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deanb
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http://www.vulture.com/2018/04/how-50-female-characters-were-described-in-their-screenplays.html

Female characters as described in screenplays.

 

Sarah Connor in T1

SARAH CONNOR is 19, small and delicate-featured. Pretty in a flawed, accessible way. She doesn’t stop the party when she walks in, but you’d like to get to know her. Her vulnerable quality masks a strength even she doesn’t know exists.


Sarah Connor in T2
SARAH CONNOR is not the same woman we remember from last time. Her eyes peer out through a wild tangle of hair like those of a cornered animal. Defiant and intense, but skittering around looking for escape at the same time. Fight or flight. Down one cheek is a long scar, from just below the eye to her upper lip. Her VOICE is a low and chilling monotone.

 

 

As for the above motion control tech itself is pretty old, though in this case the main tweak is the software n control UI. When I was setting out motion control it was all in regular 3D software (though my pipeline was to include CG compositing, so being able to match the '3D' and the real camera to each other. Personally I'd imagine that we'd unlikely to see the kind of quick moves shown above in films, but hey give it 20 years and it'll probably happen.

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1 million frames from films. Do not watch if you have issues with flashing lights n such.

If you watch it straight through I'd say it's near impossible to actually recognise particular films, but there's defo flashes of "hey that's Fassbender".

 

(Also I'm guessing if it's truly 1million frames it isn't at 24fps. You'd be looking at like LotR length not 5 minutes).

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An article about the making of the Street Fighter movie. Sounds like a miracle it it ended up on the screen at all.

 

https://www.theguardian.com/games/2018/jul/16/inside-street-fighter-movie-jean-claude-van-damme-kylie-minogue

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This is great. From what I understand, it's red makeup and a red filter. The effect is most easily seen on her cover (not sure of the formal name). It turns dark but you can see it shimmering a bit due to movement by the actress and/or the camera filter was not steady (either due to the rig or operator's hands).

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I'm not 100% sure this is from purely just trailers since it features "the snap" which I don't think was in trailers.

This year actually hasn't been half bad for films.

 

And regards the above I think you're correct. I studied digital special effects but absolutely love the ingenuity of some practical "in-camera" special effects.

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@Mal Holy shit yeah, that's really cool. I hadn't been able to watch it when you first posted it, then I forgot to come back.

 

@deanb There were a bunch of movies in that that I have no idea what they are but now I want to see...

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So I think it's fairly well known a lot of the internal references in Shaun of the Dead (especially the "two at the princesses, bite at the kings head, then shamble back here for shots" foreshadowing). But there's a ton of super smaller references to other films, especially zombie/horror.

 

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Some of the top franchises of the last 20 years. You really get antsy for seeing 2008 pop around. As someone said in the comments "2007 is when the other films heard the boss music but couldn't see the boss yet"

https://www.reddit.com/r/dataisbeautiful/comments/bgf3ye/oc_franchise_earnings_comparison_over_20_years/

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Something interesting to me that that graph points out is that people talk about how bad the DCEU is doing, but the bump from each movie is about the same size as the bump from all but the biggest of the Marvel movies. It's even close to where the MCU was after the same number of movies.

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"Should" have, but they didn't bother to actually build up the characters before trying to make an ensemble one, so of course it's not a huge spike.

 

My point is just that it's not doing terrible, and they could probably salvage it if they were willing to actually try.

 

Of course, I say that, but I guess there's probably a hard limit on how well it can do since the MCU has sucked all the air out of the room. I know personally even if the DCEU got good I wouldn't watch it just because it's too much to try to keep up with that on top of the MCU.

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Seem like they use it to reference back to the CGI model which, in their default state, are T-posing. Just make it all easier. Though I'm not sure how it works for Ghidorah's heads (does it distort?). I'm also not sure why they don't start at the beginning (or maybe they do for a second reference point and we just don't see it) but perhaps it is due to the fluidity of the action and less trimming of data (you only need to trim the end instead of both beginning and end).

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