Luftwaffles Posted January 18, 2012 Report Share Posted January 18, 2012 I found the game boring too, then I found Barbas the talking dog. Any game with talking dogs is a-ok in my book. Quote Link to comment Share on other sites More sharing options...
RockyRan Posted January 18, 2012 Report Share Posted January 18, 2012 (edited) I haven't played to the point where it becomes unbalanced, but I'm definitely starting to see enemies become more powerful for some reason. Before, enemies had to hit me a good 10 or so times to kill me without me healing, now those Dwarven sphere things can kill me in 3. Dunno if this was intentional, but circle strafing around them makes them miss a lot of their swings so I don't die as easily. Gives it a bit of a Demon's Souls vibe where I had to observe powerful enemies and work up on a technique to beat them. Call me crazy, but a game getting harder as you go along isn't that bad an idea. I mean sure, it might be the result of shitty balancing more than anything, but I ain't complaining. I hate it when RPGs (especially the Japanese kind) where the real difficulty for the player remains flat throughout, they just up the numbers so instead of you doing 10 damange and the enemy doing 5, your THUPER POWERFUL WEPUNZ do 184,302 damage and the THUPER PWRFUL ENEMEEZ do 91,151. The game having a difficulty curve is probably the result of shitty balance I admit, but at least it's there and it hasn't gotten (yet) to the point where it's unbearable. I can't comment on how unbalanced the game is so I might be talking out of my ass here, but the Skyrim ED article's complaints weren't too convincing, IMO. Oh noez, you can find obscure ways in which to exploit this incredibly large game! How horrible! /s MMORPGs being balanced isn't much of an accomplishment here, considering how 90% of those damn games are braindead Skinner Boxes with braindead gameplay somehow hypnotizing people to spend a depressing amount of time on them, with maybe 20 hours max of gameplay hammered to thin the gameplay out so much you hardly accomplish anything even remotely in the realm of "fun" after dozens of hours. Woo, this collection of Skinner Boxes is VERY well balanced! A star to the forehead of the designer! Ugh. Gimme a rich, developed, immersive, delightful world to lose myself in, thankyouverymuch. Something irritates me about diehard MMO fans (who I can hardly call "human") take their robotic, joyless attitude on playing RPGs and "laughing" at Skyrim, a game rich on the "experience" and shit on it because their mechanical optical sensors homed in on some random exploit. Calm down, crazies, you can't farm for gold in this game and sell it overseas, Skyrim is going in a slightly different direction in case you haven't noticed. /rant Edited January 18, 2012 by RockyRan Quote Link to comment Share on other sites More sharing options...
Cyber Rat Posted January 18, 2012 Report Share Posted January 18, 2012 I can't comment on how unbalanced the game is so I might be talking out of my ass here You are. Quote Link to comment Share on other sites More sharing options...
Luftwaffles Posted January 18, 2012 Report Share Posted January 18, 2012 I can't comment on how unbalanced the game is so I might be talking out of my ass here You are. It's a forum. Aren't we all? 2 Quote Link to comment Share on other sites More sharing options...
RockyRan Posted January 18, 2012 Report Share Posted January 18, 2012 I can't comment on how unbalanced the game is so I might be talking out of my ass here You are. Let me correct my statement: I can't comment on how unbalanced the game is at the 100+ hour mark so I might be talking out of my ass as to how bad the unbalancing can get at that point, but I certainly wouldn't take a diehard MMO fan's opinion seriously over it. Skyrim's about the experience and an entirely different philosophy in gameplay mechanics (which I DO feel qualified enough to point out since they're so fundamentally different even at a basic level), I wouldn't expect that audience to catch those nuances. Doesn't help much that I don't respect the MMORPG genre at all. Quote Link to comment Share on other sites More sharing options...
Cyber Rat Posted January 18, 2012 Report Share Posted January 18, 2012 I can't comment on how unbalanced the game is so I might be talking out of my ass here You are. It's a forum. Aren't we all? I leave this thread defeated. Well played. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted January 18, 2012 Report Share Posted January 18, 2012 All I know is I knew the balance was fucked up when I found a mage and it looked at me and I died. So far the only people I can't justify are mages [mainly necromancers] as they can go super saiyan and throw one thousand ice storms. Quote Link to comment Share on other sites More sharing options...
Johnny Posted January 18, 2012 Report Share Posted January 18, 2012 Funnily enough, destruction sucks on higher levels for the player, because the players doesn't have infinite magicka and thus runs out of it before things die. Unless you spend half your time making magicka potions and drinking them constantly in battle. Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted January 18, 2012 Report Share Posted January 18, 2012 Ugh, having mage followers can be a pain. At least, when there's a dragon about. I began the Alduin's Wall quest, so we (my followers and I) exit the tavern and a Frost Dragon attacks Riverwood. Everything seemed to go well, but the guards were attacking Esbern because his Frost Atronach attacked someone else besides the dragon. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted January 18, 2012 Report Share Posted January 18, 2012 Funnily enough, destruction sucks on higher levels for the player, because the players doesn't have infinite magicka and thus runs out of it before things die. Unless you spend half your time making magicka potions and drinking them constantly in battle. Have you tried full magicka/magicka regen enchants? Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 18, 2012 Report Share Posted January 18, 2012 I used enchantments that reduce the magicka cost of destruction spells. I only reduced it by something like 75%, but it's actually possible to reduce the cost by 100% and make the destruction spells cost 0 magicka. Quote Link to comment Share on other sites More sharing options...
