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The Elder Scrolls V: Skyrim


AcidCrownie
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43 members have voted

  1. 1. Who is buying?

    • Definitely
    • When the GOTY is out
    • Depends if it's on sale
    • Maybe one day
    • Probably not.
  2. 2. What version?



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http://www.rockpapershotgun.com/2011/07/06/elderer-skyrim-for-pc-detailed-by-bethesda/

 

Nothing really new revealed. I don't know if it's just RPS or what, but who the hell thinks the UI is any better than Oblivion? Christ, it still looks terrible. Although that might just have to do with RPS's quality of writing anyway. I mean, seriously. Do they proofread their stuff before publishing?

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When you say it looks terrible do you mean aesthetically terrible or just in terms of practicality and usage it looks terrible? Because while I can see reasons you might fault it on the latter I'm struggling to see how you can say it's not nice to look at.

Both. I don't know if it's still in development but those stat bars just look incredibly out of place for what must be the skills tab. And then the skills tab is some scroll-y looking thing. Everything the community has been doing with Bethesda games is ensuring there's as much information in as little space as possible and yet they seem to not be getting the hint. Will their next game have entire full-screen info-graphics on one specific skill with lore back story to them too?

 

As for RPS's news, yeah. They're spot-on about reporting on great stuff. I just don't think it would hurt to hit the spell check button before you click "Publish" though.

Edited by AgamemnonV2
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When you say it looks terrible do you mean aesthetically terrible or just in terms of practicality and usage it looks terrible? Because while I can see reasons you might fault it on the latter I'm struggling to see how you can say it's not nice to look at.

Both. I don't know if it's still in development but those stat bars just look incredibly out of place for what must be the skills tab. And then the skills tab is some scroll-y looking thing. Everything the community has been doing with Bethesda games is ensuring there's as much information in as little space as possible and yet they seem to not be getting the hint. Will their next game have entire full-screen info-graphics on one specific skill with lore back story to them too?

I agree that the scrolling thing is pointless, though I do quite like the constellation idea, I've no idea why they didn't just put all the constellations on one screen.

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I'm speaking at it from a consumer's point of view. As a consumer, I get to dictate whatever I want in my Skyrim, including (hopefully), the UI. Should Bethesda fuck up yet again and make yet another shitty UI, I'll still be mildly annoyed at the fact that they can't apparently take a hint, but at the end of the day my experience of the game will not (I hope) be hindered by this. Based on Bethesda's comments I doubt they'll give the PC UI any real thought, and yes it will most likely be consolized (they've already said it's primarily a console game anyhow). Complaining on internet forums isn't exactly going to change their minds, and it's not like we have to settle for the UI (again...hopefully) anyway.

 

EDIT: But in the case that the UI is shitty AND it's not possible to change for whatever reason, I'll be first in line to bitch about it.

Edited by RockyRan
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  • 4 weeks later...

It'll be interesting if Bethesda can get the facial animations right while in conversation or prevent the game from having 20 or 30 "stock" NPCs that reappear subtly different throughout the game (i.e. Fallout 3, New Vegas, Oblivion).

 

It'll be bizarre playing a TOS or Fallout game with good facial animations.

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It'll be bizarre playing a TOS or Fallout game with good animations.

 

Fixed that for you.

This, so much. I still shake my head every time I'm in third person and side-step and move forward at the same time. It's like my character is skating across the Mojave. That and the "I'm frozen in a Matrix-jumping-pose" bit.

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It'll be bizarre playing a TOS or Fallout game with good animations.

 

Fixed that for you.

This, so much. I still shake my head every time I'm in third person and side-step and move forward at the same time. It's like my character is skating across the Mojave. That and the "I'm frozen in a Matrix-jumping-pose" bit.

 

I always preferred jumping and then trying to move my character as many places in the air as possible and just watching him float around.

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It'll be bizarre playing a TOS or Fallout game with good animations.

 

Fixed that for you.

This, so much. I still shake my head every time I'm in third person and side-step and move forward at the same time. It's like my character is skating across the Mojave. That and the "I'm frozen in a Matrix-jumping-pose" bit.

That's why I rarely play out of 1st person. Maybe if i get a Micheal Jackson skin, then it'll be alright...

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It'll be bizarre playing a TOS or Fallout game with good animations.

 

Fixed that for you.

This, so much. I still shake my head every time I'm in third person and side-step and move forward at the same time. It's like my character is skating across the Mojave. That and the "I'm frozen in a Matrix-jumping-pose" bit.

 

I still remember the first time I saw this and went to a forum to ask if there were any mods that made the character actually face the direction he was running. The response? "Just don't strafe and move forward at the same time, dude. Who does that?"

 

Indeed. Perfect solution. :bun-facewall:

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