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The Elder Scrolls V: Skyrim


AcidCrownie
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43 members have voted

  1. 1. Who is buying?

    • Definitely
    • When the GOTY is out
    • Depends if it's on sale
    • Maybe one day
    • Probably not.
  2. 2. What version?



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edit body n face. Relatively deep. I feel that it's broken up into the wrong sections (so I changed my face shape, but jaw n chin were in different parts. Did leave me worried for a while I'd be stuck with my chin)

 

I've had it fuck up a few times, like it won't register key presses. So I tab out of a convo and it does nothing, but I can open up their shop window n tab out of that. Also had it crash when I hit Enter to pick up arrows.

There's a "pick up all" button too which woulda been nice in Oblivion.

 

Mouse sensitivity is fucked. Lucky I have my G5. It's mainly with lock picking, to make the sensitivity so I didn't feel like a sluggish brute it also made it so a minor twitch moves the lock pick dozens of degrees. So I'm using the hardware buttons on my mouse to swap sensitivity.

 

Combat with the dual wielding feels nice n spells are much improved. In fact upto now a mage is REALLY nice to play. Mages robes do shit now. My current set is a basic kit you pick up in the dungeon, it does increased magicka regen and also upped my magicka count. I've seen stuff in shops that reduce magicka cost of certain types of spells too. So "Robes of Illusion" knocks off 15% of cost of casting illusion spells (Also fucking expensive). Whereas in Oblivion mages robes were just a name for one type of clothes, not actual armour. The spells themselves aren't just projectile types but they're more flamethrower-ey (does seem to mean reduced range, gonna look into that) and also continuous. So to heal you hold down the mouse until you're finished, instead of tap, heal action, tap, heal action etc. Oh tomes are single use too. You "read" them and it leaves inventory. (In Oblivion you could read em n still sell em on)

 

Oh the in-game map is gorgeous as expected.

 

Crafting isn't much more than click item you want, make sure have ingredients, click craft. Unlike say Fable were you have to do mini-games for forging swords n shit. I'm unsure if I'm disappointed or relieved.

 

Oh yeah there's a minor quirk to the updated convo system. So they made a big thing of how the convos are more natural n shit, in Oblivion you talk to someone and time comes to a stand still n you stare at their face for a bit. In Skyrim the world continues. Even if say you were about to hack a mudcrab as "Hunter" interrupts you n tells you his life story(not exactly, but I'll leave it vague for now). So yeah that convo was very nearly lethal. Even with a mudcrab. (cos you still get locked in, cos obviously your controls are now used for picking convo options, not turning n killing mud crab)

Some convos are a case of click person and they spit out a couple lines (e.g children*), some are with options to go more in-depth. *yep kids, so that beggar who can't feed his children won't be a big fucking liar anymore.

 

Anyway I'll post more later.

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Crafting isn't much more than click item you want, make sure have ingredients, click craft. Unlike say Fable were you have to do mini-games for forging swords n shit. I'm unsure if I'm disappointed or relieved.

Yeah but in Fable you weren't really crafting, they were just minigames to get money. The fact that a sword was produced was simply a visual flourish, it wasn't a real sword in the world and it didn't actually affect anything at all.

 

And if they're going to have it so you can still be attacked while in a convo then they REALLY shouldn't have made it so that NPCs can interrupt you while in combat. There should also be some kind of handling of the situation where you get attacked while in a convo, instead of everyone just pretending like nothing's happening. ("Hold that thought while I deal with the guy who just hit me in the face with an axe...")

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Technically I got into convo, then it attacked me. He did help me out when the convo ended.

 

As for Fable comparison I'm aware that was just for cash, but nothing stopping having something similar in Skyrim that makes actual weapons n stuff.

 

One other thing I've remembered: Quest markers suck (As far as I can tell). It might just be the way they're handled or what. I'm meant to find a dudes sister in riverwood. Now riverwood was added to my map (more on this later) but I'm here and I can't see any markers for where the sister is. It's only a small village, (hackdirt is bigger) and I've not ran into her (though during crafting it has become night)

 

Regarding maps: There is no fast travel until you've earned it. Unlike Oblivion where you have the main towns marked out, here you have to either walk or (like RDR) hire a carriage for travel. Once you've been to an area you can fast travel.

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I just remembered that I wanted to ask about the whole quest marker thing.

 

I hated how in Oblivion there was practically no way to do quests without quest markers because the quest log would be far too vague for you to track down, unlike in Morrowind which had no quest markers but very detailed journal entries for you to track things down.

 

Did Bethesda make journal entries far more informative or do you still have to rely on following stupid arrows to know what to do?

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Well not had many quests upto now. I mean the "craft a helmet on the workbench" was pretty easy since it was to my right. But as stated the "find my sister" thing is hard, and I think I may be doing something wrong. All I have is "find sister in village". It's small village so I assume they thought you'd find her easy. I did take a bit too long getting here.

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There we go, solved the quest issue:

http://steamcommunit...968094964767802

 

(also turns out I hadn't made the quest active properly. I thought I had cos it had a marker, but seems there's two marker types)

 

Also I just spoke to those guys, not long ago.

 

 

edit: People don't like to talk to you when they're in bed. Also people move around behind you when you're talking to others and it's creepy cos it feels like there's tons of people in a house but it's just three people sitting in different seats around the house.

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AAAAAAAAAAAAARRRRRRRRRRRGH! FUCKING VERTICAL SENSITIVITY!

Srsly, WHY?! WHYYYYYYYY?!

Is there a config file to get rid of this console curse? Because I feel like a pig that can't look up.

This is awesome, I was laughing so hard.

 

UPD: Okay, I was too skeptical about this game, even more skeptical than it was with DX:HR. So far it's awesome.

Edited by Maritan
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Some thoughts I posted elsewhere:

 

Why can't Bethesda get hair right? My elven lass looks quasi-gorgeous, and I'd sure like to visit her velutinous curves. It's hard to get high-fettled over her when it looks as if I've banded a sheaf of wheat over her head.

 

I really don't care about the graphics, but playing with everything on high at 1920x1200 resolution still looked downright repulsive last night. Excepting the arms. Arms are limby.

 

Oh well. I just want to do my lass justice, you know? I will say the game runs wonderfully on my computer, some minor hiccups notwithstanding. And it uses less of my CPU than other, less graphically demanding titles. I'm sure the modding community will brew something akin to the Modular Beautiful People mod eventually anyhow.

 

Still uncertain whether I should go full archer for this one or juggle the recurve bow and fiery hands.

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Console & ini tweaks http://forums.bethsoft.com/index.php?/topic/1255692-skyrim-pc-ini-and-console-tweaks/ & http://www.reddit.com/r/skyrim/comments/m7zja/tweaks_to_make_skyrim_that_much_better/

 

Also found out why mouse sensitivity feels off. The vertical n horizontal sensitivity are separate. Horizontal is controlled by a slider. Vertical by your FPS. (Also mouse smoothing)

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