TheMightyEthan Posted February 11, 2014 Report Share Posted February 11, 2014 How did we not already have a thread for this? Anyway, there's a new trailer: There's also a few gameplay videos about. It's looking really neat. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted February 11, 2014 Report Share Posted February 11, 2014 I played it at PAX. It's just Dead Island with some very basic "free-running" mechanics. It's not anywhere close to Mirror's Edge. Not at all impressed. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 11, 2014 Author Report Share Posted February 11, 2014 Yeah, I knew it really didn't have much at all in common with Mirror's Edge, but with the freerunning I felt obligated to mention it. Quote Link to comment Share on other sites More sharing options...
Cinder Posted August 23, 2014 Report Share Posted August 23, 2014 To hell with trailers here's some gameplay from last week (also there's some talking I could do without): Quote Link to comment Share on other sites More sharing options...
Eleven Posted August 23, 2014 Report Share Posted August 23, 2014 Player invasions? For some reason it turns me off here, even though I enjoyed it a lot in watch dogs. Though it's probably because I don't really like zombie games. But it looks like they're allowing friends to invade. That's cool. Watch dogs should have done that. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted August 23, 2014 Author Report Share Posted August 23, 2014 Watch Dogs finally did do that in a patch released last week. 1 Quote Link to comment Share on other sites More sharing options...
SomTervo Posted February 11, 2015 Report Share Posted February 11, 2015 (edited) 5 replies? The GAF thread is in the hundreds. Of pages. Full (about 90%) with people lauding this game as one of the best zombie titles ever made. It's fucking glorious. A wonderful, wonderful experience. Nobody here playing it? gob-COME_ON.gif Edited February 11, 2015 by kenshi_ryden 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 11, 2015 Author Report Share Posted February 11, 2015 I'm kind of over Zombies. I watched the GB Quick Look the other day, and it seemed like it's a solid game, but nothing that made me feel motivated to actually get it. Quote Link to comment Share on other sites More sharing options...
SomTervo Posted February 11, 2015 Report Share Posted February 11, 2015 (edited) I definitely feel that sentiment. Doesn't stop it being an excellent game, though, zombies aside. This is the first zombie game to get me genuinely excited since I first played Resident Evil 2. Did you see any night time gameplay? It's night time which really makes it worth owning. You basically get two games in one with Dying Light (more if you consider all the mechanics and freedoms at your fingertips): By day: the best shuffling zombie simulator to-date, and the only one to really 'get' shuffling zombie horror. See one zombie? Cool. See two? Okay. See three? Sweat a little. See four? Shit, careful. See five, six, seven? Fucking run. Or distract them. Make some noise during your escape? Shit, you'll attract recently infected runners or other dangerous types, as well as every shuffler for half a mile around. You might turn your back for an instant, and when you look again there'll be a huge horde plodding towards you, new figures emerging from around every corner and doorway you eye up as an escape route. Scavenge for medkits, collect and trash weapons, do quests for survivors... By night: an MGS-level stealth game. The Volatile zombies are out – with HP in the thousands, vision cones, a scream which brings more of them to you, the ability to free run just as well as you, over rooftops and through buildings and up walls. It becomes a full blown, tense survival horror experience in one fell swoop. But your Power (ie fighting) and agility points are doubled at night – what are you gonna do? Risk staying out at night and being chased to death for the opportunity to power-level? Or sleep till morning and return to your survival journey, doing (quite excellent) quests for other survivors? You decide... Whoa, didn't know I could write advertorial. It's a really, really good singleplayer game which I'm enjoying more than Far Cry 4 or Mordor – and it's also an amazing, deep co-op experience. We're lucky folk, these days. Edited February 11, 2015 by kenshi_ryden 2 Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted February 11, 2015 Report Share Posted February 11, 2015 I've been playing it for a while, the story is dumb as hell, but everything else is awesome. \m/ \m/ Combat was annoying early in the game, when your weapons break after a couple of hits and you're better off running away from zombies, but, after leveling up a bit and finding/crafting better weapons I can now easily take large groups of zombies without issues. Except for boomers, fuck those guys. Same goes for the parkour stuff, once you get a couple of levels and buy some skills, it's awesome, but it takes a while to get there. Also, night stops being scary once you have the camouflage skill. Then you unlock the grappling hook, and the game goes from awesome/really fun, to BEST GAME EVER 1 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted February 11, 2015 Report Share Posted February 11, 2015 It looked like Dead Island again and I fucking hated Dead Island. Parkour isn't enough to salvage that game for me. Also I'm just sick of zombies in general. 1 Quote Link to comment Share on other sites More sharing options...
