Johnny Posted February 3, 2011 Report Share Posted February 3, 2011 Dean I'm pretty confident Morrowind isn't your kind of game. It's VERY rough around the edges. Actually very rough around the whole thing. It has a great world with great flavor and it FEELS SO DANGEROUS when you're walking around it. Quote Link to comment Share on other sites More sharing options...
HotChops Posted February 3, 2011 Report Share Posted February 3, 2011 I lost faith in Todd Howard after Oblivion was released. Fallout 3 only made matters worse. Look, I know that I'm just a lame-ass newb because I never played Morrowind, but myself and millions of others think Fallout 3 and Oblivion are fantastic games. Perfect? Of course not. But those games should increase one's confidence in Bethesda, not detract from it. I'm sorry, but just because millions of others liked Oblivion and Fallout 3 doesn't mean I'll magically not get bored of either of those games when playing them. It's not that I despise either of those games. Oblivion had some good stuff like the feeling of throwing fireballs at opponents and Fallout 3 had one of the best openings right there with Bioshock. But I got bored of Oblivion and while I did make it to the end of Fallout 3, the ending (vanilla one which I played) was the worst case of railroading nutkicking I have ever witnessed in a game (next to Throne of Darkness). I bloody hell want Skyrim to not be awful and boring, but after those two games, I'm really not getting my hopes up. It's the same reason I'm extremely wary of RAGE because id's recent track record (Doom 3 and Quake 4) hasn't been reassuring. Also, I didn't call you a lame-ass newb or judge you for getting hyped for Skyrim, so relax. I'm just saying Todd Howard and Bethesda in general aren't worth my faith or trust. Oh, and trust me, I've played Morrowind 1.0. "Not perfect" is the least of my complaints about Oblivion. Morrorwind is quantity over quality. And didn't have 50 copies of 5 dungeon layouts. See? I have no clue where you can get this from. I never get bored while playing Oblivion or Fallout 3. I do get tired of it's relaxed pace after about five or six hours of non-stop playing, but I consider that appropriate and healthy. I don't see any problems with Oblivion (or Cyrodil's) size. It still takes me upward of half an hour or more to walk to places, and that's plenty big for me. I also don't see the repetitive dungeons or caverns. I specifically looked for this as I went back to replay Oblivion for the dozenth time. There are some fundamental design similarities for practical reasons (a fork at the beginning -- one way in, one way out) but nothing dramatically similar. In fact, I often marvel at how different the various underground places are. I would expect them to be the same-- dark, damp, full of trolls... but no, some are flooded, some have ancient ruins inside, some are haunted and full of coffins, some are surprisingly cozy and full of furnishings. Final notes -- I think Bioshock has an incredible opening, but Fallout 3 didn't share any of those successful characteristics. How you make a comparison between those two is beyond me. And why even bring up Id and RAGE in this conversation? Doom 3 and Quake 4 sucked. Those are different companies with different franchises. They may all be under the ZeniMax now, but I feel like Id and Bethesda are very different developers. Quote Link to comment Share on other sites More sharing options...
