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The Elder Scrolls V: Skyrim


AcidCrownie
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43 members have voted

  1. 1. Who is buying?

    • Definitely
    • When the GOTY is out
    • Depends if it's on sale
    • Maybe one day
    • Probably not.
  2. 2. What version?



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I lost faith in Todd Howard after Oblivion was released. Fallout 3 only made matters worse.

 

Look, I know that I'm just a lame-ass newb because I never played Morrowind, but myself and millions of others think Fallout 3 and Oblivion are fantastic games. Perfect? Of course not. But those games should increase one's confidence in Bethesda, not detract from it.

 

I'm sorry, but just because millions of others liked Oblivion and Fallout 3 doesn't mean I'll magically not get bored of either of those games when playing them. It's not that I despise either of those games. Oblivion had some good stuff like the feeling of throwing fireballs at opponents and Fallout 3 had one of the best openings right there with Bioshock. But I got bored of Oblivion and while I did make it to the end of Fallout 3, the ending (vanilla one which I played) was the worst case of railroading nutkicking I have ever witnessed in a game (next to Throne of Darkness).

 

I bloody hell want Skyrim to not be awful and boring, but after those two games, I'm really not getting my hopes up. It's the same reason I'm extremely wary of RAGE because id's recent track record (Doom 3 and Quake 4) hasn't been reassuring.

 

Also, I didn't call you a lame-ass newb or judge you for getting hyped for Skyrim, so relax. I'm just saying Todd Howard and Bethesda in general aren't worth my faith or trust.

 

Oh, and trust me, I've played Morrowind 1.0. "Not perfect" is the least of my complaints about Oblivion.

 

Morrorwind is quantity over quality.

 

And didn't have 50 copies of 5 dungeon layouts.

 

See? I have no clue where you can get this from. I never get bored while playing Oblivion or Fallout 3. I do get tired of it's relaxed pace after about five or six hours of non-stop playing, but I consider that appropriate and healthy.

 

I don't see any problems with Oblivion (or Cyrodil's) size. It still takes me upward of half an hour or more to walk to places, and that's plenty big for me. I also don't see the repetitive dungeons or caverns. I specifically looked for this as I went back to replay Oblivion for the dozenth time. There are some fundamental design similarities for practical reasons (a fork at the beginning -- one way in, one way out) but nothing dramatically similar. In fact, I often marvel at how different the various underground places are. I would expect them to be the same-- dark, damp, full of trolls... but no, some are flooded, some have ancient ruins inside, some are haunted and full of coffins, some are surprisingly cozy and full of furnishings.

 

Final notes -- I think Bioshock has an incredible opening, but Fallout 3 didn't share any of those successful characteristics. How you make a comparison between those two is beyond me. And why even bring up Id and RAGE in this conversation? Doom 3 and Quake 4 sucked. Those are different companies with different franchises. They may all be under the ZeniMax now, but I feel like Id and Bethesda are very different developers.

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See? I have no clue where you can get this from. I never get bored while playing Oblivion or Fallout 3. I do get tired of it's relaxed pace after about five or six hours of non-stop playing, but I consider that appropriate and healthy.

 

I don't see any problems with Oblivion (or Cyrodil's) size. It still takes me upward of half an hour or more to walk to places, and that's plenty big for me. I also don't see the repetitive dungeons or caverns. I specifically looked for this as I went back to replay Oblivion for the dozenth time. There are some fundamental design similarities for practical reasons (a fork at the beginning -- one way in, one way out) but nothing dramatically similar. In fact, I often marvel at how different the various underground places are. I would expect them to be the same-- dark, damp, full of trolls... but no, some are flooded, some have ancient ruins inside, some are haunted and full of coffins, some are surprisingly cozy and full of furnishings.

 

Final notes -- I think Bioshock has an incredible opening, but Fallout 3 didn't share any of those successful characteristics. How you make a comparison between those two is beyond me. And why even bring up Id and RAGE in this conversation? Doom 3 and Quake 4 sucked. Those are different companies with different franchises. They may all be under the ZeniMax now, but I feel like Id and Bethesda are very different developers.

 

Ok, you have three types of "instances" in Oblivion you can find in the wilderness. Caves, dungeons (as in, brick walls and such) and Ayleid ruins. Each of these have a few different layouts, I think 4 max and while I'm not sure whether they are always randomized, I know that there are far less layouts than there are actual instances. This is, of course, excluding special instances for side and main quests. So, if you go doing quests, you'll see these "Unique" dungeons most of the time. If you go random exploring, you'll eventually notice the pattern. Morrowind didn't have that. All caves, while looking samey, were different. Some had nothing, some were special. The only things that were samey were burial caves, and that made sense. Actually, Ayleid ruins being similar also makes sense, it's the caves and dungeons that irritated me. If you didn't notice that, well, I can't really help you there.

 

As for the size, it doesn't matter that it takes you half an hour to walk from one end to the other. There was very little to find regarding "instances" and there was little risk to exploration because of the level scaling (until level scaling says fuck you and then everything is wearing Daedric armor).

 

As for comparing it to Bioshock's opening, yes, I thought Fallout 3's was excellent because it was interactive (which all games should do) and it really set the mood. Bioshock's opening did the same. It let you see everything and have full control at all times. Very few games do that and those that do don't pull it off that marvelously.

 

And finally, I brought up id because I wanted to use something video game related as a comparison as to why I don't trust Bethesda with Skyrim. At least I think it's a better idea than using a food or car analogy. You said it yourself, D3 and Q4 sucked. So did Oblivion and FO3 as far as I'm concerned. Hence why I don't expect much from Skyrim. I want it to be good, it's the same people who made Morrowind, but I'm very careful regarding it.

