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Assassin's Creed


rainetemplar
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What Era will AC23 be?  

23 members have voted

  1. 1. What Era will AC23 be?

    • Future New York
    • Cold War Afghanistan
    • Post-impressionist Mars
    • Neo-Tokyo
    • Pre-Historic Europe
    • Ever so slight past (2012)
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    • Other
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I'm in Sequence 5 of Unity right now, and I'm posting this prediction here just so I can say I called it if I end up being right:

 

 

the Assassins Master dude is the real big bad.  I've thought this since I was very first inducted.  Wouldn't be terribly original if I'm right (especially considering that was the actual plot of AC1).

 

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Who wants to take bets on whether you use a tweaked version of the murder investigation mechanic from Unity to investigate Jack the Ripper murders in Victory?

They should just replace those missions with the pages from From Hell that are police crime procedurals

 

 

Then make the actual missions something less predictable

 

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So Boomerang Rentals inadvertently renewed my subscription and sent me Ass Creed Rogue.

 

It's very good. The same as Black Flag but more ocean, more to do – which is all one could really want from a successor to Black Flag.

 

However, going back to the old mechanics (in quick succession) from Unity, is utterly horrible.

 

The free running is so imprecise and clunky. Arno is like a bird in flight by comparison. And the combat is actually almost identical in mechanics - the only real difference is that the AI in Unity attack all at once and are far more aggressive, not giving you a chance to get a breath. It's agonisingly idiotic in old-AC that 6 guys will stand and do nothing while you stab one of their friends savagely to death. Combat in Unity feels challenging and alive, and still follows almost identical controls/patterns.

 

Still, the dynamic between seafaring and land exploring is brill-O.

 

Oh, but the protagonist is the worst. He's total Shay-te. Awful Irish accent, unlikeable, looks like a dunce, has the worst told story out of all protags so far (at least where I'm up to, about 3-4 hours in).

 

I'm using this as an exercise in "what would AC be like if it were an RPG". I'm just ignoring the main story, imagining the protagonist is a blank vessel as me, and going off, making my own adventures. It's great. But I feel like when I go back to finish off Unity, it's going to be a magical, liberating experience.

Edited by kenshi_ryden
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  • 2 weeks later...

I like that he's more of a blank slate. But as a character he's just vapid – though his brother was worse.

 

To be honest, I'm not being fair. I only played like 2-3 hours of it. I'll buy it in full when it's cheaper (/re-released on PS4) and let you know what I think after a full playthrough.

 

Last night I got sucked into AC Unity for another four hours straight. It was bloody brilliant.

 

I'd recommend anyone playing the game, when there's still content left to complete, to:

 

  • use R3 to turn the radar off and play the game exclusively without it. Only turn it on if you're really stuck for something to do and need a quick guide. Even hide it during missions – if you have a mission objective, there is always a subtle objective marker on screen so you don't get lost. (Previous ACs never had this so you'd be clueless as to where your next objective was.) If you're lost for something to do, bring up the map and set the waypoint for something you fancy. Following an on-screen waypoint and dealing with enemy encounters is 100x more fun when you aren't watching a minimap for all of your info.
  • do every side quest/mission/event that pops up nearby. Don't miss a single one. Seriously most of the game's best missions are in the side content: Safehouse/Cafe Theatre missions, Assassin sidequests, red chests, murder myseries. The level design is always open and emergent and sandboxey in these – most of the story missions are very much on rails/limited, only a couple of them have held up to the game's best side-content imo.
  • hold the L2 button for crouch instead of pressing it. For almost all of my time with Unity I was tapping L2 to toggle Arno into crouching. Turns out the devs hamfistedly tried to get the best of both worlds – tap the button and you toggle it, hold the button and you stay crouched until you let go. The latter option is infinitely more responsive and made stealth encounters much, much easier.

The HUDless one is most important. It's seriously phenomenal playing the game without a HUD. It's often like open world free-running MGS or Thief when the HUD's off. And you can still be totally aware, using Eagle-vision, which becomes indispensable. On top of that, upgrades become far more useful as you're forced to rely on all your tools.

 

Perhaps most importantly, you aren't constantly being nagged about your objective and your 'Synchronisation' objectives. Seriously, these are a good idea, but it often makes Assassin's Creed less fun for me when I'm being told, "Oh, you won't get 100% synchronisation unless you get two guys with a gadget you haven't unlocked yet!" or "don't touch the ground in this really tough bit and we'll give you that extra 25%!"

 

Turn the HUD off and all these things melt away and you just end up having fun with the game and engaging with its mechanics. Incredible times when it grips you. In the later, more difficult missions, I was often getting spotted then having some of the most thrilling chase encounters I've ever had in a game. Sprawling chases which take me halfway across the district with something like 15 goons on my tail, screaming and occasionally managing to tag me with a bullet. I often ran out of medicine and had a last-life sort of intensity going on. Being spotted is dis-incentivised simply because you get overwhelmed so easily – and unlike in previous ACs, you will die and have to restart if you're up against more than four guys.

 

So good. Can't wait to get back on it and solve some murder mysteriessss, foool.

Edited by kenshi_ryden
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  • 1 month later...
  • 4 weeks later...

So, that carriage driving looks all kinds of dumb.  I think this'll be another one where, like Unity, I hold off for a sale.

 

I do like how the horse has the fortitude to smash through a metal lamp post and keep right on sprinting.

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