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The Elder Scrolls V: Skyrim


AcidCrownie
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43 members have voted

  1. 1. Who is buying?

    • Definitely
    • When the GOTY is out
    • Depends if it's on sale
    • Maybe one day
    • Probably not.
  2. 2. What version?



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I haven't played to the point where it becomes unbalanced, but I'm definitely starting to see enemies become more powerful for some reason. Before, enemies had to hit me a good 10 or so times to kill me without me healing, now those Dwarven sphere things can kill me in 3. Dunno if this was intentional, but circle strafing around them makes them miss a lot of their swings so I don't die as easily. Gives it a bit of a Demon's Souls vibe where I had to observe powerful enemies and work up on a technique to beat them. Call me crazy, but a game getting harder as you go along isn't that bad an idea. I mean sure, it might be the result of shitty balancing more than anything, but I ain't complaining. I hate it when RPGs (especially the Japanese kind) where the real difficulty for the player remains flat throughout, they just up the numbers so instead of you doing 10 damange and the enemy doing 5, your THUPER POWERFUL WEPUNZ do 184,302 damage and the THUPER PWRFUL ENEMEEZ do 91,151. The game having a difficulty curve is probably the result of shitty balance I admit, but at least it's there and it hasn't gotten (yet) to the point where it's unbearable.

 

I can't comment on how unbalanced the game is so I might be talking out of my ass here, but the Skyrim ED article's complaints weren't too convincing, IMO. Oh noez, you can find obscure ways in which to exploit this incredibly large game! How horrible! /s MMORPGs being balanced isn't much of an accomplishment here, considering how 90% of those damn games are braindead Skinner Boxes with braindead gameplay somehow hypnotizing people to spend a depressing amount of time on them, with maybe 20 hours max of gameplay hammered to thin the gameplay out so much you hardly accomplish anything even remotely in the realm of "fun" after dozens of hours. Woo, this collection of Skinner Boxes is VERY well balanced! A star to the forehead of the designer! Ugh. Gimme a rich, developed, immersive, delightful world to lose myself in, thankyouverymuch. Something irritates me about diehard MMO fans (who I can hardly call "human") take their robotic, joyless attitude on playing RPGs and "laughing" at Skyrim, a game rich on the "experience" and shit on it because their mechanical optical sensors homed in on some random exploit. Calm down, crazies, you can't farm for gold in this game and sell it overseas, Skyrim is going in a slightly different direction in case you haven't noticed.

 

/rant

Edited by RockyRan
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I can't comment on how unbalanced the game is so I might be talking out of my ass here

 

You are.

 

Let me correct my statement: I can't comment on how unbalanced the game is at the 100+ hour mark so I might be talking out of my ass as to how bad the unbalancing can get at that point, but I certainly wouldn't take a diehard MMO fan's opinion seriously over it. Skyrim's about the experience and an entirely different philosophy in gameplay mechanics (which I DO feel qualified enough to point out since they're so fundamentally different even at a basic level), I wouldn't expect that audience to catch those nuances. Doesn't help much that I don't respect the MMORPG genre at all.

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Ugh, having mage followers can be a pain. At least, when there's a dragon about. I began the Alduin's Wall quest, so we (my followers and I) exit the tavern and a Frost Dragon attacks Riverwood. Everything seemed to go well, but the guards were attacking Esbern because his Frost Atronach attacked someone else besides the dragon. <_<

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Saturnine: yep, my character had an insane amount of magicka regen, yet even at 100 destruction, as I started to level up my other abilities and monsters got stronger, it eventually got to the point where I would completely deplete my magicka bar firing spells at an enemy, and him still not being dead at the end. Then they hit me with an axe.

 

I stopped playing on my mage because combat became an exercise in running backwards in circles waiting for my magicka to recharge. Felt like I was back in Oblivion. Oh god, fucking Oblivion.

 

Funnily enough, dragons are really easy as a mage. They are so large you can't miss and they don't move around when attacking. You just infinitely stagger them until they fall down and bleed to death.

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+1 for fucking Oblivion.

 

What difficulty were you playing on? I ask becuase the only beasts that forced me to pull out my bow were the deathlords and dragon priests (my leveled points were spent fairly evenly across all three "attributes"). I didn't go about any super enchanting like Ethan mentioned either.

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See, I carry a sword and use fire destruction in my other hand. I've never had a problem with running out of magica, as usually my battles involve throwing a few fireballs their way as they run up to me, then finishing them off with a decapitation courtesy of a critical strike.

I'm trying to get to level 50 (I'm at 44), for the trophy so I've been trying other combat techniques... sword plus shield, two handed sword, dual magic, conjuration, but nothing is as effective as sword + destruction, even when I was at lower levels. Just my two cents though. Though if I had to play this game any other way, it'd be sneaky with a bow and a dagger for backstabbing.

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The leveling system is completely different from Oblivion's. It's still possible to level up wrong, but you have to work pretty damn hard to accomplish it (i.e. by intentionally power-leveling non-combat skills at low levels).

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You don't need to be as careful with it. You still level up your abilities as you use them, but you don't need to pick major n minor abilities from the get go. Once you level up you get a perk point to boost your skills some more. Scaling is a bit messed up, some things get much easier, mages(especially necromnacers) can get much harder though.

 

edit: Yeah if you arrive at Whiterun and craft a thousand iron daggers and push up speech n smithing, you're gonna struggle. But you'd have to purposely sit smithing and selling stuff for a couple hours.

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Ever since I played the Amalur demo, Skyrim doesn't interest me anymore.

 

The combat was too fun in Amalur. I understand Bethesda wants to keep the combat somewhat believable, but come on. Believable is never as good as fantasy. There's fucking dragons in the game.

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So, I finally got around to visiting Dawnstar.

Man, that dream sequence is crazy! I kept walking and walking around this temple and everything is so friggin blurry. I can hardly tell where I am supposed to go. I didn't know what to do. None of the map or journals or anything works in the dream state. Finally, after 10 minutes, I opened up the iPhone and started looking for the answer. Find the friggin chain and pull it! That was a lot of time spent looking for something that was sitting on the wall. The priest was the only person in Dawnstar I liked, so I didn't kill him and keep the skull for myself.

 

 

That was probably the coolest thing I've done in the last 10 hours of gameplay, even though I could not weild any weapon.

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@ Dean and Ethan: What are you talking about? Last I checked, enemies don't scale from non-combat abilities in Skyrim.

 

@ Saturnine: I honestly don't remember. I know it wasn't the highest possible setting because I cranked it up to that when I started my Khajiit later. I think it was somewhere in-between normal and max.

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