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The Elder Scrolls V: Skyrim


AcidCrownie
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  1. 1. Who is buying?

    • Definitely
    • When the GOTY is out
    • Depends if it's on sale
    • Maybe one day
    • Probably not.
  2. 2. What version?



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@Johnny: It's not manning up when I'm supposed to have 2 teammates to have my back and the freaking master necromancer only focuses his attention on me. And the freaking ice storm slows you down so running away isn't an option. And they have a magical one handed ice storm super power where they can have a ward AND do ice storm.

 

 

Seriously I don't tend to bitch, but fuck necromancers. They are my sworn enemies.

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And my character has 0 armor and 100 hp, at level 30-something. I die from a single touch from most things.

 

Just curious, did you ever find yourself in danger of being killed by a mudcrab?

 

 

 

FUCK. MASTER NECROMANCERS THOSE GOD DAMN CHEAP MOTHERFUCKING BASTARDS.

 

 

There was this one quest, where the doors lock behind you, and there was this mage (or a necromancer?) at the end of the room with 4 skeletons/draughr. He loves his ice storms...

 

Then after you kill him, you have to kill his wraith/ghost/whatever. Was that what you were talking about? I had to load my save about that many times too on that one...

Edited by elev3n
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Oh, I forgot to add: my character doesn't do this "Run around with NPCs following me" stuff. They just get in the way or get killed (Lydia turned out useless, walking straight into a trap, killing herself and dealing damage to me...)

 

And my character has 0 armor and 100 hp, at level 30-something. I die from a single touch from most things.

 

What are you throwing everything into? Magic? You're going to get shot in the knee one of these days!

 

Yeah, magic. Destruction magic, mostly.

Which turns out to be a terrible idea because even with full +mana regen and -spell cost gear, high-level Destruction has such terrible damage per magicka, I can't kill anything stronger than a mudcrab before running out of magicka.

 

 

 

Just curious, did you ever find yourself in danger of being killed by a mudcrab?

 

 

HAH! No, I've actually not ran into too many. I guess I don't quest in the right areas.

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And my character has 0 armor and 100 hp, at level 30-something. I die from a single touch from most things.

How? Even my mage dude with robes n hood still has space for gauntlets and boots. Only 0 armour version of those I've seen are the Brotherhood mages gear, however the boots and shoes come with same perk, but the boots provide armour too. And as a mage you don't really need the gloves.

 

 

Something off I've noticed is my current heavy armour orc dude is that I'm hardly coming across any ores or ingots. Leather sure, but I'm not a leather wearing guy. Whereas my mage was all over the stuff. Not been anywhere dwarven yet though, will do soon though I want to upgrade my gear, only have a dwarven shield. Also no soul-tap weapons (or a ready supply of soul gems) so enchanting is a bit bummed. Might have to start buying raw materials.

 

I've become a bit more precise this time too. For example on my mage I'd just come across a new ritual stone and activate it (most of the time, sometimes I wasn't much for it), but now I'm actively using Kynaerath shrines (boost to stamina) and using the guardian stones too to manage my levelling up, at the moment I'm doing dark brotherhood/thieves guild related quests so using the Theif stone to power up my Sneak n Archery faster.

 

Also how'd you go about levelling up pickpocket? Are weightless items completely unnoticeable, so you could reverse pickpocket arrows or something/steal coins and have little detection? Just I'd like to level it up for the burden perk, but no idea how. At least if you cock-up picking a lock no one turns on you.

 

Oh n Nvidia have a tweak guide up that Elder Scrolls posted about, it'll apply to ATi too since not much is Nvidia related:

http://www.geforce.com/Optimize/Guides/the-elder-scrolls-v-skyrim-tweak-guide

Most of it I'm sure you've figured out by now.

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I am still on my first character. I refuse to start a second character at the moment, because once I go down that path I just start making more and more alts (Hi, my name is MBM and I'm an Altoholic).

 

I struggle to find any ore for my character as well, and I really just learned the benefits of smithing in the game.

 

I do know I'm going to make a cat wizard for my next character :). I've been thinking about it, but and have been fighting the urge to create a new character. I also want to make a thief character. I really like my character but hes wearing a full Orc armor set and I play in third person, so I find the armor very unpleasant to look at.

 

Funny, when I got my first pair of Dwarven armor this happened:

 

 

I got a letter from Calcemo in Markarth who wanted me to deliver the gloves to him. I figured "Sure, why not?" So I did and he said how collecting Dwarven armor was difficult, and now I find it everywhere. I just think the guy is lazy.

 

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Only reason I've started a new guy is cos I posted an image to r/skyrim and tons of folks were suggesting I give the other play styles a shot. I am currently slightly afraid I won't get back to my mage, but then again I've got different quest paths for them (mage is pro-stormcloack, orc is pro-empire, one is mages guild, other is companions guild, etc etc) so it's nice to be able to mix n match. Shame Skyrim has no (current) method of splitting saves into categories by character.

 

@Ethan: Then you realise that dragons rarely land. It's my biggest problem with the current Orc melee guy. I've got archery sure but it's a pain to shoot at them. And even when they're all lined up arrows cause pitifully weak damage compared to what I could do with destruction magic. Sneak perks n such = awesome damage. But if you're "detected" and using a bow then it's pointless.