Cyber Rat Posted February 3, 2011 Report Share Posted February 3, 2011 See? I have no clue where you can get this from. I never get bored while playing Oblivion or Fallout 3. I do get tired of it's relaxed pace after about five or six hours of non-stop playing, but I consider that appropriate and healthy. I don't see any problems with Oblivion (or Cyrodil's) size. It still takes me upward of half an hour or more to walk to places, and that's plenty big for me. I also don't see the repetitive dungeons or caverns. I specifically looked for this as I went back to replay Oblivion for the dozenth time. There are some fundamental design similarities for practical reasons (a fork at the beginning -- one way in, one way out) but nothing dramatically similar. In fact, I often marvel at how different the various underground places are. I would expect them to be the same-- dark, damp, full of trolls... but no, some are flooded, some have ancient ruins inside, some are haunted and full of coffins, some are surprisingly cozy and full of furnishings. Final notes -- I think Bioshock has an incredible opening, but Fallout 3 didn't share any of those successful characteristics. How you make a comparison between those two is beyond me. And why even bring up Id and RAGE in this conversation? Doom 3 and Quake 4 sucked. Those are different companies with different franchises. They may all be under the ZeniMax now, but I feel like Id and Bethesda are very different developers. Ok, you have three types of "instances" in Oblivion you can find in the wilderness. Caves, dungeons (as in, brick walls and such) and Ayleid ruins. Each of these have a few different layouts, I think 4 max and while I'm not sure whether they are always randomized, I know that there are far less layouts than there are actual instances. This is, of course, excluding special instances for side and main quests. So, if you go doing quests, you'll see these "Unique" dungeons most of the time. If you go random exploring, you'll eventually notice the pattern. Morrowind didn't have that. All caves, while looking samey, were different. Some had nothing, some were special. The only things that were samey were burial caves, and that made sense. Actually, Ayleid ruins being similar also makes sense, it's the caves and dungeons that irritated me. If you didn't notice that, well, I can't really help you there. As for the size, it doesn't matter that it takes you half an hour to walk from one end to the other. There was very little to find regarding "instances" and there was little risk to exploration because of the level scaling (until level scaling says fuck you and then everything is wearing Daedric armor). As for comparing it to Bioshock's opening, yes, I thought Fallout 3's was excellent because it was interactive (which all games should do) and it really set the mood. Bioshock's opening did the same. It let you see everything and have full control at all times. Very few games do that and those that do don't pull it off that marvelously. And finally, I brought up id because I wanted to use something video game related as a comparison as to why I don't trust Bethesda with Skyrim. At least I think it's a better idea than using a food or car analogy. You said it yourself, D3 and Q4 sucked. So did Oblivion and FO3 as far as I'm concerned. Hence why I don't expect much from Skyrim. I want it to be good, it's the same people who made Morrowind, but I'm very careful regarding it. Quote Link to comment Share on other sites More sharing options...
Johnny Posted February 4, 2011 Report Share Posted February 4, 2011 Quake 4 did not suck. It had a horrible singleplayer yes. Too bad nobody gave the multiplayer a solid chance. Quake 4 is the best multiplayer quake. /offtopicrantover Doom 3, too, actually has quite cool multiplayer. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted February 5, 2011 Report Share Posted February 5, 2011 Not really. I think Morrowind had a far more richer world than Oblivion ever did. If you ever see a map size comparison Tamriel in Oblivion is actually SMALLER than the world of Morrowind, in terms of walking distance. I find that particularly insulting considering that the game Morrowind didn't even take place in Morrowind proper (except for Tribunal, I think... but that was just the capital), it took place on Vvardenfell... an island, of all things. I sure hope they make the world bigger. Exploring the wilderness in Oblivion was more of a chore than anything else because there wasn't really anything to look for. And I kinda miss birds attacking me from above! :U I like how I made a point of "quantity over quality" and you say "not really" then proceed to tell me that Morrowind was a bigger game. Quote Link to comment Share on other sites More sharing options...
Enervation Posted February 6, 2011 Report Share Posted February 6, 2011 Not really. I think Morrowind had a far more richer world than Oblivion ever did. If you ever see a map size comparison Tamriel in Oblivion is actually SMALLER than the world of Morrowind, in terms of walking distance. I find that particularly insulting considering that the game Morrowind didn't even take place in Morrowind proper (except for Tribunal, I think... but that was just the capital), it took place on Vvardenfell... an island, of all things. I sure hope they make the world bigger. Exploring the wilderness in Oblivion was more of a chore than anything else because there wasn't really anything to look for. And I kinda miss birds attacking me from above! :U I like how I made a point of "quantity over quality" and you say "not really" then proceed to tell me that Morrowind was a bigger game. It is a bigger world, not that it is a problem. If you're looking for quality over quantity I'm surprised that you're choosing Oblivion over Morrowind because, as Cyber Rat has already pointed out, the dungeons are all the same. At least in Morrowind all of the dungeon layouts were drastically different (Dwemer ruins in particular). Quest-wise, that's up to the person playing the games - I didn't really have a problem in either game with the quests. Quote Link to comment Share on other sites More sharing options...
