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Assassin's Creed


rainetemplar
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What Era will AC23 be?  

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  1. 1. What Era will AC23 be?

    • Future New York
    • Cold War Afghanistan
    • Post-impressionist Mars
    • Neo-Tokyo
    • Pre-Historic Europe
    • Ever so slight past (2012)
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    • Other
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Yeah, I don't care about FPS at all as long as it's 30 min. But forcibly limiting the performance against what a platform could achieve is dang stupid.

 

Though I'll admit, they may have saved quite a lot of man-hours in deciding to target 700p/30fps instead of anything higher. Like it must take (relatively) weeks of extra work to optimize up to those standards.

Edited by kenshi_ryden
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It would have been amazing if they made male/female versions of Arno from the beginning, so we could choose our gender. Though I guess that doesn't fit with the whole historical canon thing.

 

I seriously think the AC series would truly become a masterpiece if they went full blown RPG. Give us a blank slate character, give us character stats and story/dialogue choices (ie Templar or Assassin paths/missions), let us  customize our look/gameplay, and remove the modern-day stuff.

 

But I feel I've said all this before and I won't retread the ground.

Edited by kenshi_ryden
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Back to the 30 fps thing: I'm fine with 30 fps in most kinds of games (basically anything other than super fast shooters, fighting games, or really tight platformers), but I do think the "It's more cinematic" is a dumb justification.

 

As someone on RPS said:

 

And yeah, it looks “more cinematic”, so what? Are we making 1 frame per hour films so they looks more pictorial?

 

Cracks me the fuck up.

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Dat blog, man

 

@hamsterman: they've mentioned that in the first 100 minutes or so there'll be a huge gamechanger in the Assassin's Creed lore (presumably a modern day twist), and that the modern sections will still very much be present. Not in what form, though.

Edited by kenshi_ryden
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My PC can typically run PS360 games with FXAA, 16x AF, and high textures/shadows/etc.  So yeah, looks a lot better than on PS360.

 

*Edit* - At 60 fps with v-sync, obvs.

Edited by TheMightyEthan
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Ah, fair enough. Going from PC to the previous gen was always painful for me, too. Red Dead would have been sooooo good on PC. 

 

It will be interesting to see how Unity and Rogue differ and see just how much last-gen limited game design. I've always thought that CPU and general RAM limitations were a bigger limit than GPUs ever were, at least when it comes to the design elements that make a game interesting and fun to play. The lack of Nemesis System in the last-gen Shadow of Mordor supports my long-held beliefs, and I wonder what elements of Unity could never work on the last-gen consoles.

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The crowds are one thing we can definitely say at this point wouldn't have worked on last gen, and those are supposed to be pretty integral to the whole French Revolution feeling.

 

Something I noticed in Shadow of Mordor that I'm going to guess is RAM-related is that the enemies have way more barks, repeating themselves far less often than last-gen games.

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Some familiar faces:

 

 

Also if you missed it, when asked about a PS4/Xbone version of Rogue, Ubisoft said "we can't talk about that now" which is pretty much a confirmation, yes? Not that it's a surprise. PC version is "early next year" so I imagine the current-gen versions could be "early next year" as well.

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  • 3 weeks later...
  • 2 weeks later...

Yeah, so I'm playing Unity right now, and fuck all the haters.

 

There's something slightly off about it, but on the whole it's great fun and an amazing achievement in many ways. The best gameplay I've seen out of an AC game since Brotherhood (Black Flag was better but I barely count that as an AC game).

 

Combat is massively improved

Stealth is massively improved

Side missions, holy shit, are amazing (the aforementioned Rift time-travelley ones are insane)

Climbing is massively improved

Graphics are... Jesus christ it's insane, bar consistent minor issues

 

None of it is perfect, but it's getting there.

 

The little something which feels off is - I think - that all those classic AssCreed animations we've been seeing for almost ten years are totally gone. Arno (who is an amazing character btw, way better than Ezio imo) doesn't move like the Assassins have always moved.

