TheFlyingGerbil Posted September 10, 2013 Report Share Posted September 10, 2013 "The Black Queen has stolen the Sun, the Moon and the Stars. You play as Aurora, a young princess with a pure heart whose soul is brought to the kingdom of Lemuria. Embark on a quest to recapture the three sources of light, defeat the Black Queen and restore the kingdom of Lemuria." http://childoflight-game.com/ It's a platforming adventure RPG with turn based combat and as you can see looks rather gorgeous. I think you can tell it's made with the same engine as Rayman, but looks different enough stylistically and gameplay-wise. Certainly I will be interested in this game as it moves along and I have to say, any game I see from ubisoft at the moment I'm likely to give the benefit of the doubt to. They seem to be on a roll at the moment. 1 Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted September 10, 2013 Report Share Posted September 10, 2013 That was a damn good trailer. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted September 13, 2013 Report Share Posted September 13, 2013 There's a pretty cool interview on RPS about it: http://www.rockpapershotgun.com/2013/09/13/child-of-light-devs-on-poetry-female-characters/ Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 6, 2014 Report Share Posted February 6, 2014 April 30th! Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted February 6, 2014 Report Share Posted February 6, 2014 That seems fast. And cheap at $15. Is this a smaller game than classic JRPGs? Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted February 6, 2014 Report Share Posted February 6, 2014 Most likely. Probably in the range of 6-8 hours long, I'd wager. Similar to Blood Dragon. Otherwise I would expect them to be charging a bit more. I might get this day one. Looks really cool and 15$ is quite reasonable, even if it ends up being on the short side. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted February 6, 2014 Report Share Posted February 6, 2014 A turn based platformer? That's a new one. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 6, 2014 Report Share Posted February 6, 2014 (edited) I completely missed the $15 price. I knew it wasn't going to be a full-sized title, but was expecting something more in the $30-40 range. *Edit* - @Jack: It's not a platformer... Edited February 6, 2014 by TheMightyEthan Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted February 7, 2014 Report Share Posted February 7, 2014 It releases on my birthday. Is this a sign? Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 19, 2014 Report Share Posted March 19, 2014 This game is so gorgeous. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted April 29, 2014 Report Share Posted April 29, 2014 Anyone got this or getting it? The game is up on PSN in the US. I tried the demo and its actually pretty good. Ill probably get it once Ive gotten Borderlands 2 out of my system. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 29, 2014 Report Share Posted April 29, 2014 I'm getting it. I just can't decide to wait until I'm done with (read: abandon) Dark Souls or not. Quote Link to comment Share on other sites More sharing options...
TCP Posted April 29, 2014 Report Share Posted April 29, 2014 I thought this was coming out on the 30th?! I'll get this tonight... and remote play it on my Vita like a gangsta. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 29, 2014 Report Share Posted April 29, 2014 I thought so too. GMG has it on the 30th, so maybe that's its European release date? Quote Link to comment Share on other sites More sharing options...
TCP Posted April 29, 2014 Report Share Posted April 29, 2014 (edited) Wikipedia, the most trusted site in all of gaming, has it listed for the 30th world wide. Edited April 29, 2014 by The Cowboy Poet Quote Link to comment Share on other sites More sharing options...
TCP Posted April 29, 2014 Report Share Posted April 29, 2014 This game is ridiculously beautiful. Jesus. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted April 30, 2014 Report Share Posted April 30, 2014 I know this is a Ubisoft game, but this is the kind of thing I hope will one day be the norm when it comes to indie titles. This kind of quality I want. Get rid of the pixel bullshit, don't make your 2D games look like flash games, and make the gameplay deep, not gimmicky. A gimmick doesnt make a game deep. Nothing this game does feels like they tried too hard to separate itself from everything else, its just naturally that way. You can see where the influences come from, but the game still does its own thing. The firefly aspect of it really changes up the regular jrpg battles and the platforming just feels good, it controls fantastically. I think a lot of indie developers set out to make games like the ones they love and then try to add something to deliberately not be labeled as copycats. But I think games tend to be great when developers don't think of stuff like that, instead they just mix everything they love in games into theirs and becomes organic. 2 Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted April 30, 2014 Report Share Posted April 30, 2014 The thing is, like you said, this is Ubisoft. They have significantly more resources than your average indie. For a lot of indies, pixel art isn't necessarily always a stylistic choice. It's just much faster and cheaper to make. Quote Link to comment Share on other sites More sharing options...
deanb Posted April 30, 2014 Report Share Posted April 30, 2014 Pixel art is "programmer art", which a fair chunk of indie devs are for the most part just programmers with an idea. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted April 30, 2014 Report Share Posted April 30, 2014 I know. I just hope in a few years they can do stuff like this easily. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 30, 2014 Report Share Posted April 30, 2014 Any indie game with an actual artist should be able to handle this kind of thing easily. I mean, they're already making sprite-based games, and the only real issue limiting sprite detail is how much memory the system has available for them. If you've got a real artist on the team there's no reason they couldn't just use their high-res drawings as the sprites. Getting really high-quality animations would be the only area that they'd be likely to be limited in that respect. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted April 30, 2014 Report Share Posted April 30, 2014 (edited) Ubisoft really should license their UbiArt framework. Would be a waste to keep it in-house. @Ethan: That really depends on the amount of time and money they have available. Increasing the amount of detail that significantly isn't trivial, especially when taking into account all aspects of the game (animations, backgrounds, etc..). Edited April 30, 2014 by FLD 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 30, 2014 Report Share Posted April 30, 2014 You're right, detail of the drawings isn't what I meant, I meant resolution of the sprites. A hand-drawn sprite can have very little detail but still look nice at high resolution. Quote Link to comment Share on other sites More sharing options...
TCP Posted April 30, 2014 Report Share Posted April 30, 2014 Ubisoft really should license their UbiArt framework. Would be a waste to keep it in-house. Yes, yes, a million times, YES! Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted April 30, 2014 Report Share Posted April 30, 2014 You're right, detail of the drawings isn't what I meant, I meant resolution of the sprites. A hand-drawn sprite can have very little detail but still look nice at high resolution. Do you have an example of what you mean? When you say really high quality sprite, I'm thinking more of something along the lines of Arc System Works' games. Maybe not the best example but still quite a bit more detailed and high resolution than the average sprite-based game. Probably out of reach for the most indie studios, I think. For indies, when I say good pixel art I'm thinking of something a bit more like this Not as detailed but it has a decent visual style, the animations are fluid and smooth and it looks good enough for what it is. Quote Link to comment Share on other sites More sharing options...
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