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Mighty No. 9


MetalCaveman
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Some people have shown interest in this game (no interest in starting a thread for it though :P) so here it is:

 

http://www.kickstarter.com/projects/mightyno9/mighty-no-9

 

 

Can't say I'm a fan of the Mega Man games, but it does look interesting, also, it seems like they will reach some of their stretch goals without any problems, I think it took them 3 days to fund the base game. :P

 

 

What is Mighty No. 9 you ask? It's a blue robot who's pretty much the Blue Bomber under a different name and no arm cannon.

 

 

 

It is being developed for PC so that's why I posted it here, but one of their stretch goals involves PS3/360/WiiU versions so who knows, might need to move this thread soon. :P

 

 

 

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Eh, last time I started a thread for a kickstarter project I found interesting, absolutely no one replied to it. So, yeah, I figured it might not be worth starting one for MN9. I was merely curious if people were interested in the game at all considering most gaming communities are making a pretty big deal out of it yet I hadn't heard a peep from here. I guess my asking instead of making a thread rubbed Dean the wrong way (for some reason that is beyond me) because I sensed some mild annoyance in his reply to my status. :rolleyes:

 

Anyway, I'm not a huge Mega Man fan either, I didn't grow up on the series or anything. But what I did play of it I found fairly enjoyable so I'm really interested to see how this turns out.

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Going to echo some comments to say I'm not the hugest MM fan, though I adored Megaman ZX and 100%'d many times. Found the difficulty for that game to be just about bang on, whereas the original games are just too brutal for me. 

 

Really liking the look of this and assuming it's not stupidly hard, I'd like to see it hit the 2.5 mil stretch goal so I can get in for PS3. 

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I see the stretch goals are including all the current consoles, but at the same time the estimated delivery for most of the rewards is somewhere around April 2015. I don't know if that's like Amazon's "December 31st" filler date, but by the time the game comes out, I'm a little doubtful a lot of people will care about having Might No. 9 on the PS3 or 360. Perhaps it could transition over to PS4 and Xbone, though I'm also curious if your reward for a boxed copy could be for a different platform while you still get a download code for PC. I mean, that's a previous reward and most of these rewards include the lower donation items as well.

 

EDIT: Thinking on it more, I guess the "download code" could be for other platforms too. I sometimes forget the Wii U has such a capability. I just being cautious since this is still a Kickstarter campaign. A lot of hypotheticals and promises, even if it is from a big name.

Edited by Atomsk88
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I'm pretty sure I've seen it mentioned that they will consider PS4/Xbox One but that for now they are sticking to current-gen platforms because the team has zero experience developing for the next-gen ones. Honestly, if it takes them that long, I would expect them to switch at some point or at least do both gens. Not sure where I read it, though. Might've been Neogaf.

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I want to be excited for M9 and I kind of am, but I'm remaining cautious due to Inafune's known hard on for Megaman 2 as (which shows in MM9 and 10) whereas my preferred Classic series games are 8 and R&F (or MM&B if you'd prefer).  I'm hoping that doesn't get in the way of what could potentially be a good game.

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  • 2 weeks later...

Current-gen console stretch goal has been met, so it looks like Mighty No. 9 is going to be multi-platform.

 

Just a hunch, but we might see a lot more donations if its confirmed that that game will be heading to consoles now. Not sure if, in two weeks, they'll make it to $3.3 million for PS4 and Xbone, but everything else is pure gravy. Challenge Mode, extra final stage and boss, and online co-op challenge mode. There's room for some other goals, so who knows what might pop up.

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That's what I was thinking before, but perhaps the game could launch sooner in 2014.

 

Either way, if I were to get it on console, it would probably be Wii U. I don't see myself personally using my PS3 with a PS4, unless there's still support for the platform given that the PS4 can't play PS3 games.

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Yeah, some of these are pretty awesome but they're really overdoing it. I was glad when the extra two stages made it along with NG+, the docu and the boss rush mode. Console versions are nice for those that care about it. But at this point I kinda hope they don't meet any more than the next two. Challenge mode and extra end stage both seem reasonable. But does the game really need online coop and whatever else they've yet to reveal?

Edited by FLD
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I thought about it for two seconds and realized the horror.

 

Unless they had some of this stuff planned already and were having the stretch goals as extra incentive for more money. Considering Mega Man 10 had a Challenge Mode, I don't see why they wouldn't have already put some thought into it.

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I thought about it for two seconds and realized the horror.

 

Unless they had some of this stuff planned already and were having the stretch goals as extra incentive for more money. Considering Mega Man 10 had a Challenge Mode, I don't see why they wouldn't have already put some thought into it.

 

If this is anything like other Kickstarters then they're just adding things that sound nice to make more money even if their core idea is solid. What more games need to do is have more goals that surround the quality of the game (why not say that they can hire x number of people to do x job for x long with x more money?) rather than quantity. Obviously, one is more marketable than the other, but a lot of this can really bite the studio in the ass.

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  • 1 year later...
  • 1 year later...

031.jpg

 

I just checked out of curiosity and this wasn't even in the top fifty in steam sales.  What the hell happened with this game?  Four million dollars and almost three years and this was the best they could do?  I may not be a developer but I will never accept that what they put out is supposed to cost four million dollars to make.  Plus, with all the delays they had you'd think the end result would at least not be such a glitchy, crashing mess.  There's a story behind this that I would love to hear.  Seriously, I would watch a documentary about what really happened during the making of this game because there had to be some kind of shenanigans going on.

 

Probably didn't help that they were announcing a friggin' animated series before the game was even close to done.  I mean talk about putting the cart before the horse.

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I imagine most people that were really interested got their code from being backers, so they wouldn't buy it. Then the reviews certainly didn't help push extra sales. Also, they've admitted their biggest mistake was developing like 10 different versions concurrently. That alone must've been a pretty insane workload, even if they outsourced a few of them. That's probably where most of the delays came from, sounds like they were spread pretty fucking thin. They probably should've gone the Shovel Knight road, where they released the core campaign first, on a single platform, and handled all the various ports and stretch goals post-launch. That being said...
 

Four million dollars and almost three years and this was the best they could do?  I may not be a developer but I will never accept that what they put out is supposed to cost four million dollars to make.

 

No offense Jack, but you have no idea what the fuck you're talking about here. Software development is long, difficult and expensive work. Game development even more so. Something that's brought up often in software development/programming is Hofstadter's law:

 

 

It always takes longer than you expect, even when you take into account Hofstadter's Law.

 

 

Gotta love the recursion there. Anyway! Software development is notoriously difficult to plan and budget for, even for dudes like Inafune with decades of experience. I'm not trying to defend the final game's quality here or even argue that they did nothing wrong, but ever since I took software engineering classes comments like yours always set me off. That shit is way harder than you could possibly imagine. It's given me new found respect for game devs and made me realize just how truly fallacious that "lazy dev" notion that gets thrown around a lot actually is.

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