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Assassin's Creed


rainetemplar
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What Era will AC23 be?  

23 members have voted

  1. 1. What Era will AC23 be?

    • Future New York
    • Cold War Afghanistan
    • Post-impressionist Mars
    • Neo-Tokyo
    • Pre-Historic Europe
    • Ever so slight past (2012)
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    • Other
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"We decided to lock them at the same specs to avoid all the debates and stuff," senior producer Vincent Pontbriand told VideoGamer.com...

 

Let me know how that works out for you.

 

 

 

...while explaining that it's the consoles' CPUs – not the GPU – that prevents Ubisoft Montreal from improving the game's performance.

 

I can buy that the CPU limitations means you can't run the sim at 60 fps, but what the fuck does that have to do with the resolution?

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I'd rather play in 900p than put up with uPlay.

Yeah, for a while now I've been seriously considering just sticking to consoles for Ubisoft and EA games in the future and I think I'll do just that once I get my PS4. I just can't be bothered to deal with their fucking bullshit on PC anymore.

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I fully acknowledge this is my own issue, but I'm so perfectionist about getting games adjusted just so that on PC I end up spending more time screwing with graphics settings than I do playing the game, especially at the beginning when everything is getting going.  At the moment a PC in my price range isn't enough better than the consoles to justify dealing with that hassle.

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http://www.eurogamer.net/articles/2014-10-07-ubisoft-defends-assassins-creed-unity-graphics-lock-for-parity-on-ps4-xbox-one

 

And the backpedaling continues.

 

 

 

"Final specs for Assassin's Creed Unity aren't cemented yet," a Ubisoft spokesperson explained, "but we can say we showed Assassin's Creed Unity at 900p during our hands-on preview event last week. We're confident that gamers will be thrilled with the gorgeous graphics and how Paris is brought to life in Assassin's Creed Unity.
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Christ I couldn't care less.

 

Seriously, even going back to like 800x600 framerates, one's eyes adjust to it within 5-10 minutes. Had this exact experience when replaying some Silent Hill and Spyro 3 with a friend.

 

I played GTAV for the first time in a year the other week, and I was horrified at the graphics since playing so much new-gen stuff. I continued playing, and within 30 minutes I didn't even notice the jaggies or the dodgy framerate. People need to stop giving a shit. As long as it's functional and not showstopping, res/fps don't matter for shit.

 

What matters is simulation/scope improving, and by god it looks like Unity is going to deliver in that department. That many thousand unique AI and that many unique animations and that many interior spaces over a massive city... Fuck res/FPS.

Edited by kenshi_ryden
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The resolution isn't the point, the point is they explicitly said they were making the PS4 version shittier to keep it in parity with the Xbone.  If they'd said "We can't make it 1080p because X Y Z" or "We're prioritizing whatever so we have to reduce the resolution" then that's fine, but that's not what happened here.

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I get that, but it's still irrelevant in the big picture. Ie it won't change the actual quality of the game.

 

The only person who really looks bad here is Microsoft who clearly have the worse hardware- are they still forcing parity for cross-gen releases?

 

Other than that, it was a stupid PR blunder, but still irrelevant to the game.

Edited by kenshi_ryden
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Perhaps. Though it depends on if it's Microsoft or the publishers who are forcing the parity. If Microsoft/publishers are not forcing parity across platforms, then yeah, I guess that leaves the devs as the only ones who must have skimped on it... Which would be a bit disappointing indeed!

Edited by kenshi_ryden
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http://www.techradar.com/news/gaming/viva-la-resoluci-n-assassin-s-creed-dev-thinks-industry-is-dropping-60-fps-standard-1268241

 

Now trying to compare the 30fps thing to making it more "cinematic". Now I'm all for devs getting a chance to speak, but I think in this case you can definitely see why companies like to have PR handle everything. Some serious foot-in-mouth going on from them lately. The problem is that the fps in film and the fps in a computer game measure somewhat different things in different ways. The biggy being that 24fps of cinema comes with hefty amount of motion blur to fill in the tweens and create motion for the brain. The frames in games are much cleaner cut beyond some fakery (which tends to have a performance hit anyway). If they can only get their game to run at a consistent 30fps, then fine whatever, but it can leave a sour taste when they try and lie about it and its effects.

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