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Oh, I forgot to add: my character doesn't do this "Run around with NPCs following me" stuff. They just get in the way or get killed (Lydia turned out useless, walking straight into a trap, killing herself and dealing damage to me...)

 

She started fighting a troll while I was running from it (not quite up there in levels enough to survive this). She managed to get out, somehow, and met up with me at the nearby village 10 minutes later. I'd hate for to die. She carrying some of the things I want to keep, like the books, until I get a house.

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you, and there was this mage (or a necromancer?) at the end of the room with 4 skeletons/draughr. He loves his ice storms...

 

Then after you kill him, you have to kill his wraith/ghost/whatever. Was that what you were talking about? I had to load my save about that many times too on that one...

 

Unless that's one of the Daedra missions, no. But I think I know which one you're talking about. So far two of the daedra missions I've done I have ended up fighting some strong ass master necromancers and his adept level destruction apprentices.

 

And for whoever said he's had no problem, I'm an Imperial [aka no frost resistance] playing in expert mode. So while my friends can literally have a dragon in front of them and slash at them no matter the damage, I have to use tactics. Like hiding behind a tree from his breath, taking my sweet time killing it. I like the game this way, doesn't make me seem like a tank of a hero.

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Then choose a lower difficulty if it's too difficult. That's what they're there for. Don't play on expert or master and expect anything less than a challenge. Though from what I've read, all that changes is creatures' HP. They don't actually get harder, just tougher. Master Necromancers can still one-to-two hit kill me, and dragons can nearly kill me in one breath. I'm an arcane archer, so I have about 200 HP at level 55.

Edited by Saturnine Tenshi
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I wasn't bitching about dragons. I was complaining about necromancers specifically. The "lower the difficulty if you don't like it" argument is really similar to the "if you don't like the idea that the game has multiplayer, don't play it then"

 

 

I have enjoyed every other battle I've had in the game, I think an individual should be able to complain about a specific enemy type. If we live in a society where our necromancer problems can be solved by lowering the difficulty, we might as well lower the difficulty in real life.

 

By killing all of ourselves. Game over.

 

 

and no. The main things difficulty does from what I see online and have agreed with others is: increase enemy life (more like= more chances to level up skills since enemies take longer), and increase their strength as well.

 

If it was just the life, then a dragon's breath wouldn't take away 1/2 of my life with a direct hit and me using my legendary daedric armor.

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Necromancers are specifically an issue. Especially with the tri-weilding of spells most mages seem to get and being able to revive their fallen comrades. Many times I've put the final blow on a necromancer only to hear a feeble "wurrhehh" behind me n see an ash pile collapse. When you kill someone they're meant to stay dead. The ward shield thing they use too is a huge pain. Blocks like 99% (if not 100%) of damage and they can switch around in an instant. I don't mind them healing up, but being able to negate pretty much all damage is wrong. That alone makes them hard to kill, then you're having to kill them twice it gets a pain. Dragons, Draugurs, Chuarus, Falmer, Forsworn. They're fine. Challenging but not stupidly easy (base draugur n bandits are a tad though). Mages and especially necromancers are a pain and they are annoying and they really break the flow.

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THANK YOU

 

 

Other mages haven't been much of a problem since I can usually rush to them. Hell even small time necromancers I can kill. But big-time mages, aka the masters and things of the sort, seem to have a thing where they can shoot 20,000 ice storms per second. I understand they have a lot of magicka but there was literally no break to charge between the ice spells. Not to mention that I even tried to use chain lightning to get rid of their magicka, but their magickal ward shield [which they don't need a hand to use] is fucking bullshit.

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The real issue is that they seem to have near-infinite mana pools. If you ever play a mage, you'll see that the wards aren't very OP by themselves. Any ward powerful enough to do anything (and if your wards breaks you're automatically staggered, so you can't just use lower-ranked wards) will drain your mana in seconds.

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Sounds to me like: there's an enemy here I cannot steamroll: boo-hoo. Because that's what it is. This is a Master Necromancer, not a Novie Fire Mage. This is what I thought when I was owned by a Master Necromancer: "Damn, that there spellcaster sure is a tenacious bastard. Let's try again and learn from our mistakes." Yes, they are powerful. Broken? I just cannot agree there.

 

I really can't make sense of that analogy, since both instances are complaining for the sake of complaining. And the former is due to a choice made by the end-user. "I think I'll turn the difficulty up. There are some hard foes. What the hell is this?" I'm impartial when it comes to bitching, mind you. Bitch all you want. But to do so when you've the power to fix what you're bitching over and not expect some sort of rejoinder is silly.

 

Generally, I throw two dual-casted lightning bolts and it'll break their ward. Well, one or two.

 

Dragons:

 

And for whoever said he's had no problem, I'm an Imperial [aka no frost resistance] playing in expert mode. So while my friends can literally have a dragon in front of them and slash at them no matter the damage, I have to use tactics. Like hiding behind a tree from his breath, taking my sweet time killing it. I like the game this way, doesn't make me seem like a tank of a hero.

 

I can't argue the measure of increase wrt difficulty because I'm not certain my internet "circle" is any more correct than another's.

 

Edit: For clarity, I wasn't just responding to you, Waldorf. I'm rolling my eyes at anyone genuinely complaining over running into a troublesome enemy.

Edited by Saturnine Tenshi
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