Johnny Posted January 18, 2012 Report Share Posted January 18, 2012 Saturnine: yep, my character had an insane amount of magicka regen, yet even at 100 destruction, as I started to level up my other abilities and monsters got stronger, it eventually got to the point where I would completely deplete my magicka bar firing spells at an enemy, and him still not being dead at the end. Then they hit me with an axe. I stopped playing on my mage because combat became an exercise in running backwards in circles waiting for my magicka to recharge. Felt like I was back in Oblivion. Oh god, fucking Oblivion. Funnily enough, dragons are really easy as a mage. They are so large you can't miss and they don't move around when attacking. You just infinitely stagger them until they fall down and bleed to death. 1 Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted January 18, 2012 Report Share Posted January 18, 2012 +1 for fucking Oblivion. What difficulty were you playing on? I ask becuase the only beasts that forced me to pull out my bow were the deathlords and dragon priests (my leveled points were spent fairly evenly across all three "attributes"). I didn't go about any super enchanting like Ethan mentioned either. Quote Link to comment Share on other sites More sharing options...
TCP Posted January 18, 2012 Report Share Posted January 18, 2012 See, I carry a sword and use fire destruction in my other hand. I've never had a problem with running out of magica, as usually my battles involve throwing a few fireballs their way as they run up to me, then finishing them off with a decapitation courtesy of a critical strike. I'm trying to get to level 50 (I'm at 44), for the trophy so I've been trying other combat techniques... sword plus shield, two handed sword, dual magic, conjuration, but nothing is as effective as sword + destruction, even when I was at lower levels. Just my two cents though. Though if I had to play this game any other way, it'd be sneaky with a bow and a dagger for backstabbing. Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted January 18, 2012 Report Share Posted January 18, 2012 So now that the game has been out a while can anyone tell me if the leveling system differs much from Oblivion? I had troulbe in Oblivion becuase I didn't level up properly and the enemies ended up being way to strong and I finally got frustrated and quit. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 18, 2012 Report Share Posted January 18, 2012 The leveling system is completely different from Oblivion's. It's still possible to level up wrong, but you have to work pretty damn hard to accomplish it (i.e. by intentionally power-leveling non-combat skills at low levels). Quote Link to comment Share on other sites More sharing options...
deanb Posted January 18, 2012 Report Share Posted January 18, 2012 You don't need to be as careful with it. You still level up your abilities as you use them, but you don't need to pick major n minor abilities from the get go. Once you level up you get a perk point to boost your skills some more. Scaling is a bit messed up, some things get much easier, mages(especially necromnacers) can get much harder though. edit: Yeah if you arrive at Whiterun and craft a thousand iron daggers and push up speech n smithing, you're gonna struggle. But you'd have to purposely sit smithing and selling stuff for a couple hours. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted January 18, 2012 Report Share Posted January 18, 2012 Ever since I played the Amalur demo, Skyrim doesn't interest me anymore. The combat was too fun in Amalur. I understand Bethesda wants to keep the combat somewhat believable, but come on. Believable is never as good as fantasy. There's fucking dragons in the game. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 18, 2012 Report Share Posted January 18, 2012 I found the combat in Amalur super boring and clunky. Quote Link to comment Share on other sites More sharing options...
TheRevanchist Posted January 18, 2012 Report Share Posted January 18, 2012 So, I finally got around to visiting Dawnstar. Man, that dream sequence is crazy! I kept walking and walking around this temple and everything is so friggin blurry. I can hardly tell where I am supposed to go. I didn't know what to do. None of the map or journals or anything works in the dream state. Finally, after 10 minutes, I opened up the iPhone and started looking for the answer. Find the friggin chain and pull it! That was a lot of time spent looking for something that was sitting on the wall. The priest was the only person in Dawnstar I liked, so I didn't kill him and keep the skull for myself. That was probably the coolest thing I've done in the last 10 hours of gameplay, even though I could not weild any weapon. Quote Link to comment Share on other sites More sharing options...
Johnny Posted January 19, 2012 Report Share Posted January 19, 2012 @ Dean and Ethan: What are you talking about? Last I checked, enemies don't scale from non-combat abilities in Skyrim. @ Saturnine: I honestly don't remember. I know it wasn't the highest possible setting because I cranked it up to that when I started my Khajiit later. I think it was somewhere in-between normal and max. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted January 19, 2012 Report Share Posted January 19, 2012 Who knows then. It's a Bethesda game, anyway, so I guess everything that doesn't make sense can be attributed to that. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 19, 2012 Report Share Posted January 19, 2012 Enemies scale from player level, power-leveling non-combat abilities makes player level increase. Or rather, individual enemies don't scale, but as you level it unlocks higher tiers of enemies. Quote Link to comment Share on other sites More sharing options...
Johnny Posted January 19, 2012 Report Share Posted January 19, 2012 Are you sure about that? Because I remember that being one of the things Bethesda highlighted pretty hard in the running up to the release, that you could no longer screw yourself over by leveling non-combat skills because the enemies only scale with combat abilities. Quote Link to comment Share on other sites More sharing options...
deanb Posted January 19, 2012 Report Share Posted January 19, 2012 http://www.bethblog.com/2012/01/19/news-on-the-creation-kit-and-game-updates/ Creation Kit and Workshop coming soon, also this is the first patch with quest fixes in (afaik) Quote Link to comment Share on other sites More sharing options...
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