SomTervo Posted February 12, 2015 Report Share Posted February 12, 2015 (edited) It looked like Dead Island again and I fucking hated Dead Island. Parkour isn't enough to salvage that game for me. Also I'm just sick of zombies in general. Yep. I agree with you. 100%. I literally played Dead Island for 45 minutes before being overwhelmed with nausea and turning it off. When it was free on GWG I sunk about 6-7 hours into it, but even then it was mediocre as a free game. I wasn't convinced by Dying Light at all until I watched tens of streams, looking for one to show what night time is like, and yes, night time sold me. Then I got it and the game was incredible. It's not all zombies FYI. Quests and the game world itself feature a lot of non-zombie challenges, puzzles and combat. For example, there are a lot of nasty criminal goons hanging about, and combat with them is a lot like Condemned: Criminal Origins. Another example, a lot of the quests demand you to get places which are not immediately or obviously accessible. It takes some genuine puzzle solving to work these out – I had some quality 'aha!' moments with the game puzzle-wise. It was also super immersive, the puzzles all felt totally at home and believable in the amazing game world. It's a borderline masterpiece of level design that the place feels real as well as being engaging. It's what Arkham City should have been like in that regard. I had many moments in Dying Light, between hours 4 and 15, where I genuinely thought 'This is what we would get if Valve committed themselves to an open world Half-Life game. It literally feels like I'm playing an open world Half-Life 2.' I've been playing it for a while, the story is dumb as hell, but everything else is awesome. \m/ \m/ The story's not that bad! I mean, it's not a game with a great story, and never will be. Some of the dialogue is genuinely entertaining because it's so horribly bad. "I don't negotiate with assholes, Rais!" made me laugh out loud. But it has enough interesting plot developments with the characters and enough conflicting factions to make it a trillion times better than CoD's 'murca vs the world' or AC's 'durr never-ending sci-fi conspiracies' imo. Plus it has one of the best female characters I've ever seen in a game – until the very end of her story arc where it falls into cliche. Edited February 12, 2015 by kenshi_ryden 1 Quote Link to comment Share on other sites More sharing options...
IDDQD Posted February 12, 2015 Report Share Posted February 12, 2015 It's on my "to-do" list and haven't played it a lot but I'm looking forward to it. The coolest thing I heard is that you can smear yourself in zombie guts to blend in and if the rain comes - they get washed off (*cough*Walking Dead*cough*). I also thought about it as just another Dead Island-plus-another-one, but apparently there's more to it than that. Most of the things I know came from a friend, who literally creams himself over it, but the more I listen to him the more I want to sit down and dissect it. It looked like Dead Island again and I fucking hated Dead Island. Parkour isn't enough to salvage that game for me. Also I'm just sick of zombies in general. Again, I only know this from word-of-mouth, but trust me - it is MUCH more than just Dead Island with parkour. You can see that from the very beginning - with richly detailed world and thick atmosphere, solid controls, which aren't as sluggish and weird like they were in DA, actual story with fleshed out characters instead of wooden puppets serving as glorified job boards. It's worth at least a look. Take the base concept of Dead Island, spice it up with more interesting storyline, throw in some bits from Assassin's Creed, Mirror's Edge, Far Cry 3, Half Life 2, and maybe some Metro 2033 seasoning and what you'll get is a fucking mess of a game. Dying Light, however, seems like a well thought-out combination of all of these titles. 2 Quote Link to comment Share on other sites More sharing options...
Vecha Posted February 12, 2015 Report Share Posted February 12, 2015 Sounds great. I was one of the rare breeds out there that loved Dead Island...but I saw through the BS and bugs and saw potential.From the sounds of it, it seems they finally fucking got it right.Now...wonder what they are going to do with Dead island 2....and why didn't they just combine these games?? Quote Link to comment Share on other sites More sharing options...
