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Assassin's Creed


rainetemplar
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What Era will AC23 be?  

23 members have voted

  1. 1. What Era will AC23 be?

    • Future New York
    • Cold War Afghanistan
    • Post-impressionist Mars
    • Neo-Tokyo
    • Pre-Historic Europe
    • Ever so slight past (2012)
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    • Other
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Yeah I'm a big fan of TD, but mainly when it's only put in Tower Defence-only games. So can't say I'm best pleased with this news. Kinda goes back on what is being said in that other-thread-that-isn't-about-Assassins-Creed-but-I-can't-be-arsed-shifting-over-atm about AC:B having a bit too much random crap to do.

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I'd hope not. But chances are they'll have it on there to begin with, for a certain period (I seem to recall reading publishers think it is critical during the first couple of weeks), and then act all "Oh, whoops" and change it, satisfied that it had done its job...

 

It was reported recently that Ubisoft considered their DRM a 'success'.

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Enjoying it more now I'm not bothering with most of the side missions. And especially now that I am ignoring the especially retarded 100% Sync objectives.

 

Just did a fun mission involving foiling someone else's assassination attempt but one of the Full Sync things glitched on me and the other is just fucking dumb.

 

"And then Ezio ran to save their life, taking an almost direct route...except he didn't want to swim so he took a small diversion"

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Mission involving the coliseum? If so... yeah also had a glitch stop my 100%.

 

Yeah. It was the first part, which was 'Use assassin recruits to kill your targets' which I did.

 

One of the Templar Agent missions screwed me over too. The aim is usually 'Kill the target with the hidden blade' which, given the short nature of the missions, was not too tough. I'd found the target from a good vantage point, when they began running I'd moved to cut them off, ready to stab them when they climbed and stood where I was. But as soon as they clambered up in front of me, they immediately leapt away onto another wall and fell to their death. <_<

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The Full Sync requirements are retarded. It's like they're there solely to have people replay the levels so the time could be extended. I've begun to stop caring, especially when I had a "Don't get spotted" requirement.

 

Assassin's Creed is fun, but a stealth game it is not.

 

Yeah, I got the impression that so many of those things were thrown in there as padding to help justify the $60 asking price.

 

But as soon as they clambered up in front of me, they immediately leapt away onto another wall and fell to their death. <_<

 

AI by Psygnosis?

Edited by Yantelope
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I dunno. I don't really understand the complaints about things like side missions or Fully Sync requirements. All of the extra stuff you could do was a great addition to the game! I liked how my brother breezed through the story mode in a day or two, meanwhile I spent time finishing all of the guild challenges (some of which were annoying), getting all the treasures, finishing all the shop quests, beating all of the contract assignments, courtesan, thief, and merc missions, killing all of the templar agents, doing all of the virtual training (wanted to see Ezio as MGS4 Raiden), buying all of the weapons and paintings, doing all of the Memories of Cristina, fully renovating Rome, clearing all of the Romulus lairs, destroying all of Leonardo's war machines, and getting all my assassins AND training them all to assassin rank. There was a load of stuff to do. All of it may not strike your fancy, but they've definitely banished the complaints of the first installment's gameplay being to boring and repetitive.

 

Some of the full-sync requirements were retarded, but some were challenging on purpose. I mean, context wise, I suppose they don't make much sense, but if you have a limited amount of time to reach some guy to save his life, and the direct path to him cuts across a decently sized body of water, isn't it more challenging to find a way to arrive at him without touching the water? The full-sync stuff seemed to be more of a test of how good you are at the game, right? And whenever I failed them, I failed them. It's not like it affected your gameplay or the story really at all. If you succeeded at getting 100% full-sync on certain memory sequences, you'd get cheats to activate. 'Sides, I got that full-sync cheevo easy. There's at least a handful of easy missions where you can do it.

