Pojodin Posted April 16, 2015 Report Share Posted April 16, 2015 The game really was fantastic. This review also did a pretty good job of tying it to Castlevania: http://www.polygon.com/forums/bloodborne/2015/4/13/8395523/bloodborne-review-reincarnated-soul 1 Quote Link to comment Share on other sites More sharing options...
Baconrath Posted April 17, 2015 Report Share Posted April 17, 2015 If I die in Bloodborne do I lose my exquisite mustache like I do in Dark Souls 2? Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted April 17, 2015 Report Share Posted April 17, 2015 There's no Hollowing mechanic in Bloodborne. One of the main core changes of the game is how health and death are handled compared to the prior games. Death really just means you have to start back at the lamp you spawned from and obviously the loss of Blood Echos (a.k.a. Souls). Your health will stay the same, but you don't have a source of unlimited health like the Estus Flask. Your health is only regained by Blood Vials and regaining what little you can with counterattacks after an enemy hits you. Quote Link to comment Share on other sites More sharing options...
SomTervo Posted April 17, 2015 Report Share Posted April 17, 2015 (edited) Yeah, there's no "getting hollow", there's no "losing your humanity", there's no "become a ghost". In Bloodborne, if you die, you just respawn and lose your currency. It's not something I miss at all, tbh. That mechanic was always a little bit forced. However, there was some discussion on GAF about how the Estus Flask was a better health recovery system, and I think I have to agree. If they replaced Blood Vials with the old Estus Flask, nothing would change in terms of how you play the game, except you wouldn't occasionally have to farm for Blood Vials/echoes to buy Blood Vials. If they replaced vials with the flask nothing would change except not wasting our time farming occasionally. It's a win/win. Edited April 17, 2015 by kenshi_ryden 1 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted April 17, 2015 Report Share Posted April 17, 2015 I have blood vials coming out of my ears. To the point where I filled the storage chest as well as my inventory. Quicksilver bullets however. Those are a pain to farm. Giving me 20 of them every time I wake would be much appreciated. 1 Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted April 17, 2015 Report Share Posted April 17, 2015 (edited) Only when I face a few challenging bosses does my reserve start to dwindle. I've been pretty good at the "hard" bosses, but last night I faced one of the more iconic optional bosses and I ended up going through 60 Blood Vials after 10 attempts. The thing about Quicksilver is it all depends on your preference for sidearms. I only use my Hunter's Pistol to parry and finish off the last bit of health, but at the same time I can make 5 Blood Bullets to buffer my usage. Ideally you would want to sacrifice that health when you can easily retrieve it, i.e. Visceral attacks and weak mobs. Argo, I always have about 79+ Quicksilver in my storage. No matter how you play, you're going to be using Blood Vials. There was only ever one time I had the maximum amount of Blood Vials, but a certain optional enemy I faced had me using most of those in my storage. Looking at you Chikage Hunter of the Grand Cathedral! Edited April 17, 2015 by Atomsk88 Quote Link to comment Share on other sites More sharing options...
SomTervo Posted April 18, 2015 Report Share Posted April 18, 2015 I have blood vials coming out of my ears. To the point where I filled the storage chest as well as my inventory. Quicksilver bullets however. Those are a pain to farm. Giving me 20 of them every time I wake would be much appreciated. Really?! On my first playthrough, i ran out of blood vials 3-4 times , but i never ran out of bullets on e! Oh yeah... I finished it last night. Wow Though i did miss at least 7 bosses/areas and get the mediocre ending, not the true one. Immediately started a new character with a different skill build. So amazing. Threaded cane is brilliant. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted April 20, 2015 Report Share Posted April 20, 2015 Yeah, really. I use bullets to stagger enemies, but my timing is a bit off so I'll easily burn through 5 against a big scary or few. That means I can fight ~4 of them per life. I'm currently on a bit of a farming kick having finally escaped the prison and gotten the knack of taking down bag men for twin stone shards. After that I might farm for quicksilver bullets for a bit. 1 Quote Link to comment Share on other sites More sharing options...
SomTervo Posted April 20, 2015 Report Share Posted April 20, 2015 I never even went to the prison! That area is totally optional, although it releases you into the Unseen Village doesn't it? I came to the Unseen Village another way, didn't even know the prison existed. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted April 20, 2015 Report Share Posted April 20, 2015 It does indeed! You never got jumped by a bag dude??? The cad nabbed me outside of Oedon Cathedral after I killed the BSB. Took out the grave guy by the cart, went to deal with the crows in the corner and WHAM! Do Not Pass Go. Do not collect $200. Quote Link to comment Share on other sites More sharing options...
