it but man oh man if the fucking boss still takes away like 40 damage per hit even when I'm like 3 levels away from him [giant eye]. The blood armor combo I'm wearing is nice due to taking 6 health per hit, the downside is that each piece takes away 30 health. Which is a shame because this is probably the most useful set I can afford as downgrading to the knight equivalent won't make the hits per enemy any lower it would just make my life bigger. Quote Link to comment Share on other sites More sharing options...
Mal Posted July 3, 2013 Report Share Posted July 3, 2013 (edited) Shot gunning out all my thoughts since I'm tired... I just branched out and started to focus on the upgrades such as health, defense and offense. I didn't bother with the blood armors since I like my health and you really need every point. You should try out the forest, it is the next logical area for you to go to. Do it for the possibility of getting a better sword or even better armor. With that said, the first boss has a pattern and I think you can beat the boss without getting hit. Double jump and the flying runes really help with the boss. Again, level means NOTHING. Being a dwarf is good since you can get into tunnels and shit. Look out for blacken out floors and such. Edit: Protip: As a Lich King or Lick Queen, do not spam Y (special move). I reduced myself to 1 HP... and the class can be powerful (can permanently increase HP with each kill). Edited July 3, 2013 by MaliciousH Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 3, 2013 Author Report Share Posted July 3, 2013 Yeah started a new family. Basically put a lot of points into health and strength, and now the only mistake I made is that I put points into the spellthief thinking it would take me to the shinobi upgrade but it didn't and the spellthief is a bit too specific for my playstyle [aka spells which i never use]. So now I've unlocked the lich and in the future I should be able to upgrade the shinobi and lich class [which are the two my buddy recommended anyways]. I finally beat the first boss and funny enough I did so with a Barbarian and his gigantic amount of life alongside a knight chestplate. The trick was probably not wearing the blood armor. Man that was a mistake. Not only is it heavy, the health sucking is only useful if you have character that does't get hit often and kills fast, which for me tends to be the shinobi or paladin. Anything else is basically useless. I still don't like the assassin class since I'd have to basically make a playthrough where I spend money on critical hit and damage. Fuck that. I'm happy with the Shinobi/Lich/Paladin/Barbarian classes. They all have their uses. Shame when I have to choose between others though. Quote Link to comment Share on other sites More sharing options...
Mal Posted July 3, 2013 Report Share Posted July 3, 2013 Spell Thief might be pretty useful for the second boss if you get the a spell that can penetrate multiple enemies and hit multiple times. Each kill will net him more MP to continually deal out the damage. You'll see what I mean when you die in its room. UNLESS you can beat the boss to submission quickly. My barbarian almost managed it but yeah, ded. While the shinobi and the lich are great classes, I find that the Archmage is the best. Spell cycle? Hell yeah. May not be able to take hits much but he can sure deal it while remaining safe. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 3, 2013 Author Report Share Posted July 3, 2013 I've found that those classes that are based off MP are not my style specifically because you'd need to have OCD to charge up MP easily, or be a spellthief. But archmages are the ones with the cool special magic powers. I was considering being one when they had the time stopping powers but then I saw it was also spell-cycle. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted July 3, 2013 Report Share Posted July 3, 2013 The (shitty) controls are not at all suited for a game with light bullet hell elements. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 3, 2013 Author Report Share Posted July 3, 2013 Shitty controls? Are you playing with a controller? The game was basically designed to be played with one. I've been playing with a 360 gamepad and if I die it's due to my error. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted July 3, 2013 Report Share Posted July 3, 2013 I don't find player control to be even remotely tight. Jumping and dodging is all very exaggerated and imprecise. Not very usable in closed spaces. That and the down+attack skill won't activate for me half the time. I'm not using a controller, but I never have for games that people have insisted I need one for. It is addicting in its own way. Certainly a fun game when it isn't infuriating. I'll probably grab it when it goes on sale. Still, not suited to bullet hell elements at all. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 3, 2013 Author Report Share Posted July 3, 2013 That's debatable as with a controller I've been doing just fine. The dodging/dash maneuver isn't meant to make you invulnerable it's to avoid damage if possible and go further than with a regular jump. Jumping is context sensitive, dashing isn't. As for dodging the key of the game is to attack and move back. A lot of the game is entering a room, killing nearby enemies and if there's a shitload of them going back into the door so they spawn back to their starting location. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted July 3, 2013 Report Share Posted July 3, 2013 I just meant dodging in the context of jumping. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 3, 2013 Author Report Share Posted July 3, 2013 Ah. Admittedly I have some issues with the game but it isn't anything with dodging. It'd probably have to do with the chances of encountering armor parts. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted July 3, 2013 Report Share Posted July 3, 2013 Still something I want to play. Now to wait for a HIB or $5 price. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 3, 2013 Author Report Share Posted July 3, 2013 It's a pretty addicting game. Lots of replay value too. Considering you're basically replaying the game each time your castle is remade lol Quote Link to comment Share on other sites More sharing options...
