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Games You've Bought 2014


TheMightyEthan
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So, this happened last night

 

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I guess now I have until November 25 to buy a 3DS?!

 

Okay what actually happened is I noticed Amazon.ca had a discount on the pre-order and I went for it since I can just cancel it whenever. And from the looks of it I acted just in time because now it's gone. I was thinking of getting a PS4 this fall but the more I think about it the more it seems foolish to drop that kinda cash on a console when literally all the games I'm really excited about are 2015 titles (and god only knows how many of them will end up getting delayed).

 

The 3DS is next in line for systems I want, is about 300 bucks cheaper and already has a bunch of exclusives I really want to play. Just makes more sense for my limited student budget. Plus, it's getting a fucking Persona game. That's a pretty big system seller for me.

Edited by FLD
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Grabbed this a couple nights ago. I was bored and didn't know what to play so I decided it was time I give it a shot. I'm only a few hours into it but so far I like it enough. It's my first proper Shin Megami Tensei game and it's about as weird as I expected but what little similarities it has to Persona are enough to make me feel right at home.

 

But man, I really wish PS2 Classics were playable on Vita. Seriously, Sony. Get your shit together! :(

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Kickstarted, really, but the company has fulfilled all previous projects and this one's now over 400% funded (with them more concerned about having to limit orders so as not to delay production).

 

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Board game about spycraft, bluffing and betrayal. It has a few different variants supporting anywhere from 2-6 players, with teams split into British, Russian and American. One even includes a secret Interpol agent trying to arrested the 'wanted/dangerous' agents on each team.

 

This looks really interesting because the default aim is to find the opposing team's intel, call your side's helicopter from the basement and then make it to the helipad. Except, if someone else gets there first, carrying a bomb, they can blow up the helicopter... or maybe that's what you were planning; and each side only has two helicopters. So, already, there's a tactical consideration with regards to which helicopter you call and what your real intentions are.

 

Additionally, you have no idea who your teammate is, so you could be working at odds or you might have to blindly trust someone. The other cool thing is that when you 'encounter' someone else (basically, they can block you simply by standing in a room) you have to negotiate with them, a bit like Cosmic Encounter, where you decide to play either an Agreement card (for trading items), a Neutral card (nothing happens if both play this) or a Weapon. Weapons will beat the other two (though Neutral allows the defeated player to 'save' with certain items), but they also come in three forms in a rock-paper-scissor setup and are 'spent' until all three default ones are used. So there's a bit of remembering what people have or asking (and trusting) others. Then the victor can choose to steal items, interrogate you (for a chance at discovering your loyalty) or injure you to hamper your movement. Plus, only the two involved will really know what occurred during the encounter, and even an interrogated player won't know if the other person saw their loyalty (just go with it...)

 

And the Embassy setting itself has all sorts of quirks. Someone sat in the X-Ray Control Room gets to look at a player's items whenever they pass through a scanned doorway (unless it's locked in a lead-lined briefcase), someone else can go to the Breaker room and shut off the lights in order to use their night vision goggles and sneak about, or you could simply go to the armory for extra weapons or the store room for more items. After seeing the Vassal playthrough and other (p)reviews, it sounds like all sorts of fun.

 

p.s. I will buy a video game sometime...

Edited by Hot Heart
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That sounds amazing. Too bad it's like pulling teeth getting people to play board games with me.

 

Yeah. Fortunately, I've got a local group who meet quite regularly so I get to try out games with even more players as well as seeing new games. I think there is only one gametype that supports 5 people so far, and that's my usual group size with friends.

 

If you have the patience for it, there is a module on Vassal. Could actually try and get a forum group together to give it a go. Though you'd need voice chat as well.

 

I actually watched a playthrough, which was entertaining and gives you a good idea of the game, even though the intel was nabbed pretty early by the opposite side and they didn't get to demonstrate a few of the other aspects (they explain them at the end).

 

Did you ever get to try Infiltration?

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Re [redacted], you mentioned a card-counting mechanic with the rock/paper/scissors encounter cards. Do people get a limited or set amount of those for the entire game?

 

No idea why i'm asking you and not just looking it up myself. iPhone blues? I guess.

 

Game sounds brilliant either way. What were their earlier projects?

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Re [redacted], you mentioned a card-counting mechanic with the rock/paper/scissors encounter cards. Do people get a limited or set amount of those for the entire game?

 

No idea why i'm asking you and not just looking it up myself. iPhone blues? I guess.

 

Game sounds brilliant either way. What were their earlier projects?

 

You start with all three weapons, but can go to the Armory to draw an extra in order to throw people off. Brass Knuckle beats Knife, Knife beats Garrotte, Garrotte beats Brass Knuckle (they feature coloured icons and relative hierarchies for quick-reference)

 

When you get into a fight, the two players only show each other, it resolves and then those weapons go into the owner's discard pile face-down. Once you've used all your weapons, you get them all back into your hand.

 

For example, you beat Player A with a Brass Knuckle card and then, right after, when Player B encounters/wishes to encounter you, they might ask Player A what weapon was used against them. Player A could answer honestly or choose to lie, which already feeds into the mindgames going on with choosing which weapon to use. Additionally, Player B might have forgotten that you went to the Armory and just happened to grab an extra Brass Knuckle...

 

This is the first project from these designers, but the company itself has published Gear & Piston and Byzantio, plus later expansions for both, as well as a book on tabletop gaming.

 

The Kickstarter with the rulebook and other videos and such is here and even at the now $60 (MSRP) level - rather than the 'early bird' prices (I got in at $55) - it includes worldwide shipping and they've thrown in a mini-expansion for free, so I think it's pretty reasonable. Many KS tabletop stuff, even light things, can be a killer when it comes to P&P.

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When you get into a fight, the two players only show each other, it resolves and then those weapons go into the owner's discard pile face-down.

That is bloody brilliant. And yeah sounds well worth the moolah- guess i'll lay down the bread for my first ever kickstarter purchase!

 

 

Hooray! And you got in just in time, really. I think they're actually having to limit the number of backers to 1,000 in order to ensure that they meet their promises. A lot of people had qualms over the early bird pricing scheme, but I prefer it over Kickstarter exclusives and stretch goals. Most tabletop ones I've seen do the latter and then miss their deadline by at least 4 months (usually 6). I'd much rather see a developer/designer/publisher say, "Here's what we're doing. This is how much it is."

 

ps. I think I just spotted a $55 pledge that just became free, if you're quick you might be able to snipe it.

 

EDIT: Too late. :(

 

On another note, I am really enjoying reading all the people getting bent out of shape because of the publisher's no nonsense attitude on BGG. I get why people might be taking it the wrong way, but there does seem to be a lot of impotent rage going on. Or is that rage over impotence? :P

 

EDIT: Quick, there's another one opened up!

 

Basically, keep checking back and you might even be able to save yourself a few quid as well.

Edited by Hot Heart
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Nocturne is fucking great. The last couple days were trying on my patience and sanity because of two dungeons and their absurdly high encounter rates but it's back to being awesome now.

 

Fuck Tales of Symphonia, though. I hope you'll enjoy it more than I did. I just gave up after 20 hours because it was too boring.

 

edit: wait, Nocturne is on sale? Fuck! I bought it less than a week ago...

 

Oh, it's only 2 bucks less. Meh, whatever. I might grab the Digital Devil Saga games, though.

Edited by FLD
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