excel_excel Posted February 6, 2011 Report Share Posted February 6, 2011 I'm looking forward to it, should be good seeing its been in development so long....maybe. I want to get into Morrowind, and then get into Oblivion properly, any place that does them cheap online? Steam are asking for €20 for each....ugh. Quote Link to comment Share on other sites More sharing options...
HotChops Posted February 6, 2011 Report Share Posted February 6, 2011 I'm looking forward to it, should be good seeing its been in development so long....maybe. I want to get into Morrowind, and then get into Oblivion properly, any place that does them cheap online? Steam are asking for €20 for each....ugh. I don't think it's really necessary. In terms of story, settings and characters, each game is pretty much a stand-alone installment. I love Oblivion, but I haven't ever felt any inclination to purchase and play Morrowind. Though out of curiosity, I have watched a lot of videos of Morrowind on Youtube. Quote Link to comment Share on other sites More sharing options...
Enervation Posted February 6, 2011 Report Share Posted February 6, 2011 (edited) I'm looking forward to it, should be good seeing its been in development so long....maybe. I want to get into Morrowind, and then get into Oblivion properly, any place that does them cheap online? Steam are asking for €20 for each....ugh. http://www.amazon.com/Elder-Scrolls-Morrowind-Game-Year-Pc/dp/B0000CNUUP/ref=sr_1_1?ie=UTF8&qid=1296962917&sr=8-1 There's the Morrowind complete set for $10, not sure if it does EU, though... EDIT: And the jewel case looks pretty nice. You don't really have to play Morrowind if you want to play Oblivion, though. Sure, there's some references here and there in Oblivion that sort of indicates what happened to the "you" in Morrowind afterwards, but if you're looking for some sort of "continuity" between the games there's not really much to connect them. They're meant to be individual stories, after all, and I think that's what makes the series as a whole great. Edited February 6, 2011 by Enervation Quote Link to comment Share on other sites More sharing options...
RockyRan Posted February 9, 2011 Report Share Posted February 9, 2011 I loved Oblivion to bits and I'm still trying to find the time to play Shivering Isles (it's even better). Bethesda's promising changes to pretty much every single complaint I had, even the minor ones like dungeons that ended up looking a bit repetitive (Bethesda promises that all dungeons will be hand-made and no two areas will be alike). When Skyrim was announced all I wanted was a good, interesting game world map (and boy are they delivering on that all right), a new engine, and the same mod tool support for Oblivion. Everything else is icing on the cake, and with every new press release it's getting better and better. There's no doubt in my mind it'll be GOTY. 1 Quote Link to comment Share on other sites More sharing options...
Enervation Posted February 9, 2011 Report Share Posted February 9, 2011 I noticed the world map. I wonder where the cities are? Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted February 9, 2011 Report Share Posted February 9, 2011 I remember seeing a map with cities (at least the large ones.) Quote Link to comment Share on other sites More sharing options...
Enervation Posted February 9, 2011 Report Share Posted February 9, 2011 Someone on Kotaku released it, and the editorial staff put it on the front page soon after. I only recall the regions of Skyrim being listed, didn't remember seeing any cities, though I could be wrong. Quote Link to comment Share on other sites More sharing options...