 

So I don't see how it was shoe-horned in to "justify" a price, especially seeing as since the $60 is industry standard, as long as it has about as much content as the average game, they don't need to justify anything and it'd still likely get bought. Only time they need to start justifying is if they royally screw up and piss a majority of people off. As far as the stealth thing, I thought about that too as I played, but then again, they ARE assassins. I mean, there are plenty of times (in the last Romulus lair for example) that you get spotted AND called out ("ASSASSINO!") regardless of what you do, and you still succeed and get away, but if that weren't so, gameplay would be dick hard, but for the most part, I think assassin is a pretty stealthy occupation.

 

I too, however, tire of Ezio. But got a hearty laugh from this post-game interaction between him and his good friend. SPOILER for post-game. http://www.youtube.com/watch?v=btmgak1MGcE

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I'm not saying all the side stuff was bad but a lot of it was just not fun. For example, when you actually did control Leonardo's machines, they were incredibly awkward and unenjoyable.

 

The full-sync stuff seemed to be more of a test of how good you are at the game, right? And whenever I failed them, I failed them. It's not like it affected your gameplay or the story really at all. If you succeeded at getting 100% full-sync on certain memory sequences, you'd get cheats to activate. 'Sides, I got that full-sync cheevo easy. There's at least a handful of easy missions where you can do it.

 

I did like a few of them, because they could help to create what I would consider a 'smooth' playthrough or helped create some tension (trying not to lose health). Infiltrating an area without being spotted can make for a nice challenge. But a lot of them work to the detriment of the game, highlighting the flaws. And it is especially unforgivable when there is no logic behind it, since the '100% sync' title implies that is what Ezio did. Why did he not kill any guards at this particular moment? And why are fists suddenly lethal anyway? Why did he not swim? And that's not even going into the errors like bugs or controller flaws (I was telling Johnny about a Romulus lair with just climbing, where I followed the exact control hint it popped up and yet Ezio willfully leapt to his death).

 

I'm all for 'alternative/optional difficulty' if it is implemented well, but the game has far too many cases of it being there 'just because...', with no extra thought

 

So I don't see how it was shoe-horned in to "justify" a price, especially seeing as since the $60 is industry standard, as long as it has about as much content as the average game, they don't need to justify anything and it'd still likely get bought.

 

I wouldn't say it's because they were trying to justify a price but it was a case of getting multiple teams to try and sew together so many various elements that the end result just feels disjointed. There's plenty of content there, but it doesn't always feel relevant to the ongoing story. Nothing is driving it forward, so to speak.

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I'm not saying all the side stuff was bad but a lot of it was just not fun. For example, when you actually did control Leonardo's machines, they were incredibly awkward and unenjoyable.

 

The full-sync stuff seemed to be more of a test of how good you are at the game, right? And whenever I failed them, I failed them. It's not like it affected your gameplay or the story really at all. If you succeeded at getting 100% full-sync on certain memory sequences, you'd get cheats to activate. 'Sides, I got that full-sync cheevo easy. There's at least a handful of easy missions where you can do it.

 

I did like a few of them, because they could help to create what I would consider a 'smooth' playthrough or helped create some tension (trying not to lose health). Infiltrating an area without being spotted can make for a nice challenge. But a lot of them work to the detriment of the game, highlighting the flaws. And it is especially unforgivable when there is no logic behind it, since the '100% sync' title implies that is what Ezio did. Why did he not kill any guards at this particular moment? And why are fists suddenly lethal anyway? Why did he not swim? And that's not even going into the errors like bugs or controller flaws (I was telling Johnny about a Romulus lair with just climbing, where I followed the exact control hint it popped up and yet Ezio willfully leapt to his death).

 

I'm all for 'alternative/optional difficulty' if it is implemented well, but the game has far too many cases of it being there 'just because...', with no extra thought

 

So I don't see how it was shoe-horned in to "justify" a price, especially seeing as since the $60 is industry standard, as long as it has about as much content as the average game, they don't need to justify anything and it'd still likely get bought.

 

I wouldn't say it's because they were trying to justify a price but it was a case of getting multiple teams to try and sew together so many various elements that the end result just feels disjointed. There's plenty of content there, but it doesn't always feel relevant to the ongoing story. Nothing is driving it forward, so to speak.

 

 

That's fair. And the machines WERE rough to control, except for the tank, imo. And I got a bit pissed with the controls at points as well, believe me.

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