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The Elder Scrolls V: Skyrim


AcidCrownie
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43 members have voted

  1. 1. Who is buying?

    • Definitely
    • When the GOTY is out
    • Depends if it's on sale
    • Maybe one day
    • Probably not.
  2. 2. What version?



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It could just be that the game is taxing your system in a very specific way that it can't handle. If that's the case, the problem is still with your system. For example, could be your GPU overheating.

Did you try lowering the settings? Put everything at the lowest and see if it still happens.

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Has anyone else had the problem where you have to turn your speaker volume WAY up because Skyrim is so damn quiet? And if so have you found a solution? I have to turn mine up so high that there's a constant background hiss.

 

Missed this post initially, but yes, I have the same problem and no solution.

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Has anyone else had the problem where you have to turn your speaker volume WAY up because Skyrim is so damn quiet? And if so have you found a solution? I have to turn mine up so high that there's a constant background hiss.

 

Missed this post initially, but yes, I have the same problem and no solution.

I also had this issue and managed to fix it but I did two things and I'm not 100% sure which one did it. Might have been a combination of both.

 

What you can try is turning on loudness equalization in your sound settings. Go to Control Panel -> Hardware and Sound -> Sound and then in the properties of your main audio device go to the Enhancements tab and there should be a list of options you can tick on and off. You wanna tick on loudness equalization. (note: I'm on Windows 7, so the location of this might vary slightly depending on your OS)

 

The other thing I did was installing the newest driver for my motherboard's onboard sound card, but I'm pretty sure even after I installed it it didn't fix the issue until I turned on loudness equalization in those settings as well.

 

Hope this helps!

Edited by FLD
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So earlier on this morning I discovered that the invincible Lydia that always got up after getting beat down was not so invincible against her mistress's blade. Thankfully, I have the power to resurrect her with the mighty console! Simply pointing over her and left-clicking so that her ID shows up and typing...wait for it..resurrect and BAM! There she is! I don't know what I'd do without her. Actually I do know what I'd do without her - I'd walk freaking EVERYWHERE! because I'd be full of loot! She makes for a great mule and meatshield!

 

I'm curious about the Giant/Mammoth sites. Is there anything to these aside from the Giants and Mammoths that makes them worth clearing? I noticed a shiny tree in one but I have yet to kill more than a single Giant (which I did as cheaply as I could) so I haven't actually had the opportunity to look around in detail.

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Hahaha, damn, I don't know why I didn't think to let her carry the loot when I was overencumbered instead of dumping the bigger things. I remember using Sheva as a walking inventory in RE5.

 

And yeah it's pretty funny how invincible she is. I killed her with my sword out of curiosity first, but later I experienced and did something hilarious.

 

I was on top of the High Hrothgar mountain. I got to the very edge, had her follow me and using the unrelenting force shout I sent her flying over the edge. She just fell down the fucking mountain and disappeared into the storm. I immediately fast traveled to the nearest city and to my surprise there she was, standing right next to me. So I proceeded to use the shout again just so I could watch her tumbling down the huge set of stairs I was standing at the top of :lol:

Edited by FLD
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@Mister Jack: http://pcsupport.about.com/od/windows7/ht/automatic-restart-windows-7.htm Your PC should have an event log of the crash, but I don't know how to read those myself.

 

@Thread: Sometimes the best pasta is copypasta. From my other "TESV" thread:

 

I thought I'd give it some time, but at level 22 my largest cavil(menu navigation notwithstanding) is going to be the character customization. It just doesn't feel nearly as deep as you'd expect from a TES game. Perhaps that's because they got rid of some skills. Or mayhap the way you feel "seated" thanks to the removal of acrobatics and, previously, levitation. It just seems to me like the game has took a giant leap toward the current WRPG template. Like The Witcher 2. I loved the game—it commands the slot of favorite WRPG series—but it's very base in terms of character progression options.

 

I finally found a companion worthy of role-playing last night. Someone who can truly understand my character's malady! Well, unlikely that, but she too brooks dementia. At least, that's what I'm attributing the whole coaxing me into eating dead bodies to. She's a bit of a butch, unfortunately. And would you look at the way she's giving me the stink-eye? Singular. But she's a damn fine battlemage.

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They should have called it TES: Adventures or something. Half-a-TES. It feels as if they've taken the customization and drowned it. That's all. There's still plenty of exploration to be had, and thankfully, that's what I'm there for. So I'm not really aggrieved as much as I could be by the (severe)dampening of spells and such. And really, the only game that forced you to do that was Oblivion. But that game was just a poor entry in so many ways.

 

Seems as though they took the "Apple" approach to more than breaking menu navigation. Anyway, you're right about the whole "lets you play like you feel", and it's damn refreshing after Oblivion.

Edited by Saturnine Tenshi
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I feel there's still plenty of customization - just not a lot of hard customization done through menus.

 

My fire-raining destruction/enchanting/alchemy mage is, after all, pretty fucking bad at hitting stuff with warhammers.

 

And yes, there are an underwhelming amount of spells. However, nearly every one of them are fun to use. Unlike Oblivion. It doesn't matter how powerful you make it, Flare will never be an interesting spell.

