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Playstation VR


CorgiShinobi
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:o  

Nice.

I'm sure that was there plan all along. 

Also it's 7:18 and Amazon.ca doesn't have the launch bundle up for pre-order yet. Weird. 

EDIT: Nope, apparently it was just gone really fast. Damn, maybe VR is the future.

Edited by The Cowboy Poet
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Fuck, missed out on the Amazon preorder.  I was there the whole time, but it kept failing to add it to my cart, and now it's sold out.

 

*Edit - Double fuck, missed the Walmart one too.  I checked the page and it was in stock, I debated for about 30 seconds and decided to go for it, clicked the order button and it was out of stock.  Guess I'll try the local brick and mortar Walmart at lunch.

 

@TCP: If it's like the US store it's not that it didn't go up it's that it's already sold out.

Edited by TheMightyEthan
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http://gamingrespawn.com/featured/6907/playstation-vr-pre-orders-sony-expected/

 

So far it's selling better than Sony expected. While obviously there's not enough data to really be confident of a trend yet, I'm choosing to take it as good news. Obviously Sony was expecting it to sell well enough to justify making it, so it selling better than that bolsters my hopes that VR will actually take off.

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In terms of capability it's somewhere in-between.  It can do room-scale stuff like Vive, but isn't designed for it.  The screen is lower logical resolution but higher subpixel resolution (it has rgb subpixels for every logical pixel, whereas the Rift and Vive are pentile) which some people are saying actually reduces the screen door effect more than Rift or Vive.

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  • 2 months later...

 

Rocksteady doing a PSVR (and likely Rift/Vive) version of their Batman Arkaham games. Unsure if this is going to be a remake-tweak of the past games or if it will be a standalone game.

 

Also priced at $399 with 50 titles on launch which is a pretty dang healthy amount though I imagine at least 5 to 10 of those will be more tech-demo type games same as had with the Move in the painting stuff n block moving things.

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  • 4 months later...

On one hand kinda poopy, but saw someone mentione that it kinda makes sense in limiting access to a piece of hardware that's several hundred quid. The freeplay consoles they've got out it's only the controllers out so they get bust it's kinda cheap. But PSVR and that's a few hundred for GAME to eat. Though also someone mentioned in the same vein they could just do it as a £20 deposit of sorts on buying a PSVR.

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But if you are charging, presumably the kit is locked away somewhere, so why can't it be locked away but accessible if supervised for free? You can make a judgement as to whether someone is a serious purchaser, or a "time waster" if you want, but you don't have to monetise it.

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A statement they've issued it is put towards the purchase of a PS4/PSVR if you go on to buy one.

 

And supervising its use is still costing GAME, having to sit with someone for like a 15/30 min session (however long it is) is time that they're not selling games. They could just not do the demos and ideally have like Sony touring around bigger stores in the UK with it.

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*Shrug* same could be said for car dealerships and test drives. If you are hoping to make a big ticket sale, then you need to invest in the customer a bit. Sell a VR headset, a couple of games, a couple of Move controllers and a camera, that's over £500 in one transaction for the sake of ~10 minutes selling. Think of the amount of time a phone sales person will spend going through various phones and packages.

 

You can always tell that group of teenagers to naff off and just let the kid who is there with their parents try it out. Charging a non-refundable deposit puts another barrier in place where there are already plenty.

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  • 7 months later...

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