SomTervo Posted July 30, 2015 Report Share Posted July 30, 2015 (edited) Not sure if anyone else is aware of this, but in May or so Techland released a free update which added Hard Mode to Dying Light. I've been replaying it from scratch on Hard Mode and it's fucking glorious. Suddenly it's no longer a zombie-killing simulator. If you want to just kill zombies you're going to die a lot, and what's more, every death takes loads of Survivor Points off you, enough to ruin your chances of levelling up. Funnily enough, there are a lot of Dark Souls style aspects in the new Hard mode: - pausing/looking at inventory no longer pauses the game. You really have to make sure you're safe before you sort your shit out - med kits provide less health, but more importantly, they are now a timed-regen buff rather than instant hit. For about 15 seconds you'll get health then it'll stop. - weapons break far more easily. Once you've upgrade your backpack you'll still always have plenty, but now you need to manage your inventory and weapon repair far more closely (a huge plus in my book, Normal mode weapons could last ages and didn't promote exploration) - items are much harder to find, which puts a brilliant onus on exploration. I've already been in about 10 buildings I never entered on normal mode (I really needed to scour for Gauze for medkits). Also those free daily item packs from stockeepers become goddamn life-savers - zombies do insanely large amounts of damage now. Getting grabbed twice is probably enough to kill you. You need to play it so safe. It's amazing and often really intense. - a big one: Volatiles and Virals no longer show up on the map. Make a loud noise in the daytime and hear Virals in the distance? Well you better keep your fucking eyes peeled. You won't be able to track them easily on the minimap and prepare your strikes/position. And decide to go for a night-time tryst? You now have to use your own senses and eyes to keep track of Volatiles and avoid them. It has become a far tougher stealth game at night time. - you also can no longer use 'Survival Sense' to see nearby items or Volatiles through walls. There are some other minor changes, but seriously. Hard Mode is almost like playing a totally new game. It's so immersive and strategic now with the added difficulty. Edited July 30, 2015 by kenshi_ryden Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted July 30, 2015 Report Share Posted July 30, 2015 The Following expansion announced. http://www.eurogamer.net/articles/2015-07-29-dying-light-expansion-the-following-announced Bigger map, vehicles and a bunch of other cool stuff. \m/ \m/ 1 Quote Link to comment Share on other sites More sharing options...
SomTervo Posted July 30, 2015 Report Share Posted July 30, 2015 Well holy shit. They're seriously becoming my developer of the year. I'm not interested in some aspects of this. But a whole new map? Wow. Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted December 7, 2015 Report Share Posted December 7, 2015 Quote Link to comment Share on other sites More sharing options...
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