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The Elder Scrolls V: Skyrim


AcidCrownie
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  1. 1. Who is buying?

    • Definitely
    • When the GOTY is out
    • Depends if it's on sale
    • Maybe one day
    • Probably not.
  2. 2. What version?



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Oh god, here's a doozy:

 

http://www.vg247.com/2011/06/08/console-version-of-skyrim-bethesdas-lead-sku/

 

“We use the consoles as our lead SKU,” the Skyrim lead producer told CVG.

“So we develop towards the consoles and then porting to PC is usually not too bad actually .”

 

Hooray, confirmed console port <_<

 

Also, he says stuff about simplicity:

 

“We wanted to take it and make it really accessible,” the producer said.

“… We still have the complexity behind the scenes, but we wanted to make it so that you could pick up the controller and play and it was easy; the average person could get into it.

“We knew we wanted to make the user interface a little bit more open and available … get away from the stats and things like that.

“We’re all big apple fans, so slick users interfaces is one of the things we really wanted to do, make it real natural and polished. You’re gonna be in that menu a lot.”

 

I personally don't care much about going away from stats. No dumbass number crunching is actually the reason why I like Oblivion in the first place. I just hope they can actually preserve the depth of it. If they go way too casual it'll be obvious and I won't like it.

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The game's not out yet, but from what I've seen it's a winner. To heck with the haterz! :bun-whateva:

 

I saw it too and I liked what I saw, but I most definitely DON'T like Bethesda's attitude of "So what? It'll be a console port. Got a problem with that?" It's obvious the game won't do a single thing that the consoles aren't capable of doing, even in the PC version. I expect low draw distances, continuing to divide the game world into "cells", and two-line conversations.

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The game's not out yet, but from what I've seen it's a winner. To heck with the haterz! :bun-whateva:

 

I saw it too and I liked what I saw, but I most definitely DON'T like Bethesda's attitude of "So what? It'll be a console port. Got a problem with that?" It's obvious the game won't do a single thing that the consoles aren't capable of doing, even in the PC version. I expect low draw distances, continuing to divide the game world into "cells", and two-line conversations.

 

Hey wait, what do two line convos have to do with consoles? Plus, it's on PC, you can just increase the draw distance like every other game ever.

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The game's not out yet, but from what I've seen it's a winner. To heck with the haterz! :bun-whateva:

 

I saw it too and I liked what I saw, but I most definitely DON'T like Bethesda's attitude of "So what? It'll be a console port. Got a problem with that?" It's obvious the game won't do a single thing that the consoles aren't capable of doing, even in the PC version. I expect low draw distances, continuing to divide the game world into "cells", and two-line conversations.

Funnily enough, my attitude would also be "So what? It'll be a console port. Got a problem with that?" because of all the temper tantrums PC people throw on the Internet. It's partly why I think Rockstar stopped putting games on PC; it's a pain in the ass to deal with the PC crowd.

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Right, must be that. Not the fact that GTA IV was a port. A TERRIBLE port. Damn those PC gamers, whining about stupid stuff like that and bashing Rockstar for no reason!

 

Seriously tho, if the devs put a bit more effort in PC games, you know, instead of just porting from Xbox, maybe PC folk would complain less, no?

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Right, must be that. Not the fact that GTA IV was a port. A TERRIBLE port. Damn those PC gamers, whining about stupid stuff like that and bashing Rockstar for no reason!

 

Seriously tho, if the devs put a bit more effort in PC games, you know, instead of just porting from Xbox, maybe PC folk would complain less, no?

 

I shall point folks to the Witcher 2 thread.

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"We knew we wanted to make the user interface a little bit more open and available … get away from the stats and things like that."

 

I suddenly imagined they will one day turn the Elder Scrolls series into an adventure game. Call me old fashioned, but I liked the stats and number crunching, which is part of the reason I prefer Daggerfall and Morrowind to Oblivion.

 

The Elder Scrolls as an adventure game wouldn't necessarily be bad, but I certainly won't like it.

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I suddenly imagined they will one day turn the Elder Scrolls series into an adventure game. Call me old fashioned, but I liked the stats and number crunching, which is part of the reason I prefer Daggerfall and Morrowind to Oblivion.

 

When I read about these things, it makes me sad. So many role-playing affairs are hardly even role-playing affairs any longer. They're action games with a bit o' story. Give me complicated but powerful devices in a pen and paper system I've never heard of — looking at you, Drakensang — over the diminution that comes with "accessibility" any day.

 

People will say "Oh, it's the advancement of RPGs," and I just don't buy it. It's devs(understandably) loping toward mainstream crowds who can't be bothered to learn a game rather than experience an interactive movie where you press buttons to advance the scenes.

Edited by Saturnine Tenshi
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I am completely convinced you could make a great, challenging yet accessible game in the direction that Bethesda is trying to bring Skyrim.

 

 

 

 

But from what I've seen of Skyrim I'm not too impressed. The combat still looks very stale, which is really the first thing they have to deal with if they want the game to be actually fun to play.

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The game's not out yet, but from what I've seen it's a winner. To heck with the haterz! :bun-whateva:

 

I saw it too and I liked what I saw, but I most definitely DON'T like Bethesda's attitude of "So what? It'll be a console port. Got a problem with that?" It's obvious the game won't do a single thing that the consoles aren't capable of doing, even in the PC version. I expect low draw distances, continuing to divide the game world into "cells", and two-line conversations.

Funnily enough, my attitude would also be "So what? It'll be a console port. Got a problem with that?" because of all the temper tantrums PC people throw on the Internet. It's partly why I think Rockstar stopped putting games on PC; it's a pain in the ass to deal with the PC crowd.

 

Rockstar stopped putting games on PC because they don't know what the fuck they're doing, not because they're dealing with "impossible" fans (if your definition of "pain in the ass" is "make a port that doesn't suck balls", then yes, it's an extreme pain in the ass).

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Does anyone know if they did away with the "wandering NPC?" While it was kind of a cool feature in Oblivion, it was annoying as hell to have to look all over the city, because somebody you had to talk to to advance the story or finish a quest, was wandering all over town. Hell sometimes they even wandered into the contryside, and without a strategy guide that nailed down their routine, it was a lot of aimless wandering.

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Does anyone know if they did away with the "wandering NPC?" While it was kind of a cool feature in Oblivion, it was annoying as hell to have to look all over the city, because somebody you had to talk to to advance the story or finish a quest, was wandering all over town. Hell sometimes they even wandered into the contryside, and without a strategy guide that nailed down their routine, it was a lot of aimless wandering.

I'd prefer if they kept the wandering in but just made it so you could ask absolutely anyone if they had seen a certain citizen. Obviously not everyone citizen will know every other citizen in the game, people who live nearby should recognise the citizen you are looking by name, further away they'd only recognise him by description. Some quests you may have a description but not a name and so on.

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