IDDQD Posted February 12, 2015 Report Share Posted February 12, 2015 Sounds great. I was one of the rare breeds out there that loved Dead Island...but I saw through the BS and bugs and saw potential. From the sounds of it, it seems they finally fucking got it right. Now...wonder what they are going to do with Dead island 2....and why didn't they just combine these games?? Yeah, Dead Island was far from being good but you could just get some temporary amusement out of it. I've played it as long as I did olny because it was delightfuly brootal and threw some new interesting toys to slice zombies with every now and then. Also, those slow-mo kills were almost boner-inducing and I'm glad to see that they are back in Dying Light. Isn't Yaeger the new developer of Dead Island 2? They previously made Spec Ops The Line, so maybe they'll be able to make something good out of the franchise. Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted February 13, 2015 Report Share Posted February 13, 2015 The problem I have with Jade is that, she's the most interesting character the game has, yet she's gone/away/somewhere for most of the game, and when she finally gets a chance to shine, it isn't long before she gets killed in the lamest most predictable way possible. So, maybe dumb is a harsh word, maybe I should've gone with predictable as hell. But maybe I'm just tired of zombie apocalypse stories, or I'm watching/reading/playing the wrong ones since they all seem to have the same characters that have the same motivations and that die the same way. Quote Link to comment Share on other sites More sharing options...
SomTervo Posted February 13, 2015 Report Share Posted February 13, 2015 (edited) Yeah, I forgave the fact that she disappeared for half of the game because she was – understandably and justifiably – fucking raging with the protagonist. It wasn't his fault (and it was poor writing that he doesn't hold his corner in any of the dialogue) but it portrayed her as genuinely upset and in turmoil when she fled the Tower. She reacted quite realistically to the death of her brother and the other poor shit that happened with the arrival of the protag. When she came back, in, though, it was fucking insultingly stereotypical "oh the lady will sacrifice herself for you now!" trope. Man, such bullshit. There was no precedent for it. She was still well acted and decently written, even through the bullshit up to the end. A lot of people seem genuinely affected that she died, though, and I think it's a really ballsy narrative move to kill off the love interest. People being effected by a game is always a good thing. She is a really likeable character regardless of her actions, and phenomenally designed to boot – she seems like a very real, independent, mature person you would get in this scenario. One of the few who really rise to the challenges of the new life. When you look at the broad movements of plot in the game, it's all actually pretty strong. It's just the execution which ruins about half of it (the villain and the 'romance'). PS I don't want to dwell on it, but it doesn't really matter how predictable anything is – story is all about execution and detail. Nobody will ever come up with a 'new' story because there is no such thing. Maybe it's just all the zombie genre retreads which are giving you fatigue about the story! Edited February 13, 2015 by kenshi_ryden 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 13, 2015 Author Report Share Posted February 13, 2015 But if I can say "oh, this is going to happen, and this is going to happen, and this is going to happen" with confidence, then it makes the story significantly less engaging. With a story like that the writers have to be really good at creating other forms of tension for it to hold the audience's attention. Slightly off topic, but my wife's best friend has this magical ability to predict every detail of the plot of every movie based off the first 2 minutes. It's scary. 2 Quote Link to comment Share on other sites More sharing options...
IDDQD Posted February 13, 2015 Report Share Posted February 13, 2015 But if I can say "oh, this is going to happen, and this is going to happen, and this is going to happen" with confidence, then it makes the story significantly less engaging. With a story like that the writers have to be really good at creating other forms of tension for it to hold the audience's attention. I have to disagree on that. If the story is able to really draw you in, you wouldn't have the time to think about what's gonna happen next, because you'd be "in the moment" constantly. Are you actually disappointed by every superhero movie ever made just because, big shocker, heroes win and villain fails? Slightly off topic, but my wife's best friend has this magical ability to predict every detail of the plot of every movie based off the first 2 minutes. It's scary. Is he/she related to Columbo in any way? Speaking of - I really hate when people sit around and say things like: "oh I knew that was going to happen, what a predictable movie, hohihohiho". Jesus, nobody cares. That's not the point anyway, unless you're watching David Fincher movie. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 13, 2015 Author Report Share Posted February 13, 2015 Well obviously the really broad strokes are going to be predictable, like that the Avengers save the world. I mean it's boring when the plot points of how you get from A to Z are predictable from the get go. 1 Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted February 13, 2015 Report Share Posted February 13, 2015 Dying Light looks like a great $20 game and I will buy it when it hits that price. I have tried to play Dead Island a few times and I just cannot get into it. Quote Link to comment Share on other sites More sharing options...