Cyber Rat Posted February 9, 2011 Report Share Posted February 9, 2011 I loved Oblivion to bits and I'm still trying to find the time to play Shivering Isles (it's even better). Oh, I completely forgot about Shivering Isles. Now that was an awesome expansion. I really liked that one. Quote Link to comment Share on other sites More sharing options...
balmut Posted February 11, 2011 Report Share Posted February 11, 2011 I'll really looking forward to this, loved morrowind, but could never go back to it, Really enjoyed Oblivion, but need something fresh! I shall even play it more that fallout Quote Link to comment Share on other sites More sharing options...
Enervation Posted February 11, 2011 Report Share Posted February 11, 2011 I'll really looking forward to this, loved morrowind, but could never go back to it, Really enjoyed Oblivion, but need something fresh! I shall even play it more that fallout You can never really go back to any game if you play it for too long, lol. But it gains that fresh sense of nostalgia as a replacement! 1 Quote Link to comment Share on other sites More sharing options...
balmut Posted February 11, 2011 Report Share Posted February 11, 2011 i find morrowind a bit dated and hard to get back into. Dont get me wrong i'm mad for retro gaming, still got my C64 snes and gameboys, and my housmates got there dreamcasts megadrives and teh like. Quote Link to comment Share on other sites More sharing options...
deanb Posted February 11, 2011 Report Share Posted February 11, 2011 They threw up some screens n concept art: http://bethblog.com/index.php/2011/02/11/nothing-says-i-love-you-like-a-screenshot/ http://bethblog.com/index.php/2011/02/11/skyrim-concept-art/ Quote Link to comment Share on other sites More sharing options...
TheForgetfulBrain Posted February 11, 2011 Report Share Posted February 11, 2011 Dear lord, this game looks *drool* I think I'll actually play it thoroughly this time! Unlike Oblivion and Fallout 3, which I played for like 40 hours each and got nowhere in the story because I was too busy running around doing side quests, until I hit gamekilling bugs and gave up. Quote Link to comment Share on other sites More sharing options...
deanb Posted February 11, 2011 Report Share Posted February 11, 2011 Actually it doesn't look too great. The environments and humans are an improvement over Oblivion, but the mob's look crap. Quote Link to comment Share on other sites More sharing options...
TheForgetfulBrain Posted February 11, 2011 Report Share Posted February 11, 2011 Actually it doesn't look too great. The environments and humans are an improvement over Oblivion, but the mob's look crap. Whaaaa... Dean, I don't even. Quote Link to comment Share on other sites More sharing options...
deanb Posted February 11, 2011 Report Share Posted February 11, 2011 These specifically (btw I think I've just found out where Gawker got redesign useablity tips from. When did Flickr change to be so awkward?) Arms specifically look pretty damn bad. There's not a huge difference imo. Anyway it's the animations they tended to have issues with, so it'll be interesting to see how they've dealt with that. 1 Quote Link to comment Share on other sites More sharing options...
TheForgetfulBrain Posted February 11, 2011 Report Share Posted February 11, 2011 Hmm. I dunno Dean, it looks like night and day to me. The models' body textures seem to have a lot more depth in particular. They'll probably be tweaking the graphics before release, too. I agree though - the animations were the major issue, so hopefully they've reaaaally improved on that. It will probably be a while yet (E3?) till we get to see the game in motion though. Quote Link to comment Share on other sites More sharing options...
balmut Posted February 12, 2011 Report Share Posted February 12, 2011 i didn't like running in 3rd person, seemed like the world was moving not you.. Quote Link to comment Share on other sites More sharing options...
peteer01 Posted February 12, 2011 Report Share Posted February 12, 2011 I'm sure the game itself will be great...but I really wish this game was being made for next gen consoles. Even if the PC version is going to be graphically superior, it'll still be the same basic game that was designed around the constraints of this generation's hardware. I know Move and Kinect are supposed to magically make us stop realizing that console games would benefit from more memory, better transfer speeds and all the other benefits a console made today would have...but for a game like this, I really feel like the current console hardware will hold back what the game world has to offer. Quote Link to comment Share on other sites More sharing options...
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