Yantelope V2 Posted March 27, 2012 Report Share Posted March 27, 2012 For some reason it never crossed my mind that she was a templar. Maybe it was the fact that she seemed so uneasy at Abstergo in the first game and the way she helped you escape and such. Probably though I'd put most of the weight on the first game as they go through such lengths to make you think she's really going to help you and then she finally does. I never really considered the escape from abstergo easy though. I think I partially chalked it up to them having gotten what they needed from Desmond and not caring about him as much anyomre. Oh well, at any rate, I never suspected her. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted March 27, 2012 Report Share Posted March 27, 2012 I wouldn't say there was any real (tangible) reason to distrust her. In the first game it was obvious she was going to aid you. I am just a very suspicious person, and the fact that Desmond was made to stab her kinda confirmed my suspicion. Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted March 27, 2012 Report Share Posted March 27, 2012 Yeah, I may have been blind to it. It might have been a truly great plot twist if it hadn't been handled so poorly. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 27, 2012 Report Share Posted March 27, 2012 It's the only explanation for the ease of our escape. Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted March 27, 2012 Report Share Posted March 27, 2012 The game was set on "easy"? Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted March 28, 2012 Report Share Posted March 28, 2012 There are a few more hints - Rebecca sends an email about there being a suspicious van outside the mansion and in Eagle vision, there is also a red (i.e. enemy) trail running from the back of the mansion to the road in front of the house and for two sequences when you leave the animus, Lucy is nowhere to be found. Is she in the white van? Personally, I think it would be cool you found out the whole team are templars and the breakout was planned from the start. Desmond was kidnapped and put in the asbergo facility where he obviously wouldn't want to help them so they set up the team and said they were assassins there to break him out so he would be happy to work for them. Not too likely I admit but I would like something a bit unexpected at this point. Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted March 28, 2012 Report Share Posted March 28, 2012 (edited) There are a few more hints - Rebecca sends an email about there being a suspicious van outside the mansion and in Eagle vision, there is also a red (i.e. enemy) trail running from the back of the mansion to the road in front of the house and for two sequences when you leave the animus, Lucy is nowhere to be found. Is she in the white van? Personally, I think it would be cool you found out the whole team are templars and the breakout was planned from the start. Desmond was kidnapped and put in the asbergo facility where he obviously wouldn't want to help them so they set up the team and said they were assassins there to break him out so he would be happy to work for them. Not too likely I admit but I would like something a bit unexpected at this point. All those things are in AC:B though. Clearly they had her in mind as a templar in AC:B because of the ending. It's whether that was true in 1 & 2 that's the question Edited March 28, 2012 by Yantelope V2 Quote Link to comment Share on other sites More sharing options...
deanb Posted March 29, 2012 Report Share Posted March 29, 2012 So AC:R changed the control scheme. I'm sure glad they didn't change from being Eagle Vision (i.e your head, as per original control layout) to something like dropping deadly deadly grenades or anything. Also as I discovered via twitter last night, buying property now raises your notoriety. And they've taken the posters out the game so I can't rip down a few posters on my way to wherever, I have to go and track down Officials (now no longer on their tod, but escorted by guards) and Heralds. Totally not ruining the flow of the game at all. The grenades are nice, and the hook blade is okay (but it has it's moments of iffyness, as well as the animations for it being absolutely terrible), but these additions don't really outweigh the changes of how notoriety works. But overall it's still a fun game, going round killing folks, seizing land, exploring new areas etc. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted March 29, 2012 Report Share Posted March 29, 2012 Buying houses is a crime in AC:R? That's just silly. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 29, 2012 Report Share Posted March 29, 2012 (edited) It's not a crime, it's not like the guards see you buy a building and start chasing you down, it raises the Templar's overall awareness of you. I think it makes sense: becoming a freaking land baron would raise your profile in the city and make it more likely the Templars would notice you. *Edit* - Though I'm okay with the buying buildings raising your awareness, I do think they should have left in the wanted posters to avoid damaging the flow of the game. Apparently you won't be buying shops and stuff in AC3 like you do in the other games though. Edited March 29, 2012 by TheMightyEthan 1 Quote Link to comment Share on other sites More sharing options...