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Not really. I think Morrowind had a far more richer world than Oblivion ever did. If you ever see a map size comparison Tamriel in Oblivion is actually SMALLER than the world of Morrowind, in terms of walking distance. I find that particularly insulting considering that the game Morrowind didn't even take place in Morrowind proper (except for Tribunal, I think... but that was just the capital), it took place on Vvardenfell... an island, of all things.

 

I sure hope they make the world bigger. Exploring the wilderness in Oblivion was more of a chore than anything else because there wasn't really anything to look for. And I kinda miss birds attacking me from above! :U

 

I like how I made a point of "quantity over quality" and you say "not really" then proceed to tell me that Morrowind was a bigger game.

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Not really. I think Morrowind had a far more richer world than Oblivion ever did. If you ever see a map size comparison Tamriel in Oblivion is actually SMALLER than the world of Morrowind, in terms of walking distance. I find that particularly insulting considering that the game Morrowind didn't even take place in Morrowind proper (except for Tribunal, I think... but that was just the capital), it took place on Vvardenfell... an island, of all things.

 

I sure hope they make the world bigger. Exploring the wilderness in Oblivion was more of a chore than anything else because there wasn't really anything to look for. And I kinda miss birds attacking me from above! :U

 

I like how I made a point of "quantity over quality" and you say "not really" then proceed to tell me that Morrowind was a bigger game.

 

It is a bigger world, not that it is a problem. If you're looking for quality over quantity I'm surprised that you're choosing Oblivion over Morrowind because, as Cyber Rat has already pointed out, the dungeons are all the same. At least in Morrowind all of the dungeon layouts were drastically different (Dwemer ruins in particular). Quest-wise, that's up to the person playing the games - I didn't really have a problem in either game with the quests.

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I'm looking forward to it, should be good seeing its been in development so long....maybe.

I want to get into Morrowind, and then get into Oblivion properly, any place that does them cheap online? Steam are asking for €20 for each....ugh.

 

I don't think it's really necessary. In terms of story, settings and characters, each game is pretty much a stand-alone installment. I love Oblivion, but I haven't ever felt any inclination to purchase and play Morrowind. Though out of curiosity, I have watched a lot of videos of Morrowind on Youtube.

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I'm looking forward to it, should be good seeing its been in development so long....maybe.

I want to get into Morrowind, and then get into Oblivion properly, any place that does them cheap online? Steam are asking for €20 for each....ugh.

 

http://www.amazon.com/Elder-Scrolls-Morrowind-Game-Year-Pc/dp/B0000CNUUP/ref=sr_1_1?ie=UTF8&qid=1296962917&sr=8-1

 

There's the Morrowind complete set for $10, not sure if it does EU, though...

 

EDIT: And the jewel case looks pretty nice.

 

You don't really have to play Morrowind if you want to play Oblivion, though. Sure, there's some references here and there in Oblivion that sort of indicates what happened to the "you" in Morrowind afterwards, but if you're looking for some sort of "continuity" between the games there's not really much to connect them. They're meant to be individual stories, after all, and I think that's what makes the series as a whole great.

Edited by Enervation
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I loved Oblivion to bits and I'm still trying to find the time to play Shivering Isles (it's even better). Bethesda's promising changes to pretty much every single complaint I had, even the minor ones like dungeons that ended up looking a bit repetitive (Bethesda promises that all dungeons will be hand-made and no two areas will be alike).

 

When Skyrim was announced all I wanted was a good, interesting game world map (and boy are they delivering on that all right), a new engine, and the same mod tool support for Oblivion. Everything else is icing on the cake, and with every new press release it's getting better and better. There's no doubt in my mind it'll be GOTY.

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I'll really looking forward to this, loved morrowind, but could never go back to it, Really enjoyed Oblivion, but need something fresh! I shall even play it more that fallout :D

 

You can never really go back to any game if you play it for too long, lol. But it gains that fresh sense of nostalgia as a replacement!

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Dear lord, this game looks *drool*

 

I think I'll actually play it thoroughly this time!

 

Unlike Oblivion and Fallout 3, which I played for like 40 hours each and got nowhere in the story because I was too busy running around doing side quests, until I hit gamekilling bugs and gave up.

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5436395760_75909c1391_o.jpg

 

 

 

5435786475_bcde1d0b5d_o.jpg

 

 

These specifically (btw I think I've just found out where Gawker got redesign useablity tips from. When did Flickr change to be so awkward?)

Arms specifically look pretty damn bad.

 

mmm20-new-Deep%20Lich.jpg

 

 

There's not a huge difference imo.

 

Anyway it's the animations they tended to have issues with, so it'll be interesting to see how they've dealt with that.

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Hmm. I dunno Dean, it looks like night and day to me.

 

The models' body textures seem to have a lot more depth in particular. They'll probably be tweaking the graphics before release, too.

 

I agree though - the animations were the major issue, so hopefully they've reaaaally improved on that.

 

It will probably be a while yet (E3?) till we get to see the game in motion though.

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I'm sure the game itself will be great...but I really wish this game was being made for next gen consoles. Even if the PC version is going to be graphically superior, it'll still be the same basic game that was designed around the constraints of this generation's hardware.

 

I know Move and Kinect are supposed to magically make us stop realizing that console games would benefit from more memory, better transfer speeds and all the other benefits a console made today would have...but for a game like this, I really feel like the current console hardware will hold back what the game world has to offer.

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