IDDQD Posted February 13, 2015 Report Share Posted February 13, 2015 Well obviously the really broad strokes are going to be predictable, like that the Avengers save the world. I mean it's boring when the plot points of how you get from A to Z are predictable from the get go. You're right, that was the most basic example of all, but I stick with my point. Many stories go through te same cliffnotes (like in monomyths, for example), but if they are presented well enough, then you're on board from start to finish, no matter how easy it is to predict what's gonna happen next. It's what kenshi wrote - all about execution and detail. So yeah, story in Dying Light might be predictable mainly because it's presented in a bad, cliched way, but whatever, don't wanna stretch this topic because I haven't really played the game yet. Quote Link to comment Share on other sites More sharing options...
SomTervo Posted February 16, 2015 Report Share Posted February 16, 2015 I think my point has been a little misinterpreted. I was making the age-old 'there are no new stories' argument. I wasn't saying a story with well-trod plot points and cliché development is okay if the execution is good enough. I was saying that no matter how twisty and unpredictable a story is, it still won't be a 'new' or 'fresh' or a truly 'unpredictable' story, because every possible plot point a human could come up with has been made. (I've heard it said as, "there are only two stories in history: someone comes to town, someone leaves town".) Look hard enough online and you'll always find someone who says 'I saw it coming, movie/game/book was disappointing for me' because there will be someone who always sees something coming no matter what the work is. It's subjective. I was just saying that, when writers develop a story to a certain point, then it can be saved by execution. I think Dying Light's story is saved, for the most part, by execution. A couple of bits aren't but these are few and far between. And we're also ignoring that story means the universe, the whole world in which the thing takes place – plot means just the cause and effect events which lead us through the story. (This is a cinema theory distinction but it applies to anything imo.) If Dying Light's plot is weak, its story certainly isn't. I've spent over 30 hours in that universe, was really immersed in it for the most part, and will happily go back. The plot may not be amazing, but the story of various factions, various survivors, the way the world changes and progresses – are all really well done. Dying Light looks like a great $20 game and I will buy it when it hits that price. I have tried to play Dead Island a few times and I just cannot get into it. It's a whole other beast from Dead Island - which was worth about £10 imo. I really didn't like Dead Island at all. I put Dying Light up there with Shadow of Mordor and AC Unity from last year, possibly above both, and I know you're a fan of the former. I've had a lot more fun with Dying Light than with Mordor on the whole. DL is really fantastic. On paper it may not look great, and that's all that critics seems to see, but in practice it's far greater than the sum of its parts. Quote Link to comment Share on other sites More sharing options...
deanb Posted February 16, 2015 Report Share Posted February 16, 2015 I've given it a bit of a "demo", and I'd say if the opening logos didn't say otherwise I'd almost reckon it was made by Ubisoft. My only major complaint would be given there's a fair bit of running around involved, you don't get that much of a wide view angle and I can't find any sending to change the FOV. For the most part it seems an alright game except for one incy wincy personal issue for myself....we don't go to Ravenholm. That first night at safe house threw out the "yeah, nice slow zombies, that's okay". (oh yeah, it also runs like shit on a fairly consistent basis, it's not a "everything runs at sub-30", but it will consistently, and heavily, dip when you do anything that's any kind of interactivity - opening chests, triggering cut scenes, setting traps etc) Quote Link to comment Share on other sites More sharing options...
SomTervo Posted February 16, 2015 Report Share Posted February 16, 2015 (edited) On PS4 it's been smooth 30 for me, maybe with occasional dips to 25 The Ravenholm thing is totally true - I thought the same myself ages ago - and imho that's a plus point. It's often basically open-world Ravenholm: the Game. Captures the atmosphere, the gameplay opportunities. And is totally awesome for it. Re all the running around, naturally that's a huge leg of the gameplay, and I don't think the FoV is too bad, so I don't have a single problem with that aspect. I heard on PC there's a setting for FoV but maybe the person who said that was lying. Might be in a file somewhere? Edited February 16, 2015 by kenshi_ryden Quote Link to comment Share on other sites More sharing options...
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