deanb Posted March 29, 2012 Report Share Posted March 29, 2012 it makes sense to a degree, but walking around in full assassin garb would also make the Templars notice you, but for the most part they leave you alone because it would get annoying. Much like this is. 1 Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted March 29, 2012 Report Share Posted March 29, 2012 It was annoying constantly bribing officials. I also thought it was strange that the notoriety meter remains even after you've locked all the hideouts as it effectively does nothing. Honestly the whole notoriety system seems like more of a bother than anything else and I'd be fine if they did away with it completely. If they're really stuck on it maybe they could do some kind of scenario like in Hitman where depending on how stealthy you were in the last mission the next mission will be easier or harder. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 29, 2012 Report Share Posted March 29, 2012 It doesn't do nothing, even once you've unlocked all the dens if your notoriety meter fills all the way up the guards will start chasing you on sight (well, some of the guards, not that one neutral guard faction). Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted March 29, 2012 Report Share Posted March 29, 2012 Meh, then you just kill more of them and it goes back to neutral. What sense does that make? Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 29, 2012 Report Share Posted March 29, 2012 Makes it a PITA to try to do other things you may want to be doing, because guards are constantly freaking out at the sight of you. But yeah, bribing heralds to talk about something else makes sense, as does tearing down wanted posters (though I feel like that shouldn't have nearly as big an effect as it did), but I don't understand how killing officials lowers your notoriety either. Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted March 29, 2012 Report Share Posted March 29, 2012 (edited) I don't understand how killing officials lowers your notoriety either. Clearly you don't understand Chicago politics. but seriously, in AC2 you could at least get the capes to make your notoriety stay at zero. There's no way to do that in AC:R as far as I know and that's a little annoying. Edited March 29, 2012 by Yantelope V2 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 29, 2012 Report Share Posted March 29, 2012 Yeah, though tbh the cape thing was a little silly from an in-world perspective. From a game perspective it was nice. You know what I think my favorite thing to do in these games is? As soon as a guard on a roof gets a little suspicious and says "hey, you're not supposed to be up here" kill them with a thrown knife. Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted March 29, 2012 Report Share Posted March 29, 2012 I did that a ton in the first AC. The knives were even a bit too good in the original. I remember that being not as useful in later games though. Quote Link to comment Share on other sites More sharing options...
deanb Posted March 29, 2012 Report Share Posted March 29, 2012 What I want is to be able to use the "gentle push" on hidden blade/poisoned victims. Just poke them with a finger n push them off a rooftop. Quote Link to comment Share on other sites More sharing options...
Thorgi Duke of Frisbee Posted March 29, 2012 Report Share Posted March 29, 2012 I feel like the main problem with AC today is that most of the additional mechanics are treated so lightly that they become burdens more than anything else. Your notoriety goes up, so you have to pay the officials. But you're just rolling in money all the time, so it's never anything you have to be mindful of; it's just another checkbox, just another burden to rid yourself of before you go back to killing. In many ways, AC even feels like a "casual" action game; unless you're gunning for full synchronization, you're allowed to be incredibly sloppy yet still pass every mission. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 29, 2012 Report Share Posted March 29, 2012 Yeah, I'm hoping that AC3 fixes some of that. I'm optimistic because it's been in development by a separate team since the end of AC2, so it hopefully hasn't been as affected by the feature creep of the Ezio trilogy. Quote Link to comment Share on other sites More sharing options...
deanb Posted March 29, 2012 Report Share Posted March 29, 2012 Assassins Creed for me is in the same realm as TES: Places to explore, random shit to do. Not too hard, as long as you pay at least partial attention. Just with less magic n better (well, funner) platforming. AC3 also has to not just suddenly drop all the features either though. At the very least it needs to introduce alternatives. Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted March 29, 2012 Report Share Posted March 29, 2012 Yeah, the additional mechanics are starting to feel very tacked on at this point. Calling in your assassin's in Brotherhood and now bombs in Revelations. They're okay and all but completely unnecessary. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 29, 2012 Report Share Posted March 29, 2012 I do like the calling in your assassins. It's an easy way to kill officials if nothing else. I only used bombs like once in the whole game though. And yeah, AC3 will definitely have other systems, I just am hoping it's not the tacked-on ones that the Ezio trilogy has introduced. Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted March 29, 2012 Report Share Posted March 29, 2012 i totally loved the arrow storm in brotherhood, it killed all the guards and even your target if you could see them, even if they couldn't see you! It's almost like something you'd get from a cheat code. Quote Link to comment Share on other sites More sharing options...
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