Mal Posted July 3, 2013 Report Share Posted July 3, 2013 The down strike and the flying mechanics are frustrating. While I can activate it 100% of the time, it is too short in duration. Just a bit too early you'll be hugging the enemy. Not to say that I can't hop on the enemies. The flying rune got me hurt and dead a few times. Might be due to how on my settings but I'm trying to fly forward but it sends me on a downward glide towards spiked floors. Movement as a whole is fine though and yes, it is a bullet hell at times. "Don't get hit" rooms with eyes dawg. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 3, 2013 Author Report Share Posted July 3, 2013 There's a flying rune? Jesus I ain't finding shit. Maybe it's in the forest. Quote Link to comment Share on other sites More sharing options...
Mal Posted July 3, 2013 Report Share Posted July 3, 2013 You can just grind out the first dungeon. Most special chests and all hidden chests will puke out runes. If you're lucky, you'll get stats boosts. The flying rune gives you 0.5 second of flight. As always, it stack (I think). Put it with double jump for a fine tuned landing adjustments. Though, don't think about down striking while flying. It doesn't work. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 3, 2013 Author Report Share Posted July 3, 2013 Haha will do, I've been gridning over and over again but can now relatively safely enter the forest area without getting any more ass fucked than I would in the starting dungeon. Also since I've started the game I've reloaded my family like 4 times for 2 reasons: 1. Starting dungeon with first knight. Depending how easy it is/how much money I can make it helps out immensely in future runs as I can get useful stats and runes from the get-go. If I suck in the first dungeon I tend to suck in the other castle reloads so it's kind of an omen. 2. I've now learned how I want to make my tree and have avoided classes I dont' use like the miner, the archmage and the spellthief. Quote Link to comment Share on other sites More sharing options...
Mal Posted July 4, 2013 Report Share Posted July 4, 2013 So I was fighting the second boss with a hokage. I fought it till we were on our last sliver of health and with the the little skulls closing in, it was down to an all or nothing charge. I died and it won. BUT! I just got the death avoidance trait that gave me 1% chance of reviving. It kicked in and thus I slew him as I rose back from the dead, with me out deading a fucking flying skull. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 4, 2013 Author Report Share Posted July 4, 2013 Oh god. For the first time ever I recognize an anime gif you've posted. 1 Quote Link to comment Share on other sites More sharing options...
Mal Posted July 4, 2013 Report Share Posted July 4, 2013 Jesus, get on my lev- I don't even know what anime it came from. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 4, 2013 Author Report Share Posted July 4, 2013 (edited) You don't know where that gif came from? Jesus. I can't believe I'm gonna out-moe you for once. It's from Boku wa Tomodachi ga Sukunai. It was a guilty pleasure. Alongside every other cheesy high school comedy/romance I've seen. Back on topic though: I'm thinking this game is specifically designed for monsters to be beaten once you lock an old dungeon with whichever creature you wanna fight already open, unless you rush to whichever area you wanna go. I say this simply because chicken doesn't give you nearly enough life back per hit unless you're playing as a paladin or a barbarian king. Vampirism is out of the question unless it's a rune. Though it might be worth it with lich king. Edited July 4, 2013 by Waldorf And Statler Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted July 4, 2013 Report Share Posted July 4, 2013 I've been playing the demo a lot. Come on, Steam sale. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 4, 2013 Author Report Share Posted July 4, 2013 if it helps the $15 price is worth it. i havent played a game wth this much replay value in a while Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted July 4, 2013 Report Share Posted July 4, 2013 It'd just be silly so close to the Steam sale. x: Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 4, 2013 Author Report Share Posted July 4, 2013 I'm hoping for a Steam Sale on Shadowrun Returns but seeing how it'll be released RIGHT next to a steam sale what are the chances? Quote Link to comment Share on other sites More sharing options...
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