SomTervo Posted April 20, 2015 Report Share Posted April 20, 2015 Holy nuts! By sheer chance I never saw that shit. Crazy. My new character is up to about level 34 or 35 btw. If you want to co-op, invite me to your party and we can organise a password. I'm having trouble with Vicar Amelia, which is funny because she was pretty easy for my first character. I chatted to my pal about it and the consensus seems to be that Amelia is difficult with the Threaded Cane. It doesn't do high damage, it's a range and crowd-control sort of weapon. But Amelia is a serious damage-sponge of a boss, so I need to hit her loads of times to finish her off. Difficult. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted April 20, 2015 Report Share Posted April 20, 2015 Gun-Stunnable? She's next on my list and I'm a top-hat and cane kinda gal. I picked up the Saw Spear somewhere. But I don't like using it. It disrupts the fashionborne look. The only downside of threaded cane for me is lack of charge attack in whip mode. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 20, 2015 Report Share Posted April 20, 2015 Like I always say, equipment choice is 25% practical, 75% aesthetic. Quote Link to comment Share on other sites More sharing options...
SomTervo Posted April 20, 2015 Report Share Posted April 20, 2015 (edited) I know you can mess her limbs up and then visceral her head while it's down. So maybe I should just Oil Urn and Molotov her until she is stunned. I don't know if she's parry-able at all That's so weird. I'm a top-hat and cane kinda gal, too. New character is at least. And I think the lack of whip-mode charge is forgivable for neither form being two-handed. Like I always say, equipment choice is 25% practical, 75% aesthetic. Wait, y'what?! Are you saying that in games your equipment choice doesn't matter because it's mainly aesthetic, or that people make the decision based on what looks good? If the former, then that just ain't true! (Of Bloodborne at least.) But if you're saying that people make decisions which aren't practical in the long-run, choosing what looks good, then fair enough. In BB any weapon is good enough to get you to the end of the game. But they have very different strengths and weaknesses. My first character was an axe wielder. Axe is slow but high-damage. So I let the boss in question do a big dramatic attack, then in her cooldown animation I'd hit her with a charged-up, high-damage strike. However, against fast-moving bosses, it wasn't that great and I had to use other strategies. My new character uses the Threaded Cane (root form is a walking cane but transforms into a bladed whip - so badass). In whip-mode it has massive range and massive attack arcs, but it doesn't have a big damage ratio. In cane mode it does decent damage, but is literally like two feet long, so you have to be toe-to-toe with foes to get a good hit in. This weapon nailed the first two faster-moving bosses with ease, but against the boss in question, getting in close to do high damage isn't an option, because after my charged cane attack, I can't make some distance quickly enough to dodge her counter attack. Having said that, though, any boss is beatable if you dodge well enough. You're invincible for a few frames when dodging, so I just need to learn her counter attack moves better then whittle away at her health. As usual, I just need to git gud. Edited April 20, 2015 by kenshi_ryden 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 20, 2015 Report Share Posted April 20, 2015 Like I always say, equipment choice is 25% practical, 75% aesthetic. Wait, y'what?! Are you saying that in games your equipment choice doesn't matter because it's mainly aesthetic, or that people make the decision based on what looks good? If the former, then that just ain't true! (Of Bloodborne at least.) But if you're saying that people make decisions which aren't practical in the long-run, choosing what looks good, then fair enough. I'm saying that people, mainly myself, make the decision based primarily on aesthetics. I don't care if that armor's better, if it looks stupid I ain't wearing it. 1 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted April 20, 2015 Report Share Posted April 20, 2015 Especially in Bloodborne, where the stat boost is (relatively) marginal, and less likely to determine your chances of success. Quote Link to comment Share on other sites More sharing options...
SomTervo Posted April 20, 2015 Report Share Posted April 20, 2015 (edited) Like I always say, equipment choice is 25% practical, 75% aesthetic. Wait, y'what?! Are you saying that in games your equipment choice doesn't matter because it's mainly aesthetic, or that people make the decision based on what looks good? If the former, then that just ain't true! (Of Bloodborne at least.) But if you're saying that people make decisions which aren't practical in the long-run, choosing what looks good, then fair enough. I'm saying that people, mainly myself, make the decision based primarily on aesthetics. I don't care if that armor's better, if it looks stupid I ain't wearing it. Sound. In BB, armour is largely meaningless. Wear whatever looks cool. It's a series-long trend – hence the nickname 'Fashion Souls' used by many. Did you play much Souls, MEth? Weapons in BB are all-important though. They all look pretty badass but have hugely different movesets and quirks. Equipment in terms of armour - do what ya like. Equipment in terms of weapons - these can make fights incredibly easy or incredibly difficult. Make a huge difference. At a certain point looks have to stop mattering! Edited April 20, 2015 by kenshi_ryden Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 20, 2015 Report Share Posted April 20, 2015 I did not. I tried Dark Souls on PC, gave up after dying a couple times to the first real (non-tutorial) boss. I didn't like how far back it set me after I died from the boss, because then I had to go past a whole bunch of skeletons that weren't actually a threat to me but made it take way longer than I was willing to invest just to take another crack at the boss that would probably kill me again. If it had just sent me back to right outside the smoke door I would probably have kept at it. There was a big discussion about this and why I didn't like the design in the Souls thread if you care to look into it. Quote Link to comment Share on other sites More sharing options...
