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Pillars of Eternity


Mr. GOH!
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I can't believe this doesn't have a topic already. If it does, feel free to merge this with the previous thread.

 

I am very excited for this game. It looks like it will be a worthy successor to the Baldur's Gate and Icewind Dale games.

 

Here's a demo from Gamescom featuring gameplay from the backer beta version of the game.

 

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Yeah, it does feel weird to pay for a game before it's even developed much and reductive the finished product years later.

That's how I feel about Dead State. Great game in its early form but not much content. I haven't touched it in months. I figured once every 6 months will be a good way to track its progress.

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I'm the same way with Incognita/Invisible Inc. I bought alpha access as soon as it came out because I fucking love Klei but almost a year later and I barely touched it beyond the first couple weeks. I had kinda forgotten about it, to be honest. It finally came out on Steam Early Access today. I should probably fire it up and see how it's coming along. It seemed to have a lot of potential a year ago but there was very little content in the original build.

 

But a fear I have with buying early access is that I don't wanna get too into it and risk getting sick of the game before the full version comes out...

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Oh, I keep up with my kickstarter backed games pretty assiduously. Well, except for Massive Chalice. Happy to have backed it at a high tier, but just not that interested in the development. But I have google alerts for Pillars of Eternity, Wasteland 2, and Torment: Tides of Numenera.  

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  • 1 month later...
  • 4 months later...
  • 3 weeks later...

Played a few hours so far and am absolutely loving it. Obsidian has made a game that captures the feeling of playing one of the old Infinity Engine games perfectly. The new combat and stat system is better than AD&D by a long shot, too. The writing is also better and more mature than the writing in BG, BG2, or Icewind Dale. I don't mean to say it's mature in the sense of grimdark or lots of swearing, but rather that it reflects a more complicated view of people and the world than the rather simple writing in the BG series. I have noticed a few typos so far in the text, but they're very minor. 

 

I have not encountered any trademark Obsidian bugs or jankiness; Obsidian has shown that it is capable of producing an extremely polished game when it can set its own schedule. 

 

I am loving it and am very, very happy that it got made. 

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I have played a couple of hours...but been hearing similar compliments as yours:no obsidian bugs.

Maybe publishers will take note and not ride their ass so hard..... Nah! lol



Also, does everyone have a different origin story? Or just characters react differently? Noticed you could be

The same race as the people that attacked your whole wagon party at the beginning. Guess there'd be more dialogue options on dealing with them.

And I'm guessing your choices dictated how long certain party members live till the "big bang" near the pillars lol



Love the 

first wizard I met. Elf guy. Was hilarious interacting with him and the redneck-like guys

 

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Your origin has some affect on dialogue and interactions. I got more information about one of my companion's background because of my origin(nothing earth-shaking; just more detail). I have seen a substantial number of locked-out dialogue options based on class, culture, background, and even a few based on sub-class options. They're as prevalent as any other stat check in dialogues and interactions.

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Man, this sounds like something that's right up my alley. I'm glad you guys are enjoying it at any rate. I've been trying to stay somewhat in the dark about it because judging by what I saw and read of the game in what little I've seen I think it's exactly what I'm looking for. Really bad release timing, though. What'd you go with for your character sheet, GOH?

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It will wait for you, ST. If you liked the Infinity Engine games, PoE is a no-brainer. Obsidian nailed the feeling perfectly while fixing some of major problems, like the terrible AD&D system.

 

I ended up rolling a dual-wield elven rogue with high MIGHT and DEX, moderately high INT, and normal Resolve and Perception. Her culture is the Deadfire Archipelago and her background is merchant.

 

I went with this build because I plan on using only voiced companions for my first run (the game lets you generate your own companions in addition to the eight traditional companions) and there are no rogue, barbarian or monk companions. My choice is working out well; my main is very good at sneaking up at enemies and unloading a ranged sneak attack before closing in with dual weapons for lots of damage. I keep her more armored than I would a D&D rogue to make up for her low CON.

 

The classes are quite well balanced, too. And the engagement system is great.

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Culture and background are separate options. You pick your culture first, which determines where you come from, and your background establishes what your job was. The jobs list is the same no matter what culture you were from (leading to a few odd possible combinations, like if you're from one of the low-tech barbarian cultures yet have an aristocrat background).

 

The culture option has a pretty decent-sized impact on a lot of things. It affects your starting gear, adds a point or two to specific attributes, and opens up a bunch of conversation options. As far as dialogue options go, culture has more of an affect than race by a long shot, at least so far. In most standard fantasy RPGs your race usually unlocks a bunch of conversation options, but in PoE's world your culture is more important; there really isn't much fantasy racism in its world. There is a lot of prejudice based on other things, though, don't worry. :P In fact, the only real race-based dialogue and interaction options I've seen are for godlike and that's it.

 

Background is finer-grained and establishes what role your PC had in whatever culture s/he hails from. It opens up a few dialogue options and gives you a bonus to one or two skills. It has less of an impact on dialogue options than culture, at least so far.

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I know double post, but this is separate from my convo with ST.

 

Spoiler public service announcement for Endless Paths:

 

on the second or third level, do not rapel down the hole surrounded by non-aggressive xaurips without making an archival save first. Also make sure you have camping supplies. I have stories to tell about my party's narrow escape.

 

 

God I love this game.

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I know double post, but this is separate from my convo with ST.

 

Spoiler public service announcement for Endless Paths:

 

on the second or third level, do not rapel down the hole surrounded by non-aggressive xaurips without making an archival save first. Also make sure you have camping supplies. I have stories to tell about my party's narrow escape.

 

 

God I love this game.

Share that story, man.

 

Sounds fucking awesome. And thanks for the tip! I'll try to remember it.

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