deanb Posted January 4, 2016 Report Share Posted January 4, 2016 To be fair they carry on shitting one out every year and folks are clearly tiring, combined with them bank rolling a big film they'd probably not want articles of "Assassins Creed kinda sucks" coming out alongside film release in case folks mix the two. Syndicate is already £20 new on consoles, and only came out in...Oct/Nov (and Witcher 3 was still selling for £50!). Amazed we've not seen the same with COD, but that does shit tons better than AC so maybe worth going until it dies like Guitar Hero. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 4, 2016 Report Share Posted January 4, 2016 Yeah, I think this is a good move. Also, yay Egypt! Quote Link to comment Share on other sites More sharing options...
TCP Posted January 7, 2016 Report Share Posted January 7, 2016 So we know where the 2017 AC game will be set, so the next game we don't know will be in 2018 or 2019, making our poll potentially 7 years out of date (AC3 was 2012). Quote Link to comment Share on other sites More sharing options...
deanb Posted January 7, 2016 Report Share Posted January 7, 2016 The tagline is also out of date. If you want I can update both. Eventually. (I need to update the Tapatalk, but I carry on remembering while I'm at work...mainly cos it's a work-related matter weirdly enough) Also at first I was like "this forum isn't even 7 years old" then I worked out what maths you were using. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 7, 2016 Report Share Posted January 7, 2016 I've been deliberately leaving the old poll because it annoys TCP. 2 Quote Link to comment Share on other sites More sharing options...
TCP Posted January 7, 2016 Report Share Posted January 7, 2016 Yeah my math was a bit of a stretch but you get my point. If you could Dean, that'd be awesome. I've been deliberately leaving the old poll because it annoys TCP. Yeah it drives me FUCKING crazy. You're a shit mod, Ethan, A SHIT MOD!! 2 Quote Link to comment Share on other sites More sharing options...
deanb Posted January 7, 2016 Report Share Posted January 7, 2016 Well unlike Ethan I'm not a Shmod so I've fixed it. 1 Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted January 7, 2016 Report Share Posted January 7, 2016 Next up is thinking of a new name of the general gaming chat thread, it really annoys me I gave it the same name as the... Sub forum(?) it's in. Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted June 12, 2017 Report Share Posted June 12, 2017 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 13, 2017 Report Share Posted June 13, 2017 Apparently due to the leveling system stealth assassinations won't always actually kill your enemy. I don't want to prejudge, but that sounds game-ruining to me. 1 Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted June 13, 2017 Report Share Posted June 13, 2017 Sounds like it would lead to interesting decisions and weighing risk versus reward. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 13, 2017 Report Share Posted June 13, 2017 I mean, I can imagine a good stealth game without automatic takedowns, but that game is not Assassin's Creed. 1 Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted June 13, 2017 Report Share Posted June 13, 2017 Wait... Eagle Vision literally comes from eagles?! 2 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted June 13, 2017 Report Share Posted June 13, 2017 I'm with Ethan on the stealth takedown stuff. If sneaking up on someone and driving a spike into their neck is going to not kill them due to some arbitrary red number floating over their head, it's just going to diminish the Assassin-y feel I think. 1 Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted June 13, 2017 Report Share Posted June 13, 2017 The gameplay demo they showed had numbers floating above enemies to show how muh damage your weapons were doing, they've mentioned they're going for an action-RPG approach this time around. This is fine for open combat, but I feel that assassinations should still be one-hit kills. 1 Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted June 13, 2017 Report Share Posted June 13, 2017 I'll reserved judgement for now - I like an easy game but even I've thought a few times it's a bit too easy to drop down for an air assassination then run off into the night. Or if you've got two people walking together and you try to assassinate the one behind it's a bit unrealistic for the one in front to carry on walking as if nothing's happened, if they can even just live long enough to alert the person in front it will potentially make the gameplay a lot more dynamic. I guess I'll choose to be optimistic because I still enjoy the franchise. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 13, 2017 Report Share Posted June 13, 2017 I wouldn't mind them tweaking the noticeability of your assassinations, because I agree there are situations where it should be detected and isn't, but as Thursday said stabbing someone in the neck should kill them, even if it also alerts their friend. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted June 13, 2017 Report Share Posted June 13, 2017 An inexperienced assassin could botch it and just end up really injuring/paralyzing someone! Probably... 2 Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted June 13, 2017 Report Share Posted June 13, 2017 @TN and TME, I don't feel realistic injury simulation has been a strong suit in any game I've ever played so I'm happy with whatever makes the game more interesting, which hopefully this does 1 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted June 14, 2017 Report Share Posted June 14, 2017 Bushido Blade was good for its time. Yeah, I'm not necessarily saying that everything should be a one hit kill, just that stealth assassinations should be. I assume that rather than the assassination taking off a chunk of health you'll just get caught out by a higher level enemy and the assassination will fail. But still, it will diminish that feeling of being an assassin I think... We'll see I guess. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted June 14, 2017 Report Share Posted June 14, 2017 There was an inkling of a character levelling system in Syndicate and a whole four unique skills for each Frye twin which sort of set them apart; Jacob was better for scrapping, Evie was better for stealthing. You also had things like certain low-level gadgets not affecting higher level enemies until upgraded and there was a "noise" system related to kills and running. I could see them trying to build on that and allowing you to somewhat specialise your character for being super fast and sneaky, or good with the bow, etc. but a stealth-kill not actually killing would be weird. Might seem better to make the kill take longer, or make tougher enemies harder to sneak up on (like certain Last of Us ones?). 3 Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted June 14, 2017 Report Share Posted June 14, 2017 They've shown the skill tree, it's divided into Warrior, Hunter and Seer. Hunter I believe has stuff that improves your skills with a bow as well as unlocking more skills for your pet eagle. Warrior is for when you just want to kill stuff. and I don't know what Seer is for. They've also mentioned you can spread over all the categories or just focus on one. Also, this: Looks way more fun when it's just people fooling around than when the developers are specifically trying to show certain parts of the game. 1 Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted June 16, 2017 Report Share Posted June 16, 2017 So, I guess that's what they meant when they said assassinations wouldn't always be a guaranteed kill? Stronger enemies can just stop you if you try to assassinate them. 1 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted June 16, 2017 Report Share Posted June 16, 2017 I figured that would be how they did it... Like when in old AC games you tried to assassinate an enemy in normal combat. I don't really like it tbh, I don't see how it makes the game more fun. 1 Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted June 16, 2017 Report Share Posted June 16, 2017 Well, I know which skill I'll be upgrading first. At least it certainly looks like they've listened to the players moaning that AC combat it too easy. I personally liked the level it was at before. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.