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The Elder Scrolls V: Skyrim


AcidCrownie
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43 members have voted

  1. 1. Who is buying?

    • Definitely
    • When the GOTY is out
    • Depends if it's on sale
    • Maybe one day
    • Probably not.
  2. 2. What version?



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If I end up above one it's usually much easier, I'll just pluck at them with arrows (until their retarded path finding kicks in and they end up two regions away trying to find a route up to me, never to be seen RRRAOOARRR OH JESUSUSUSUSUSUS Z - 5 LMB RMB DIE!! LMB RMB 1 RMB Z ..few thank fuck. and loot.)

 

If I end up with one right next to me when I'm walking along a path the fire breath tends to do the trick. Or force push it into/off a cliff. Of course most of the time I Shout at it and the weather gets better.

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Maybe because I'm currently still on my first playthrough and am on normal, I haven't had any problems with bears. I pause immeditately after hearing one so I'm usually safe since I walked away many times. Now about Lydia... if she trigger a bear, she's on her own since she'll eventually kill it and get back to me.

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They're not as bad as the Red Dead Redemption grizzly bears, who were all over the woods (even in the 1900's running into grizzly's weren't that common) and attacked everything in sight. As someone who deals with bears somewhat frequently: this is not how it happens. 99.9% of the time, they'll run away before you're even aware of them. Skyrim, on the other hand, is in a magical world of elves and dragons, so I'll cut them some slack!!

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Once as I was traveling to Riften for the first time, six bears attacked me. Not all at once, but I could go one minute without one popping out of the woods roaring at me. On a related note, my horse is pretty amazing. It even helped me kill a dragon, but it was stomping the hell out of those bears.

 

Tonight I figured out how to have the wife stay in the clothes I picked out for her. It seems to vary on the NPC type, but for a whole game session my spouse stays in her new outfit. It's only when I start a new session that she reverts to her mining clothes.

 

Nocturnal's outfit is something else.

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They're not as bad as the Red Dead Redemption grizzly bears, who were all over the woods (even in the 1900's running into grizzly's weren't that common) and attacked everything in sight. As someone who deals with bears somewhat frequently: this is not how it happens. 99.9% of the time, they'll run away before you're even aware of them.

Goddamn, fuck those stupid bears.

 

Nastas was all, like, "They never attack you if you leave them alone". Fuck you, buddy. They're freaking teleporting more of the fuckers in to all charge at you. :P

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They're not as bad as the Red Dead Redemption grizzly bears, who were all over the woods (even in the 1900's running into grizzly's weren't that common) and attacked everything in sight.

The cougars (teehee) in that game were even worse. They'd come dashing out of nowhere at mach 3, kill your horse and blaze off into the distance, only to come back from a completely different direction to do the same to you.

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http://penny-arcade....skyrims-opening

 

Interesting. I understand their point, but I think Skyrim's opening was pretty effective. It certainly made me intrigued and want to learn more about the world. Though I will say that I agree that the character creation was in a bad place.

Edited by TheMightyEthan
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Their point was that by the time the interesting stuff happens it's been too long, not that nothing interesting happens.

 

@CyberRat: Yeah, I think pretty much everyone would agree that Fallout 3's intro is pretty stellar.

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It's what??? 5 minutes before the dragon attacks the city? I guess that depends how long you create your character for.

COD4's intro really sets up the type of game it is, quick, exciting. Skyrim's intro sets up a long, epic, adventure. It represents what you're going to spend the next 100+ hours doing. It fits the experience well. The same thing as the first song of an album. Call of Duty is rock, so you're going to want to start the album with a heavy, fast song. Skyrim, on the other hand, is like a good Bob Dylan record, you're not going to get the fastest, poppiest song right away, you gotta work for it.

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Well like I said, I thought Skyrim's intro was effective.

 

But here's their point, distilled: The intro to your game should put the most interesting aspect of your game front-and-center right away. They decided Skyrim's most interesting aspect, the thing that draws people to it, is exploring its world, and said that the intro doesn't do a good job of that. In Skyrim's intro you're riding in a cart through a closed-in forest, with people talking about stuff that doesn't have any context for a new player. That doesn't do a good job of showing off their game's biggest draw. They weren't saying that the intro needs to be all actiony like CoD4's is, they were just saying it needed to do more to highlight that you're entering this giant world to explore.

 

Again, the intro certainly made me intrigued and want to learn more about the world, so it worked on me, but I do think they have an interesting point. The only thing I really agree with though is that the placement of the character creation really killed the pacing. I don't know about you, but it usually takes me a good 10-15 minutes to create a character in a game like that.

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I think the intro is good, but, yes, it did drag on with the character creation. The exciting part is when they are about to behead your character. That's the part which got me. Then, I'm not really able to defend myself, so which way do I go? And, holy crap, can I trust this guy? Now, I have to sneak by this bear?

 

In lots of ways, it works in Skyrim.

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I haven't explored all of Skyrim, but are there any cities that are not corrupt?

I just got done with Markarth by escaping Cidna Mines with the Forsworn after I was framed; so much for that place.

 

 

It's kinda funny, but Whiterun doesn't seem like such a bad place now. :P

Edited by TheMightyEthan
added spoiler tags
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What? That didn't seem specific with all the quests handed out in the game. I thought I was fairly behind compared to everyone else here, reason why I was asking about all the different cities in the game.

 

EDIT: Not trying to sound snarky either, just I didn't see the apparent spoiler material given how minimal it appeared to me. I usually go into a lot of detail, and then I see I should put spoiler tags. As a precaution, I'll put a spoiler tag on anything that's any quest related from now on.

Edited by Atomsk88
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I do appreciate they added some greenery and swamps to the environment as far as exploration goes. It gets boring very fast seeing nothing but rock and snow. I love to travel on foot so I can stop and thoroughly explore dungeons and caves, and the scenery just makes it that more fun to do.

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