 

For the most part it's better movement, eg free running is amazing, but there are some things I just don't understand why they did. He walks more like a hovercraft now. The turning animations have been massively altered, so that the character no longer steps realistically wherever you direct them and turns with realistic momentum, the character now just spins on the spot, no realistic footwork or sense of inertia.

 

Really weird.

 

But holy shit climbing and descending is amazing now. So much more precise. Though it will still often guff up.

 

As many online have noted, they should have dropped at least 2,000 NPCs from the game world to smooth out the FPS and improve their AI/pathfinding. Goddamnit the people of Paris in 1789 are bloody brain damaged drones who break the laws of physics repeatedly (and make time stutter). In one of my first missions of the game a fight broke out and this woman ran off frantically, flailing - ran straight across my path and straight into a wall and through the wall. Like it was the most normal thing in the world.

 

Stuff like that is happening less and less the more I play, but it's still ridiculous, and the whole thing could have been avoided if they just lowered the NPC count. It's so unnecessary. The effect is often amazing - seeing thousands of people filling a square and flooding down alleyways or byways - but this could be achieved with less than 5,000 NPCs. All stupidity. Stupidity stupidity.

 

And probably shareholders. Probably Ubisoft shareholders.

Edited by kenshi_ryden
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Apparently the Xbone version runs better than the PS4, so that's the version I'll be getting.

 

This is the first AC game I haven't preordered since the first one.

That's tragic. Unity seems like the best one since ACII so far.

 

I skipped out on Revelations when the thing went annual, Black Flag because waiting for PS4, and got AC3 when it cheapened a bit. Really enjoyed AC3 actually.

 

I'd say XBone is a very wise choice. PS4 version still has a couple of minor nice things like map mapped to touchpad- but sounds like they heavily prioritised XBone in optimization. Who knows why.

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How are they still making these comics. I don't understand how any webcomic goes on for any length of time really. They gain momentum until a certain point whereby they become prescriptive and feel like they constantly tread the same ground.

 

Lack of pirate ships is totally worth it for far better city simulation and improved on-foot gameplay imo.

 

Tbh though the next AC game after Unity has the highest potential. And Rogue looks great.

 

Unity's new systems plus pirate ship/sea adventure antics... Holy fuck

Edited by kenshi_ryden
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How are they still making these comics. I don't understand how any webcomic goes on for any length of time really. They gain momentum until a certain point whereby they become prescriptive and feel like they constantly tread the same ground.

The same could be said of all comics, whether web or not.

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Same could be said of anything!

 

Even... Dare I say... Assassin's Creed

 

 

Seriously though, I'm mostly referring to observational comedy webcomics. Like the greatest genuine comics have lasted upwards of 6 years and been fresh right to the end - but even the best webcomics I've seen have become stale after 1-2 years. Lower shelf life in my experience. Like I used to be so into Ctrl + Alt + Del, VGCats, Penny Arcade, other offtopic ones like MegaTokyo, and I found all of them dropped in quality over the 2 years or so I read them, back in the mid-late-00s. And looking them up now, they're still at a far lower quality/formulaic bar than they were back then. But this shit subjective, naturally.

 

And not relevant to the thread.

 

Edited by kenshi_ryden
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For the most part it's better movement, eg free running is amazing, but there are some things I just don't understand why they did. He walks more like a hovercraft now. The turning animations have been massively altered, so that the character no longer steps realistically wherever you direct them and turns with realistic momentum, the character now just spins on the spot, no realistic footwork or sense of inertia.

 

Really weird.

 

Hmm... I don't see this. The turning animation seems fine to me... It actually looks the same as the previous games... what's wrong exactly?

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How are they still making these comics. I don't understand how any webcomic goes on for any length of time really. They gain momentum until a certain point whereby they become prescriptive and feel like they constantly tread the same ground.

 

 

I think PAX is the main thing that is keeping them relevant, and the comic readership is just a side effect of that now.

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