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The Elder Scrolls V: Skyrim


AcidCrownie
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43 members have voted

  1. 1. Who is buying?

    • Definitely
    • When the GOTY is out
    • Depends if it's on sale
    • Maybe one day
    • Probably not.
  2. 2. What version?



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My favorite areas were the glacial parts up north. <: Well, a certain luminescent cave, too.

 

I had no quibbles (which is what these are, by the way) with the opening. In typical TES fashion, you're an imprisoned lout about to have your cork cropped when ALL OF A SUDDEN: DRAGONS! If you want a backstory, dream up your own. This is an open world role-playing game built around player customization, not a we-define-your-character-for-you Japanese linear-it-up.

 

When you're wondering why these Imperial fucks are so bent on beheading everyone who so much as pees in the snow, also take a moment to marshal some lamentation: you'll never again see your whore of a daughter in Temaril; you'll finally, after years of waiting, be killed by an executioner's axe like that fortune teller divined; or heck, just think about how badly you want the other prisoners to shut up and get the whole affair over wi—oh, that guy tried to escape. Silly guy.

 

You know. That sort of stuff. Just sayin'.

 

Oh, and I really don't like those videos with that (I'm hoping) voice synthesized dufus. I think I'd rather be listening to real journalists rant on video. And man, that stuff is blood-curdling.

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I don't think the complaint was that there was no backstory, because I agree you should make your own and it makes for a much more interesting (to you) character. The complaint was more that the intro didn't do much to draw the player in until 20 minutes into the game, which is too long. I think EC would have been happy if instead of riding through a confined forest with nothing to look at you'd come out onto a cliffside path that let you look out over the vast, glorious world, maybe with a foreigner in the cart with you to express amazement at what they're seeing. They just wanted the game to show off it's central draw: that there's a huge world to explore.

 

@Atom: it didn't strike me as spoilery when I read it either, but I figure if somebody wants it in tags there's really no harm. I mean, I can kinda see the point, it does give away a surprise event in a quest.

Edited by TheMightyEthan
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Do you think it would have been better if they just had character creation before the whole intro scene? I mean, I spent a good hour going over my character and the only time I felt particularly bothered was when riding. Not because we weren't riding fast enough, but because the stormcloaks wouldn't shut up.

 

Edit: And sorry for the previous post. It sounds rather caustic. Worst day I've had since... ever.

Edited by Saturnine Tenshi
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I didn't mind the cart ride and/or character creation that much (although it wasn't the best choice). What bothered me the most was the first "choice" you had between following the Stormcloak and the Imperial guy. I mean, why would you join the Imperials over anything short of Dremora? What makes it worse was that when I followed the Imperial guy because I wanted to see how things looked then, I liked him much more than the Stormcloak companion.

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What is WITH horses in this game? I bought a horse awhile back but I don't even know I want one anymore. 90% of the time I have to babysit the damn thing healing it while it goes off getting its stupid ass killed or attacked by wolves and I don't think I'm actually going that much faster than on foot (though I bought a Whiterun horse so there's probably faster/better ones in other towns).

 

If anyone knows of a mod/console command make horses basically stop acting idiotic I'd appreciate it.

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I'm on the middle difficulty level, and I've had 5 horses die. 1 died because it charged into a fort for no reason, and everybody attacked it and me. I survived, but not my horse. The other I went and attacked a dragon, and a dragon priest came out. As I ran away, my horse was killed by the dragon.

 

The next 3 are stupid reasons. Two died when I got off the horse and they flew and one hit a mountain and the other a windmill, both dying from the impact. My last horse died from rocks that were used against me in a trap that I avoided earlier, and when I was riding by they spawned in the middle of my horse, killing him.

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@Rocky: What difficulty are you playing in? Because my horse literally just died for the first time since I've gotten the game, and you know what it took? 10 Magic spirits completely ganging the fuck up on it.

 

One setting above the default one. I really don't have a problem with the difficulty in general, it's just the AI. I'd be fine with the horse's HP being finite and not too high, but making a 1000-gold perishable "item" dead-prone because it blindly charges to enemies and tries its hand and killing them for no reason despite the fact it wasn't even provoked? Do real horses even behave that way?

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I knew I wasn't the only one that complained about the scaling in this game. Read the ED article of Skyrim [NSFW for obvious reasons]

 

http://encyclopediadramatica.ch/Skyrim

 

 

Secondly, MMORPGs are actually balanced. In Skyrim, on Adept (the standard difficulty level), you will soon one-hit everyone and their mothers. On Master, you will still one-hit almost everyone - but everything else will one-hit YOU. Not to mention you can actually level smithing by crafting at least 100 iron daggers, with materials costing almost nothing, and because the smith sells iron bars and leather, you just have to wait 24 hours for his inventory to reset and craft moar. After you've crafted yourself some fine armor and weapons, there is actually nothing to do in the game any more. Even a stupid Daedra dagger is more powerful than any artifacts you may encounter on your adventures - and why exactly would you want to do boring quests in boring dungeons, if not for phat lewtz?

 

I lulzed quite heartily. So true.

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I know gameplay balance is overrated, but it breaks so much the farther you're in Skyrim that I just can't bring myself to play. Which is funny, because I was overpowered in Morrowind as well, yet I still found it interesting. Probably because your own items weren't as powerful as the ones you found exploring.

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