SomTervo Posted April 20, 2015 Report Share Posted April 20, 2015 (edited) That sounds fair enough. It's definitely not for everyone. Others have probably said it to you already, but I'll say again anyway: A pro-tip in Souls is just to run past any enemies you can't be bothered dealing with. It's very valid, practically essential tactic when a boss keeps knocking you back. The levels almost always have short cuts/shorter paths to let you get to the boss quickly again. A lot of people were complaining about this elsewhere and then folk just go "run past the enemies, you'll get there in about 30 seconds" and the people with complaints were like "oh, cool, thanks". Knowing the level design, then being really relaxed and familiar with it, is 70% of the challenge thrown before you in the games. It's still a totally legit argument that this could be stupid design though. If the game actually said 'just run past enemies you don't need to fight anymore', it would be a lot easier to digest. But I suppose that would ruin the sense of player agency and freedom the games offer. It's also worth noting that Bloodborne has tiny levels in comparison to Souls. Seriously like BB is physically about half the size of Dark Souls' world. It's a lot tighter, more refined and efficient. The longest you'll have to go before you get to a shortcut is probably a couple of minutes on foot, then there's a shortcut (an elevator, a ladder, etc) to remove that couple of minutes and get you back to spawn. There's always a shortcut which gets you decently close to the boss, then you can just run past all the bad guys and be there momentarily. It goes very much against traditional game design, but that's what these games are all about really. You have to unlearn what you expect to do a lot of the time. When you get in the mindset and start overcoming things off your own initiative, it's goddamn amazing. Edited April 20, 2015 by kenshi_ryden 1 Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted April 20, 2015 Author Report Share Posted April 20, 2015 Ludwig's Holy Blade FTW! \m/ \m/ Beat the Amygdala boss yesterday, thought I would die a bunch of times, turns out, I killed it first try. \m/ \m/ Fun boss fight, but the area you find it in is really annoying, poison swamps, giants that throw boulders that can kill you in one hit if your vitality is low, a bell-maiden that spawns as soon as you step in and the brain trusts, which can be a real pain if you don't have a bunch of sedatives. Thankfully, there's a shortcut that skips 90% of the area. I skipped a bunch of stuff on my first run, I'll probably go back to get it later, there's some useful stuff in there, including the messenger's gift and a beast that drops bloodstone chunks. 2 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted April 20, 2015 Report Share Posted April 20, 2015 The palpable sense of relief upon opening a door that leads to somewhere I recognise as being near a save point is beautiful. 4 Quote Link to comment Share on other sites More sharing options...
SomTervo Posted April 20, 2015 Report Share Posted April 20, 2015 (edited) Ludwig's Holy Blade FTW! \m/ \m/ Beat the Amygdala boss yesterday, thought I would die a bunch of times, turns out, I killed it first try. \m/ \m/ Fun boss fight, but the area you find it in is really annoying, poison swamps, giants that throw boulders that can kill you in one hit if your vitality is low, a bell-maiden that spawns as soon as you step in and the brain trusts, which can be a real pain if you don't have a bunch of sedatives. Thankfully, there's a shortcut that skips 90% of the area. I skipped a bunch of stuff on my first run, I'll probably go back to get it later, there's some useful stuff in there, including the messenger's gift and a beast that drops bloodstone chunks. Yes, NF can fuck off. I also beat that boss with Ludvig's blade. It is the total best ever.It carried me through the last few hours of the game, except odd occasions where i needed the axe's pole- two-hand reach. I think that boss took me 2-3 tries. Gotta focus on dem forearms. I forsee a lot of challenges with the cane. I hear its worth holding out for the blades of mercy if you're a Skill build. Edited April 20, 2015 by kenshi_ryden Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted April 21, 2015 Report Share Posted April 21, 2015 Defeated the boss in Nightmare Frontier first try as well, but I had fun doing it and got some great screenshots from the PS4's trophy snapshot feature. Threaded Cane is seriously a good weapon. I only traded it for the Blades of Mercy because the alt transform can do good crowd control, though it requires you to get in the thick of your foes. The Threaded Cane does crowd control better, but keep in mind that's if you keep in front of the crowd. Another perk is that you can apply Fire Paper and Bolt Paper to the Threaded Cane because weapons with Bloodtinge damage and Arcane damage (i.e. Blades of Mercy) can't have those damages added to them with the paper items. The Rifle Spear is my second weapon and I swear it doesn't get as much love as it should. I love the Alt Charged R2. Made a certain Upper Cathedral Ward boss an absolute piece of cake. 1 Quote Link to comment Share on other sites More sharing options...
SomTervo Posted April 21, 2015 Report Share Posted April 21, 2015 What does Rifle Spear scale with? V tempting! The alt charged R2 attacks are always ftw. Yes, I was going to say about the fire and bolt paper! I beat Vicar Amelia and Blood-starved Beast last night by whipping them both into submission while my weapon was on fire. Is that what the 'Arcane scaling' stat means? That it scales well with elemental effects? Looks like you lucked out with the screens. Mine are never that good. Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted April 21, 2015 Author Report Share Posted April 21, 2015 Yup, arcane deals with elemental effects. I've thought about using the Rifle Spear, but my bloodtinge is too low. 1 Quote Link to comment Share on other sites More sharing options...
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