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"The menus are so terrible and broken. But I want more spells and customisation in them."

:P

 

Reminds me of that joke from Annie Hall:

Two elderly women are at a Catskill mountain resort, and one of 'em says, "Boy, the food at this place is really terrible." The other one says, "Yeah, I know; and such small portions."

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You do see the trouble with that, right? The menus shouldn't be broken in the first place. It's an issue of poor design and a poor port. Navigating with the mouse is something similar to tinkering with the clit on a fat woman while using chopsticks. It doesn't have to have less options to function well. It was achieved just fine in Daggerfall and Morrowind. Heck, even Oblivion had better menus.

 

I'll agree with the spells being much more satisfying. I'm sort of obligated to since I made the same point to someone who had the same complaints I do. Though they had more invested in the magic system. Can't say I blame them for missing the ability to set someone aflame, have them levitate to you and fall to the ground to die after the spell duration was over.

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I won't pretend to know much about the game but I've heard complaints about more than the mouse-clicking stuff. There's a reason I said terrible and broken. Admittedly, my perspective might be personal fatigue with menus and upgrade systems though.

 

I'd like to hear from players though: does it not come down to 'streamlining' the game? Rather than having an overwhelming amount of (possibly underwhelming) choice, it is all given significance. Again, not played the game but it sounds like you can still create varying characters and play how you like without screwing yourself over. Are there not enough options there or would it just be nice to have more?

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Well.

 

10,000 gold spent [aka I have nothing right now me poor] and 4 hours later, I finally have a full daedric armor set. Was it worth it? Yes. The defense is awesome. I personally prefer the look of the ebony armor but the daedric's defense is out of this world. I need some ebony ingots to fully transform everything into legendary status but it's only a matter of time until I find the money again to buy some. And seeing how I only ever need to buy potion it's no stress.

 

Why 10,000 you ask? Well my smithing level wasn't too terribly high so I used the same strategy as many people. I went from blacksmith to blacsmith buying their iron ingot and leather, making leather strips, then making iron daggers. The smithing skill went from 20 something to 91.

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@HH: There's plenty, but there's considerably less. Spell tinkering is sorely missed. The ability to do the outlandish things that gave you reason to advance so far in a given specialization. Though those things had already begun to disappear in Oblivion. I feel moored to normalcy(insofar as western role-playing is concerned), when TES has allowed me to do things like scale cities or augment my spells such that an additional 60% slow is added.

 

And yes, the menu is horribly broken.

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The menu doesn't feel like a porting issue (Except for the vagueness of mouse clicks, partially fixed by disabling the default of "360 pad support" in the settings) but just an overall design issue. It affects the console version too. Having the list start half way down the screen is the first big mistake. There's a large lack of information too.

 

Oh also chests and dead people suck too. But mainly chests. It lists everything, with no way to sort by weapons/armour/potions/misc/etc like you can on your personal inventory, which means using the chests at home sucks donkey balls. And there's no way (That I can see, though I've noticed the ordering on various chests is different) to sort by weight/value/attack/armour/ etc. There's also no easy visual way to tell if an item is enchanted (Oblivion had a kind of white dot on enchanted items)

 

Another major UI issue is the map. All the markers (except the custom marker, which is blue) are black and white. Cleared dungeon? black n white. You Marker? black n white. Quest marker? Black n white. Undiscovered area? inverted black n white. Want to know if an area is cleared? Have to pan over to it and manually check it's name. Want to know where your quest is? For starters you've got the pot luck of it even marking it down anyway., then it's a case of finding out which black n white marker also has a black n white arrow overlaid. (The interior maps also suck too. It looks like someone used the plastic wrap filter on what would have being a decent map. All you can see are vague outlines cos the rest of the map is some fuzzy mush with zero definition)

 

And last but not least, the centrally aligned health bar. Who the fucks grand idea was that? It makes it an absolute pain to read and work out if you're at half health or not. Sure if the red bar is as long as the two empty segments on either side, you're at 1/3 health, but I am not calculating fractions while fighting a dragon okay.

 

So much of the UI is form over function it's not funny.

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I have zero problems with the UI or reading health bars and whatnot. Though I do play with a gamepad. It would be nice to get some sorting options, though, for inventory screens.

 

And the map is easy to read. I dunno how Dean manages to not understand the markers on it. Can he not see shapes or something? I guess it'd be a mess to navigate using only the compass if you keep all your quests active, but I don't think different colored markers would help with that at all.

 

HH: It feels like streamlining in the best way. This isn't Mass Effect 2 dumbing-down but making game systems make sense. The chief reason why it's good is because the Elder Scrolls has always had a terrible and obtuse character progression system. Yes, they took out custom spells, which upsets a certain fraction of players. On the other hand, spells are fun to use and actually make sense. I'm usually a avid hater of streamlining, but in this case it's a massive improvement.

Edited by Mr. GOH!
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I agree with GOH about this. The game fixes almost every problem I've had with RPGs. My problems are usually progression and UI-based. Granted, I've been playing with a joypad attached to my PC, but it all feels very fluid to me.

 

At the same time, I also feel like the map gets way too cluttered if you're like me and have finished a crapload of content. A "legend" that lets you hide/show certain icons would be appreciated.

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